/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_korax.cpp | 79 AActor *P_SpawnKoraxMissile (fixed_t x, fixed_t y, fixed_t z, 319 P_SpawnKoraxMissile (pos.x, pos.y, pos.z, actor, actor->target, type); in KoraxFire() 477 AActor *P_SpawnKoraxMissile (fixed_t x, fixed_t y, fixed_t z, in P_SpawnKoraxMissile() function
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_local.h | 171 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z,
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H A D | p_enemy.c | 5223 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire1() 5237 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire2() 5250 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire3() 5263 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire4() 5276 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire5() 5289 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire6()
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H A D | p_mobj.c | 2438 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z, in P_SpawnKoraxMissile() function
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_local.h | 171 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z,
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H A D | p_enemy.c | 5229 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire1() 5243 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire2() 5256 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire3() 5269 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire4() 5282 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire5() 5295 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire6()
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H A D | p_mobj.c | 2438 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z, in P_SpawnKoraxMissile() function
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | p_local.h | 166 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z,
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_enemy.c | 5087 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire1() 5102 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire2() 5116 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire3() 5130 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire4() 5144 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire5() 5158 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire6()
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H A D | p_mobj.c | 2410 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z, in P_SpawnKoraxMissile() function
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