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Searched refs:P_SpawnKoraxMissile (Results 1 – 10 of 10) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_korax.cpp79 AActor *P_SpawnKoraxMissile (fixed_t x, fixed_t y, fixed_t z,
319 P_SpawnKoraxMissile (pos.x, pos.y, pos.z, actor, actor->target, type); in KoraxFire()
477 AActor *P_SpawnKoraxMissile (fixed_t x, fixed_t y, fixed_t z, in P_SpawnKoraxMissile() function
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_local.h171 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z,
H A Dp_enemy.c5223 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire1()
5237 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire2()
5250 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire3()
5263 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire4()
5276 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire5()
5289 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire6()
H A Dp_mobj.c2438 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z, in P_SpawnKoraxMissile() function
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_local.h171 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z,
H A Dp_enemy.c5229 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire1()
5243 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire2()
5256 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire3()
5269 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire4()
5282 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire5()
5295 P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); in KoraxFire6()
H A Dp_mobj.c2438 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z, in P_SpawnKoraxMissile() function
/dports/games/uhexen/uhexen-0.601/include/
H A Dp_local.h166 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z,
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c5087 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire1()
5102 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire2()
5116 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire3()
5130 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire4()
5144 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire5()
5158 mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type); in KoraxFire6()
H A Dp_mobj.c2410 mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z, in P_SpawnKoraxMissile() function