Searched refs:PanelAnimateCounter (Results 1 – 4 of 4) sorted by relevance
100 UPDATETIMECOUNTER(s->PanelAnimateCounter); in TimeProc()116 UPDATETIMECOUNTER(s->PanelAnimateCounter); in TimeProc()
2894 RESETTIMECOUNTER( pSoldier->PanelAnimateCounter, 160 ); in HandlePanelFaceAnimations()2899 if ( TIMECOUNTERDONE( pSoldier->PanelAnimateCounter, 160 ) ) in HandlePanelFaceAnimations()2921 RESETTIMECOUNTER( pSoldier->PanelAnimateCounter, 160 ); in HandlePanelFaceAnimations()2941 if ( TIMECOUNTERDONE( pSoldier->PanelAnimateCounter, 160 ) ) in HandlePanelFaceAnimations()2976 RESETTIMECOUNTER( pSoldier->PanelAnimateCounter, 160 ); in HandlePanelFaceAnimations()
766 TIMECOUNTER PanelAnimateCounter; member
501 EXTR_I32(d, s->PanelAnimateCounter) in ExtractSoldierType()1011 INJ_I32(d, s->PanelAnimateCounter) in InjectSoldierType()