Home
last modified time | relevance | path

Searched refs:PanelAnimateCounter (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DTimer_Control.cc100 UPDATETIMECOUNTER(s->PanelAnimateCounter); in TimeProc()
116 UPDATETIMECOUNTER(s->PanelAnimateCounter); in TimeProc()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Panels.cc2894 RESETTIMECOUNTER( pSoldier->PanelAnimateCounter, 160 ); in HandlePanelFaceAnimations()
2899 if ( TIMECOUNTERDONE( pSoldier->PanelAnimateCounter, 160 ) ) in HandlePanelFaceAnimations()
2921 RESETTIMECOUNTER( pSoldier->PanelAnimateCounter, 160 ); in HandlePanelFaceAnimations()
2941 if ( TIMECOUNTERDONE( pSoldier->PanelAnimateCounter, 160 ) ) in HandlePanelFaceAnimations()
2976 RESETTIMECOUNTER( pSoldier->PanelAnimateCounter, 160 ); in HandlePanelFaceAnimations()
H A DSoldier_Control.h766 TIMECOUNTER PanelAnimateCounter; member
H A DLoadSaveSoldierType.cc501 EXTR_I32(d, s->PanelAnimateCounter) in ExtractSoldierType()
1011 INJ_I32(d, s->PanelAnimateCounter) in InjectSoldierType()