Searched refs:PanelNdxToSprite (Results 1 – 2 of 2) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | save.c | 130 PanelNdxToSprite(PLAYERp pp, int ndx) in PanelNdxToSprite() function 1208 psp->sibling = PanelNdxToSprite(pp, (int)(intptr_t)psp->sibling); in LoadGame() 1235 pp->CurWpn = PanelNdxToSprite(pp, (int)(intptr_t)pp->CurWpn); in LoadGame() 1238 pp->Wpn[ndx] = PanelNdxToSprite(pp, (int)(intptr_t)pp->Wpn[ndx]); in LoadGame() 1241 … pp->InventorySprite[ndx] = PanelNdxToSprite(pp, (int)(intptr_t)pp->InventorySprite[ndx]); in LoadGame() 1243 pp->Chops = PanelNdxToSprite(pp, (int)(intptr_t)pp->Chops); in LoadGame() 1244 pp->InventorySelectionBox = PanelNdxToSprite(pp, (int)(intptr_t)pp->InventorySelectionBox); in LoadGame() 1245 pp->MiniBarHealthBox = PanelNdxToSprite(pp, (int)(intptr_t)pp->MiniBarHealthBox); in LoadGame() 1246 pp->MiniBarAmmo = PanelNdxToSprite(pp, (int)(intptr_t)pp->MiniBarAmmo); in LoadGame() 1249 …pp->MiniBarHealthBoxDigit[ndx] = PanelNdxToSprite(pp, (int)(intptr_t)pp->MiniBarHealthBoxDigit[ndx… in LoadGame() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | save.cpp | 135 PanelNdxToSprite(PLAYERp pp, int ndx) in PanelNdxToSprite() function 1217 psp->sibling = PanelNdxToSprite(pp, (int)(intptr_t)psp->sibling); in LoadGame() 1244 pp->CurWpn = PanelNdxToSprite(pp, (int)(intptr_t)pp->CurWpn); in LoadGame() 1247 pp->Wpn[ndx] = PanelNdxToSprite(pp, (int)(intptr_t)pp->Wpn[ndx]); in LoadGame() 1250 … pp->InventorySprite[ndx] = PanelNdxToSprite(pp, (int)(intptr_t)pp->InventorySprite[ndx]); in LoadGame() 1252 pp->Chops = PanelNdxToSprite(pp, (int)(intptr_t)pp->Chops); in LoadGame() 1253 pp->InventorySelectionBox = PanelNdxToSprite(pp, (int)(intptr_t)pp->InventorySelectionBox); in LoadGame() 1254 pp->MiniBarHealthBox = PanelNdxToSprite(pp, (int)(intptr_t)pp->MiniBarHealthBox); in LoadGame() 1255 pp->MiniBarAmmo = PanelNdxToSprite(pp, (int)(intptr_t)pp->MiniBarAmmo); in LoadGame() 1258 …pp->MiniBarHealthBoxDigit[ndx] = PanelNdxToSprite(pp, (int)(intptr_t)pp->MiniBarHealthBoxDigit[ndx… in LoadGame() [all …]
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