/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/ |
H A D | gSensor.cpp | 35 void gSensor::PassEdge(const eWall *ww,REAL time,REAL a,int r){ in PassEdge() function in gSensor 40 eSensor::PassEdge(ww,time,a,r); in PassEdge()
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H A D | gSensor.h | 46 virtual void PassEdge(const eWall *w,REAL time,REAL,int =1);
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H A D | gExplosion.h | 48 virtual void PassEdge(const eWall *w,REAL time,REAL a,int recursion=1);
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H A D | gSparks.h | 62 virtual void PassEdge(const eWall *e,REAL time,REAL a,int recursion=1);
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H A D | gCycle.h | 102 virtual void PassEdge(const eWall *w,REAL time,REAL a,int recursion=1); 296 virtual void PassEdge(const eWall *w,REAL time,REAL a,int recursion=1);
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H A D | gSparks.cpp | 104 void gSpark::PassEdge(const eWall *,REAL ,REAL ,int){} in PassEdge() function in gSpark
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H A D | gExplosion.cpp | 275 void gExplosion::PassEdge(const eWall *,REAL ,REAL ,int){} in PassEdge() function in gExplosion
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H A D | gCycle.cpp | 365 virtual void PassEdge(const eWall *ww,REAL time,REAL a,int r) in PassEdge() function in gCycleChatBot::Sensor 368 gSensor::PassEdge(ww,time,a,r); in PassEdge() 1933 void gCycleExtrapolator::PassEdge(const eWall *ww,REAL time,REAL a,int){ in PassEdge() function in gCycleExtrapolator 3420 void gCycle::PassEdge(const eWall *ww,REAL time,REAL a,int){ in PassEdge() function in gCycle
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H A D | gWall.cpp | 691 cycle->PassEdge( oldWall, time, oldAlpha ); in sg_TopologyPoliceCheck()
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/ |
H A D | eGameObject.cpp | 146 void eGameObject::PassEdge(const eWall *w,REAL,REAL,int){ in PassEdge() function in eGameObject 381 … PassEdge( passing.wall, TIME( (*currentTempCollision).first ), passing.ratio, 0 ); in Move() 393 PassEdge(w,time,bestRRatio,0); in Move() 406 PassEdge(w,time,bestRRatio,0); in Move() 430 PassEdge( passing.wall, TIME( (*currentTempCollision).first ), passing.ratio, 0 ); in Move()
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H A D | eSensor.h | 48 virtual void PassEdge(const eWall *w,REAL time,REAL,int =1);
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H A D | eSensor.cpp | 56 void eSensor::PassEdge(const eWall *w,REAL time,REAL a,int){ in PassEdge() function in eSensor
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H A D | eGameObject.h | 140 virtual void PassEdge( const eWall *w,REAL time,REAL a,int recursion=1 );
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H A D | eDisplay.cpp | 260 void PassEdge( const eWall * w, REAL time, REAL, int) in PassEdge() function in eZNearSensor
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H A D | eCamera.cpp | 786 virtual void PassEdge(const eWall *w,REAL time,REAL alpha,int) in PassEdge() function in eCameraSensor
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/dports/net/wireshark-lite/wireshark-3.6.1/ |
H A D | enterprises.tsv | 5635 5644 PassEdge
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/dports/net/wireshark/wireshark-3.6.1/ |
H A D | enterprises.tsv | 5635 5644 PassEdge
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/dports/net/tshark-lite/wireshark-3.6.1/ |
H A D | enterprises.tsv | 5635 5644 PassEdge
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/dports/net/tshark/wireshark-3.6.1/ |
H A D | enterprises.tsv | 5635 5644 PassEdge
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