/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/app/ |
H A D | pausemanager.cpp | 33 explicit ActivePause(PauseType type, PauseMusic music = PAUSE_MUSIC_NONE) in ActivePause() 42 PauseMusic music; 65 ActivePause* CPauseManager::ActivatePause(PauseType type, PauseMusic music) in ActivatePause() 122 PauseMusic music = PAUSE_MUSIC_NONE; in Update()
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H A D | pausemanager.h | 62 enum PauseMusic enum 77 ActivePause* ActivatePause(PauseType type, PauseMusic music = PAUSE_MUSIC_NONE); 93 PauseMusic m_lastPauseMusic = PAUSE_MUSIC_NONE;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/ |
H A D | api_sound.h | 151 void (*PauseMusic)(dd_bool doPause); in DENG_API_TYPEDEF() local 170 #define S_PauseMusic _api_S.PauseMusic
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/dports/games/ri-li/Ri-li-2.0.1/src/ |
H A D | audio.cc | 123 PauseMusic(true); in LoadMusic() 183 void Audio::PauseMusic(bool Et) in PauseMusic() function in Audio
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H A D | audio.h | 61 void PauseMusic(bool Etat); // Met ou no la music en pause
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/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | settings.h | 29 extern void PauseMusic (void);
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H A D | settings.c | 75 PauseMusic (void) in PauseMusic() function
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/dports/games/freeorion/freeorion-0.4.10.2/UI/ |
H A D | Sound.cpp | 42 void PauseMusic(); 179 void Sound::PauseMusic() in PauseMusic() function in Sound 180 { m_impl->PauseMusic(); } in PauseMusic() 469 void Sound::Impl::PauseMusic() { in PauseMusic() function in Sound::Impl
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H A D | Sound.h | 36 void PauseMusic();
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Audio/ |
H A D | Audio.h | 23 void PauseMusic();
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H A D | Audio.cpp | 179 void Audio::PauseMusic() in PauseMusic() function in Audio 370 PauseMusic(); in SetMusicActive()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/ |
H A D | Media.cs | 49 Game.Sound.PauseMusic(); in PlayFMVFullscreen()
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/dports/games/openra/OpenRA-release-20200503/mods/common/chrome/ |
H A D | ingame.yaml | 7 PauseMusicKey: PauseMusic
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/Logic/ |
H A D | MusicHotkeyLogic.cs | 68 Game.Sound.PauseMusic(); in PauseOrResumeMusic()
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H A D | MusicPlayerLogic.cs | 58 pauseButton.OnClick = Game.Sound.PauseMusic; in MusicPlayerLogic()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/ |
H A D | i_sound.h | 187 void (*PauseMusic)(void); member
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/ |
H A D | i_sound.h | 187 void (*PauseMusic)(void); member
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/dports/devel/sdl2pp/libSDL2pp-0.16.1/SDL2pp/ |
H A D | Mixer.hh | 630 void PauseMusic();
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/dports/games/0ad/0ad-0.0.23b-alpha/source/soundmanager/ |
H A D | SoundManager.h | 149 void PauseMusic(bool pauseIt);
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H A D | SoundManager.cpp | 713 PauseMusic(pauseIt); in Pause() 718 void CSoundManager::PauseMusic(bool pauseIt) in PauseMusic() function in CSoundManager
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/ |
H A D | uSound.pas | 54 procedure PauseMusic; // Pause music. procedure 653 PauseMusic; 920 PauseMusic 954 PauseMusic; 972 procedure PauseMusic;
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/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/ |
H A D | uSound.pas | 54 procedure PauseMusic; // Pause music. procedure 653 PauseMusic; 920 PauseMusic 954 PauseMusic; 972 procedure PauseMusic;
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/dports/games/openra/OpenRA-release-20200503/mods/common/hotkeys/ |
H A D | game.yaml | 101 PauseMusic: AUDIOPLAY
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/ |
H A D | audio.h | 261 void PauseMusic(const std::string &filename) { in PauseMusic() function
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/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/ |
H A D | audio.h | 259 void PauseMusic(const std::string& filename) in PauseMusic() function
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