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Searched refs:PercentComplete (Results 1 – 25 of 711) sorted by relevance

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/dports/multimedia/handbrake/HandBrake-1.4.2/win/CS/HandBrakeWPF/Services/Queue/Model/
H A DQueueProgressStatus.cs99 e.PercentComplete, in Update()
104 this.ProgressValue = e.PercentComplete; in Update()
113 …ces.MainView_ProgressStatusWithTask, Resources.MainView_Searching, e.PercentComplete, e.EstimatedT… in Update()
114 this.ProgressValue = e.PercentComplete; in Update()
122 e.PercentComplete, in Update()
128 this.ProgressValue = e.PercentComplete; in Update()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/
H A Dlayna_forest_caves_background_anim.lua58 fog_x_position = fog_x_position - (0.5 * fog_timer:PercentComplete());
65 if (fog_timer:PercentComplete() <= 0.5) then
67 fog_alpha = fog_timer:PercentComplete() * 0.3 / 0.5;
70 fog_alpha = 0.3 - (0.3 * (fog_timer:PercentComplete() - 0.5) / 0.5);
/dports/security/lego/lego-4.5.3/vendor/github.com/oracle/oci-go-sdk/loganalytics/
H A Dquery_aggregation.go21 PercentComplete *int `mandatory:"true" json:"percentComplete"` member
63 PercentComplete *int `json:"percentComplete"`
112 m.PercentComplete = model.PercentComplete
H A Dwork_request_summary.go35 PercentComplete *int `mandatory:"false" json:"percentComplete"` member
H A Dwork_request.go38 PercentComplete *float32 `mandatory:"true" json:"percentComplete"` member
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dmt_elbrus_scent_anim.lua81 scent_x_position = scent_x_position - (0.5 * scent_timer:PercentComplete());
88 if (scent_timer:PercentComplete() <= 0.5) then
90 scent_alpha = scent_timer:PercentComplete() * 0.3 / 0.5;
93 scent_alpha = 0.3 - (0.3 * (scent_timer:PercentComplete() - 0.5) / 0.5);
/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/battle_scenes/
H A Ddesert_cave_battle_anim.lua74 fog_x_position = fog_origin_x_position - (100 * fog_timer:PercentComplete());
75 if (fog_timer:PercentComplete() <= 0.5) then
77 fog_alpha = fog_timer:PercentComplete() * 0.3 / 0.5;
80 fog_alpha = 0.3 - (0.3 * (fog_timer:PercentComplete() - 0.5) / 0.5);
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_enemy.cpp155 if(_state_timer.PercentComplete() <= 0.50f) { in Update()
156 _location.x = _origin.x - MOVEMENT_SIZE * (2.0f * _state_timer.PercentComplete()); in Update()
177 … _location.x = _origin.x - MOVEMENT_SIZE * (2.0f - 2.0f * _state_timer.PercentComplete()); in Update()
189 _sprite_alpha = 1.0f - _state_timer.PercentComplete(); in Update()
194 _sprite_alpha = _state_timer.PercentComplete(); in Update()
/dports/net/akonadi-calendar/akonadi-calendar-21.12.3/src/
H A Dcalendarmodel.cpp113 case PercentComplete: in entityData()
152 case PercentComplete: in entityData()
210 case PercentComplete: in entityHeaderData()
/dports/www/gitlab-pages/gitlab-pages-f8512edbec4ec83b426c8ca2dda467de424685e4/vendor/cloud.google.com/go/profiler/google-cloud-go-0.1.0/datastore/
H A Dexamples_test.go31 PercentComplete float64 member
100 PercentComplete float64
108 PercentComplete: 10.0,
136 PercentComplete float64
144 PercentComplete: 10.0,
384 percents = append(percents, task.PercentComplete)
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle_sequence.cpp169 float percent_incomplete = 1.0f - _sequence_timer.PercentComplete(); in _UpdateInitialSequence()
201 … _gui_position_offset = MAX_GUI_OFFSET - (_sequence_timer.PercentComplete() * MAX_GUI_OFFSET); in _UpdateInitialSequence()
240 _gui_position_offset = GUI_OFFSCREEN_OFFSET * _sequence_timer.PercentComplete(); in _UpdateExitingSequence()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_indicators.cpp124 float y_position = INDICATOR_POSITION_CHANGE * _timer.PercentComplete(); in Draw()
166 float y_position = INDICATOR_POSITION_CHANGE * _timer.PercentComplete(); in Draw()
213 float y_position = INDICATOR_POSITION_CHANGE * _timer.PercentComplete(); in Draw()
/dports/multimedia/handbrake/HandBrake-1.4.2/win/CS/HandBrakeWPF/Services/Encode/EventArgs/
H A DEncodeProgressEventArgs.cs22 public double PercentComplete { get; set; } property in HandBrakeWPF.Services.Encode.EventArgs.EncodeProgressEventArgs
/dports/security/lego/lego-4.5.3/vendor/github.com/oracle/oci-go-sdk/mysql/
H A Dwork_request_summary.go37 PercentComplete *float32 `mandatory:"true" json:"percentComplete"` member
H A Dwork_request.go40 PercentComplete *float32 `mandatory:"true" json:"percentComplete"` member
/dports/security/lego/lego-4.5.3/vendor/github.com/oracle/oci-go-sdk/osmanagement/
H A Dwork_request_summary.go46 PercentComplete *float32 `mandatory:"false" json:"percentComplete"` member
/dports/security/lego/lego-4.5.3/vendor/github.com/oracle/oci-go-sdk/applicationmigration/
H A Dwork_request_summary.go33 PercentComplete *float32 `mandatory:"true" json:"percentComplete"` member
/dports/security/lego/lego-4.5.3/vendor/github.com/oracle/oci-go-sdk/apigateway/
H A Dwork_request_summary.go35 PercentComplete *float32 `mandatory:"true" json:"percentComplete"` member
/dports/security/lego/lego-4.5.3/vendor/github.com/oracle/oci-go-sdk/logging/
H A Dwork_request_summary.go35 PercentComplete *float32 `mandatory:"false" json:"percentComplete"` member
H A Dwork_request.go35 PercentComplete *float32 `mandatory:"true" json:"percentComplete"` member
/dports/security/lego/lego-4.5.3/vendor/github.com/oracle/oci-go-sdk/resourcemanager/
H A Dwork_request_summary.go38 PercentComplete *float32 `mandatory:"true" json:"percentComplete"` member
/dports/security/lego/lego-4.5.3/vendor/github.com/oracle/oci-go-sdk/sch/
H A Dwork_request.go45 PercentComplete *float32 `mandatory:"true" json:"percentComplete"` member
/dports/security/lego/lego-4.5.3/vendor/github.com/oracle/oci-go-sdk/managementagent/
H A Dwork_request.go38 PercentComplete *float32 `mandatory:"true" json:"percentComplete"` member
H A Dwork_request_summary.go35 PercentComplete *float32 `mandatory:"true" json:"percentComplete"` member
/dports/security/lego/lego-4.5.3/vendor/github.com/oracle/oci-go-sdk/ocvp/
H A Dwork_request.go36 PercentComplete *float32 `mandatory:"true" json:"percentComplete"` member

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