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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderutil.cpp16 static const float Pi2Ivr = 1.0f / Pi2; variable
61 float c3 = 0.125f * sigma3 * Sqr( 4.0f * a * b * Pi2Ivr ); in OrenNayarIllum()