Home
last modified time | relevance | path

Searched refs:PieceValue (Results 1 – 16 of 16) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DFourthWeaponPiece.vc83 if (ShouldStay() && (Hold.PieceMask & PieceValue))
95 PieceValue = GetPieceValueTrans(PieceValue);
98 if ((Hold.PieceMask & PieceValue) == PieceValue)
111 Hold.PieceMask |= PieceValue;
H A DWeaponPiece.vc29 int PieceValue;
63 if (Hold.PieceMask & PieceValue)
79 if (Hold.PieceMask & PieceValue)
96 Hold.PieceMask |= PieceValue;
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_weaponpiece.cpp23 arc << WeaponClass << FullWeapon << PieceValue; in DECLARE_POINTER()
91 if (hold->PieceMask & PieceValue) in TryPickup()
104 if (hold->PieceMask & PieceValue) in TryPickup()
113 hold->PieceMask |= PieceValue; in TryPickup()
H A Da_weaponpiece.h16 int PieceValue; variable
/dports/games/stockfish/Stockfish-sf_14/src/
H A Dpsqt.cpp117 Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]); in init()
H A Dmovepick.cpp105 m.value = int(PieceValue[MG][pos.piece_on(to_sq(m))]) * 6 in score()
119 m.value = PieceValue[MG][pos.piece_on(to_sq(m))] in score()
H A Dposition.cpp355 si->nonPawnMaterial[color_of(pc)] += PieceValue[MG][pc]; in set_state()
755 st->nonPawnMaterial[them] -= PieceValue[MG][captured]; in do_move()
849 st->nonPawnMaterial[us] += PieceValue[MG][promotion]; in do_move()
1075 int swap = PieceValue[MG][piece_on(to)] - threshold; in see_ge()
1079 swap = PieceValue[MG][piece_on(from)] - swap; in see_ge()
H A Dtypes.h211 constexpr Value PieceValue[PHASE_NB][PIECE_NB] = { variable
H A Dsearch.cpp1491 futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))]; in qsearch()
/dports/games/scid/scid/src/
H A Dengine.cpp233 Engine::PieceValue (pieceT piece) in PieceValue() function in Engine
1967 if (mover == KING) { return PieceValue(board[target]); } in SEE()
1970 int fastResult = PieceValue(board[target]) - PieceValue(mover); in SEE()
2134 swaplist[0] = PieceValue (board[target]); in SEE()
2135 int attackedVal = PieceValue (mover); in SEE()
2157 int attackValue = PieceValue(board[attackSquare]); in SEE()
2161 int newValue = PieceValue(board[newSquare]); in SEE()
H A Dengine.h148 int PieceValue (pieceT piece);
/dports/games/chessx/chessx-1.5.6/src/guess/
H A Dguess_guessengine.h161 int PieceValue(pieceT piece) const;
H A Dguess_guessengine.cpp239 int Engine::PieceValue(pieceT piece) const in PieceValue() function in Engine
2450 return PieceValue(board[target]); in SEE()
2454 int fastResult = PieceValue(board[target]) - PieceValueFromClass(mover); in SEE()
2701 swaplist[0] = PieceValue(board[target]); in SEE()
2729 int attackValue = PieceValue(board[attackSquare]); in SEE()
2737 int newValue = PieceValue(board[newSquare]); in SEE()
/dports/games/gnushogi/gnushogi-1.4.2/gnushogi/
H A Deval.c1866 PieceValue(short sq, short side) in PieceValue() function
2271 pscore[c1] += PieceValue(sq, side); in ScorePosition()
2273 pscore[c1] += (svalue[sq] = PieceValue(sq, side)); in ScorePosition()
/dports/games/vavoom/vavoom-1.33/progs/hexen/game/
H A DBotPlayer.vc538 return FourthWeaponPiece(item).PieceValue;
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp2047 defaults->PieceValue = 1 << (i-1); in DEFINE_CLASS_PROPERTY()