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Searched refs:PingLaunchTime (Results 1 – 2 of 2) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dmulti.c1212 fix PingLaunchTime,PingReturnTime; variable
1271 PingLaunchTime=timer_get_fixed_seconds(); in multi_send_message_end()
1281 PingLaunchTime=timer_get_fixed_seconds(); in multi_send_message_end()
5032 if (PingLaunchTime==0) in multi_do_modem_ping_return()
5040 …HUD_init_message ("Ping time for opponent is %d ms!",f2i(fixmul(PingReturnTime-PingLaunchTime,i2f(… in multi_do_modem_ping_return()
5041 PingLaunchTime=0; in multi_do_modem_ping_return()
H A Dnetwork.c5867 extern fix PingLaunchTime,PingReturnTime;
5871 if (PingLaunchTime==0 || pnum>=N_players) in network_handle_ping_return()
5880 f2i(fixmul(PingReturnTime-PingLaunchTime,i2f(1000)))); in network_handle_ping_return()
5881 PingLaunchTime=0; in network_handle_ping_return()