/dports/devel/bullet/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/ |
H A D | vecmath.cpp | 545 float3 PlaneLineIntersection(const float3 &normal, const float dist, const float3 &p0, const float3… in PlaneLineIntersection() function 693 *upoint = PlaneLineIntersection(normal, -dot(normal, vstart), ustart, ustart + udir); in DistanceBetweenLines() 698 *vpoint = PlaneLineIntersection(normal, -dot(normal, ustart), vstart, vstart + vdir); in DistanceBetweenLines() 720 float3 u = PlaneLineIntersection(nrml, dist, cop, cop + dir1); in VirtualTrackBall() 732 float3 v = PlaneLineIntersection(nrml, dist, cop, cop + dir2); in VirtualTrackBall() 860 …if (v0.z < 0.0f) v0 = PlaneLineIntersection(float3(0, 0, 1.0f), 0, v0, v1); // crop to cylinder r… in HitCheckRayCylinder() 861 if (v1.z < 0.0f) v1 = PlaneLineIntersection(float3(0, 0, 1.0f), 0, v0, v1); in HitCheckRayCylinder() 862 if (v0.z > h) v0 = PlaneLineIntersection(float3(0, 0, 1.0f), -h, v0, v1); in HitCheckRayCylinder() 863 if (v1.z > h) v1 = PlaneLineIntersection(float3(0, 0, 1.0f), -h, v0, v1); in HitCheckRayCylinder() 963 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function [all …]
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H A D | vecmath.h | 674 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1); 684 float3 PlaneLineIntersection(const float3 &normal, const float dist, const float3 &p0, const float3…
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/dports/devel/py-bullet3/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/ |
H A D | vecmath.cpp | 545 float3 PlaneLineIntersection(const float3 &normal, const float dist, const float3 &p0, const float3… in PlaneLineIntersection() function 693 *upoint = PlaneLineIntersection(normal, -dot(normal, vstart), ustart, ustart + udir); in DistanceBetweenLines() 698 *vpoint = PlaneLineIntersection(normal, -dot(normal, ustart), vstart, vstart + vdir); in DistanceBetweenLines() 720 float3 u = PlaneLineIntersection(nrml, dist, cop, cop + dir1); in VirtualTrackBall() 732 float3 v = PlaneLineIntersection(nrml, dist, cop, cop + dir2); in VirtualTrackBall() 860 …if (v0.z < 0.0f) v0 = PlaneLineIntersection(float3(0, 0, 1.0f), 0, v0, v1); // crop to cylinder r… in HitCheckRayCylinder() 861 if (v1.z < 0.0f) v1 = PlaneLineIntersection(float3(0, 0, 1.0f), 0, v0, v1); in HitCheckRayCylinder() 862 if (v0.z > h) v0 = PlaneLineIntersection(float3(0, 0, 1.0f), -h, v0, v1); in HitCheckRayCylinder() 863 if (v1.z > h) v1 = PlaneLineIntersection(float3(0, 0, 1.0f), -h, v0, v1); in HitCheckRayCylinder() 963 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function [all …]
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H A D | vecmath.h | 674 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1); 684 float3 PlaneLineIntersection(const float3 &normal, const float dist, const float3 &p0, const float3…
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/dports/devel/bullet/bullet3-3.21/src/LinearMath/ |
H A D | btConvexHull.cpp | 48 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); 86 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function 124 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines() 131 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/LinearMath/ |
H A D | btConvexHull.cpp | 48 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); 86 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function 124 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines() 131 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/LinearMath/ |
H A D | btConvexHull.cpp | 57 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); 94 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function 133 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines() 140 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/LinearMath/ |
H A D | btConvexHull.cpp | 57 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); 94 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function 133 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines() 140 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/LinearMath/ |
H A D | btConvexHull.cpp | 48 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); 86 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function 124 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines() 131 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/LinearMath/ |
H A D | btConvexHull.cpp | 48 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); 86 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function 124 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines() 131 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/LinearMath/ |
H A D | btConvexHull.cpp | 49 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); 87 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function 125 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines() 132 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/LinearMath/ |
H A D | btConvexHull.cpp | 50 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); 87 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function 126 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines() 133 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
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/dports/devel/py-bullet3/bullet3-3.21/src/LinearMath/ |
H A D | btConvexHull.cpp | 48 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); 86 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function 124 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines() 131 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/LinearMath/ |
H A D | btConvexHull.cpp | 50 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); 87 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function 126 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines() 133 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/LinearMath/ |
H A D | btConvexHull.cpp | 57 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); 94 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function 133 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines() 140 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
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/dports/devel/bullet/bullet3-3.21/Extras/ConvexDecomposition/ |
H A D | cd_hull.cpp | 440 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1); 1150 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function 1305 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines() 1312 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines() 1334 float3 u = PlaneLineIntersection(Plane(nrml, dist), cop, cop + dir1); in VirtualTrackBall() 1346 float3 v = PlaneLineIntersection(Plane(nrml, dist), cop, cop + dir2); in VirtualTrackBall()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/ConvexDecomposition/ |
H A D | cd_hull.cpp | 341 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1); 1100 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function 1262 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines() 1269 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines() 1292 float3 u= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir1); in VirtualTrackBall() 1304 float3 v= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir2); in VirtualTrackBall()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/StanHull/ |
H A D | hull.cpp | 307 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1); 1066 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function 1228 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines() 1235 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines() 1258 float3 u= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir1); in VirtualTrackBall() 1270 float3 v= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir2); in VirtualTrackBall()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Extras/ConvexDecomposition/ |
H A D | cd_hull.cpp | 341 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1); 1100 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function 1262 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines() 1269 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines() 1292 float3 u= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir1); in VirtualTrackBall() 1304 float3 v= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir2); in VirtualTrackBall()
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/dports/devel/py-bullet3/bullet3-3.21/Extras/ConvexDecomposition/ |
H A D | cd_hull.cpp | 440 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1); 1150 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function 1305 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines() 1312 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines() 1334 float3 u = PlaneLineIntersection(Plane(nrml, dist), cop, cop + dir1); in VirtualTrackBall() 1346 float3 v = PlaneLineIntersection(Plane(nrml, dist), cop, cop + dir2); in VirtualTrackBall()
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