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Searched refs:PlaneLineIntersection (Results 1 – 20 of 20) sorted by relevance

/dports/devel/bullet/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/
H A Dvecmath.cpp545 float3 PlaneLineIntersection(const float3 &normal, const float dist, const float3 &p0, const float3… in PlaneLineIntersection() function
693 *upoint = PlaneLineIntersection(normal, -dot(normal, vstart), ustart, ustart + udir); in DistanceBetweenLines()
698 *vpoint = PlaneLineIntersection(normal, -dot(normal, ustart), vstart, vstart + vdir); in DistanceBetweenLines()
720 float3 u = PlaneLineIntersection(nrml, dist, cop, cop + dir1); in VirtualTrackBall()
732 float3 v = PlaneLineIntersection(nrml, dist, cop, cop + dir2); in VirtualTrackBall()
860 …if (v0.z < 0.0f) v0 = PlaneLineIntersection(float3(0, 0, 1.0f), 0, v0, v1); // crop to cylinder r… in HitCheckRayCylinder()
861 if (v1.z < 0.0f) v1 = PlaneLineIntersection(float3(0, 0, 1.0f), 0, v0, v1); in HitCheckRayCylinder()
862 if (v0.z > h) v0 = PlaneLineIntersection(float3(0, 0, 1.0f), -h, v0, v1); in HitCheckRayCylinder()
863 if (v1.z > h) v1 = PlaneLineIntersection(float3(0, 0, 1.0f), -h, v0, v1); in HitCheckRayCylinder()
963 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function
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H A Dvecmath.h674 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1);
684 float3 PlaneLineIntersection(const float3 &normal, const float dist, const float3 &p0, const float3…
/dports/devel/py-bullet3/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/
H A Dvecmath.cpp545 float3 PlaneLineIntersection(const float3 &normal, const float dist, const float3 &p0, const float3… in PlaneLineIntersection() function
693 *upoint = PlaneLineIntersection(normal, -dot(normal, vstart), ustart, ustart + udir); in DistanceBetweenLines()
698 *vpoint = PlaneLineIntersection(normal, -dot(normal, ustart), vstart, vstart + vdir); in DistanceBetweenLines()
720 float3 u = PlaneLineIntersection(nrml, dist, cop, cop + dir1); in VirtualTrackBall()
732 float3 v = PlaneLineIntersection(nrml, dist, cop, cop + dir2); in VirtualTrackBall()
860 …if (v0.z < 0.0f) v0 = PlaneLineIntersection(float3(0, 0, 1.0f), 0, v0, v1); // crop to cylinder r… in HitCheckRayCylinder()
861 if (v1.z < 0.0f) v1 = PlaneLineIntersection(float3(0, 0, 1.0f), 0, v0, v1); in HitCheckRayCylinder()
862 if (v0.z > h) v0 = PlaneLineIntersection(float3(0, 0, 1.0f), -h, v0, v1); in HitCheckRayCylinder()
863 if (v1.z > h) v1 = PlaneLineIntersection(float3(0, 0, 1.0f), -h, v0, v1); in HitCheckRayCylinder()
963 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function
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H A Dvecmath.h674 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1);
684 float3 PlaneLineIntersection(const float3 &normal, const float dist, const float3 &p0, const float3…
/dports/devel/bullet/bullet3-3.21/src/LinearMath/
H A DbtConvexHull.cpp48 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
86 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function
124 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines()
131 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/LinearMath/
H A DbtConvexHull.cpp48 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
86 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function
124 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines()
131 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/LinearMath/
H A DbtConvexHull.cpp57 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
94 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function
133 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines()
140 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
/dports/games/critterding/critterding-beta12/src/utils/bullet/LinearMath/
H A DbtConvexHull.cpp57 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
94 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function
133 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines()
140 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/LinearMath/
H A DbtConvexHull.cpp48 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
86 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function
124 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines()
131 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/LinearMath/
H A DbtConvexHull.cpp48 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
86 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function
124 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines()
131 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/LinearMath/
H A DbtConvexHull.cpp49 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
87 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function
125 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines()
132 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/LinearMath/
H A DbtConvexHull.cpp50 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
87 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function
126 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines()
133 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
/dports/devel/py-bullet3/bullet3-3.21/src/LinearMath/
H A DbtConvexHull.cpp48 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
86 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function
124 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines()
131 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/LinearMath/
H A DbtConvexHull.cpp50 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
87 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function
126 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines()
133 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/LinearMath/
H A DbtConvexHull.cpp57 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
94 btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) in PlaneLineIntersection() function
133 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines()
140 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
/dports/devel/bullet/bullet3-3.21/Extras/ConvexDecomposition/
H A Dcd_hull.cpp440 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1);
1150 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function
1305 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines()
1312 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
1334 float3 u = PlaneLineIntersection(Plane(nrml, dist), cop, cop + dir1); in VirtualTrackBall()
1346 float3 v = PlaneLineIntersection(Plane(nrml, dist), cop, cop + dir2); in VirtualTrackBall()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/ConvexDecomposition/
H A Dcd_hull.cpp341 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1);
1100 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function
1262 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines()
1269 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
1292 float3 u= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir1); in VirtualTrackBall()
1304 float3 v= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir2); in VirtualTrackBall()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/StanHull/
H A Dhull.cpp307 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1);
1066 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function
1228 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines()
1235 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
1258 float3 u= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir1); in VirtualTrackBall()
1270 float3 v= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir2); in VirtualTrackBall()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Extras/ConvexDecomposition/
H A Dcd_hull.cpp341 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1);
1100 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function
1262 *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); in DistanceBetweenLines()
1269 *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); in DistanceBetweenLines()
1292 float3 u= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir1); in VirtualTrackBall()
1304 float3 v= PlaneLineIntersection(Plane(nrml,dist),cop,cop+dir2); in VirtualTrackBall()
/dports/devel/py-bullet3/bullet3-3.21/Extras/ConvexDecomposition/
H A Dcd_hull.cpp440 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1);
1150 float3 PlaneLineIntersection(const Plane &plane, const float3 &p0, const float3 &p1) in PlaneLineIntersection() function
1305 *upoint = PlaneLineIntersection(plane, ustart, ustart + udir); in DistanceBetweenLines()
1312 *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir); in DistanceBetweenLines()
1334 float3 u = PlaneLineIntersection(Plane(nrml, dist), cop, cop + dir1); in VirtualTrackBall()
1346 float3 v = PlaneLineIntersection(Plane(nrml, dist), cop, cop + dir2); in VirtualTrackBall()