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Searched refs:PlayLevelSoundActionIfLoop (Results 1 – 4 of 4) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dgame.c1116 static void PlayLevelSoundActionIfLoop(int, int, int);
5477 PlayLevelSoundActionIfLoop(x, y, ACTION_ACTIVE); in CheckDynamite()
8483 PlayLevelSoundActionIfLoop(x, y, ACTION_ATTACKING); in StartMoving()
12720 PlayLevelSoundActionIfLoop(x, y, GfxAction[x][y]); in GameActions_RND()
12742 PlayLevelSoundActionIfLoop(x, y, GfxAction[x][y]); in GameActions_RND()
16044 static void PlayLevelSoundActionIfLoop(int x, int y, int action) in PlayLevelSoundActionIfLoop() function
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dgame.c1076 static void PlayLevelSoundActionIfLoop(int, int, int);
5335 PlayLevelSoundActionIfLoop(x, y, ACTION_ACTIVE); in CheckDynamite()
8341 PlayLevelSoundActionIfLoop(x, y, ACTION_ATTACKING); in StartMoving()
12582 PlayLevelSoundActionIfLoop(x, y, GfxAction[x][y]); in GameActions_RND()
12604 PlayLevelSoundActionIfLoop(x, y, GfxAction[x][y]); in GameActions_RND()
15935 static void PlayLevelSoundActionIfLoop(int x, int y, int action) in PlayLevelSoundActionIfLoop() function
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dgame.c1116 static void PlayLevelSoundActionIfLoop(int, int, int);
5477 PlayLevelSoundActionIfLoop(x, y, ACTION_ACTIVE); in CheckDynamite()
8483 PlayLevelSoundActionIfLoop(x, y, ACTION_ATTACKING); in StartMoving()
12720 PlayLevelSoundActionIfLoop(x, y, GfxAction[x][y]); in GameActions_RND()
12742 PlayLevelSoundActionIfLoop(x, y, GfxAction[x][y]); in GameActions_RND()
16044 static void PlayLevelSoundActionIfLoop(int x, int y, int action) in PlayLevelSoundActionIfLoop() function
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dgame.c1076 static void PlayLevelSoundActionIfLoop(int, int, int);
5335 PlayLevelSoundActionIfLoop(x, y, ACTION_ACTIVE); in CheckDynamite()
8341 PlayLevelSoundActionIfLoop(x, y, ACTION_ATTACKING); in StartMoving()
12582 PlayLevelSoundActionIfLoop(x, y, GfxAction[x][y]); in GameActions_RND()
12604 PlayLevelSoundActionIfLoop(x, y, GfxAction[x][y]); in GameActions_RND()
15935 static void PlayLevelSoundActionIfLoop(int x, int y, int action) in PlayLevelSoundActionIfLoop() function