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Searched refs:PlaySfx (Results 1 – 25 of 29) sorted by relevance

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/dports/games/pioneer/pioneer-20210723/src/sound/
H A DSound.h72 eventid PlaySfx(const char *fx, const float volume_left, const float volume_right, const Op op);
74 inline static eventid PlaySfx(const char *fx) { return PlaySfx(fx, 1.0f, 1.0f, 0); } in PlaySfx() function
H A DSound.cpp175 return Sound::PlaySfx(sfx, vl, vr, 0); in BodyMakeNoise()
244 eventid PlaySfx(const char *fx, const float volume_left, const float volume_right, const Op op) in PlaySfx() function
689 eid = PlaySfx(fx, volume_left, volume_right, op); in Play()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DCommonEvents.h29 SoundEvent(const PlaySfx &p) : playSfx(p) in SoundEvent()
36 PlaySfx playSfx;
H A DSoundManager.h87 struct PlaySfx struct
89 PlaySfx() : priority(0.5), handle(0), vol(1), fade(SFT_NONE), in PlaySfx() argument
131 void *playSfx(const PlaySfx &play);
H A DSoundManager.cpp1093 void *SoundManager::playSfx(const PlaySfx &play) in playSfx()
1178 PlaySfx play; in playSfx()
/dports/games/pioneer/pioneer-20210723/src/
H A DPlayer.cpp155 Sound::PlaySfx("Missile_launch", 1.0f, 1.0f, 0); in SpawnMissile()
175 Sound::PlaySfx("OK"); in SetAlertState()
180 Sound::PlaySfx("warning", 0.2f, 0.2f, 0); in SetAlertState()
185 Sound::PlaySfx("warning", 0.2f, 0.2f, 0); in SetAlertState()
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DHdAudioDevice.cpp55 bool HdAudioDevice::PlaySfx(uint8_t sfxNumber) in PlaySfx() function in HdAudioDevice
144 case 6: _trackError = PlaySfx(value); break; in WriteRAM()
H A DHdAudioDevice.h24 bool PlaySfx(uint8_t sfxNumber);
/dports/audio/oaml/oaml-1.3.4/src/
H A Doaml.cpp83 oamlRC oamlApi::PlaySfx(const char *name) { in PlaySfx() function in oamlApi
84 return oaml->PlaySfx(name); in PlaySfx()
H A DoamlC.cpp66 return oaml.PlaySfx(name);
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DIntro.cpp300 PlaySfx play; in update()
309 PlaySfx play2; in update()
450 PlaySfx play3; in update()
711 PlaySfx pScreaming; in update()
816 PlaySfx play4; in update()
H A DEmote.cpp72 PlaySfx play; in playSfx()
H A DAvatar.cpp564 PlaySfx play; in openNote()
3280 PlaySfx sfx; in startCharge()
3672 PlaySfx play; in applyTripEffects()
4859 PlaySfx play; in activateAura()
5138 PlaySfx play; in startRoll()
6681 PlaySfx play; in onUpdate()
H A DGame.cpp5782 PlaySfx sfx; in switchBgLoop()
5793 PlaySfx sfx; in switchBgLoop()
7447 PlaySfx note1; in onCook()
7449 PlaySfx note2; in onCook()
7451 PlaySfx note3; in onCook()
9992 PlaySfx play; in updateBgSfxLoop()
/dports/games/crimson/crimson-0.5.3/src/common/
H A Dbutton.cpp188 Audio::PlaySfx( Audio::SND_GUI_PRESSED, 0 ); in Push()
258 Audio::PlaySfx( Audio::SND_GUI_PRESSED, 0 ); in MouseDown()
278 Audio::PlaySfx( Audio::SND_GUI_PRESSED, 0 ); in KeyDown()
H A Dsound.h78 static SoundEffect *PlaySfx( unsigned short sfxid, unsigned short flags );
H A Dsound.cpp180 SoundEffect *Audio::PlaySfx( unsigned short sfxid, unsigned short flags ) { in PlaySfx() function in Audio
H A Dextwindow.cpp539 if ( lev == 0 ) Audio::PlaySfx( Audio::SND_GUI_MENU_SHOW, 0 ); in Layout()
/dports/games/crimson/crimson-0.5.3/src/cf/
H A Dgame.cpp195 Audio::PlaySfx( Audio::SND_GUI_ASK, 0 ); in Quit()
263 Audio::PlaySfx( Audio::SND_GUI_ASK, 0 ); in CreateSaveFileName()
541 Audio::PlaySfx( Audio::SND_GUI_ASK, 0 ); in StartTurn()
605 Audio::PlaySfx( Audio::SND_GUI_ERROR, 0 ); in SetPlayerPassword()
644 Audio::PlaySfx( Audio::SND_GUI_ERROR, 0 ); in CheckPassword()
1187 Audio::PlaySfx( Audio::SND_GAM_SELECT, 0 ); in SelectUnit()
2045 Audio::PlaySfx( Audio::SND_GUI_ASK, 0 ); in WidgetActivated()
H A Dunitwindow.cpp521 Audio::PlaySfx( Audio::SND_GAM_REPAIR, 0 ); in WidgetActivated()
725 } else Audio::PlaySfx( Audio::SND_GUI_ERROR, 0 ); in WidgetActivated()
H A Dinitwindow.cpp1212 Audio::PlaySfx( Audio::SND_GUI_ERROR, 0 ); in HandleEvent()
1280 Audio::PlaySfx( Audio::SND_GUI_PRESSED, 0 ); in AssignKey()
1637 Audio::PlaySfx( Audio::SND_GUI_ERROR, 0 ); in WidgetActivated()
/dports/games/pioneer/pioneer-20210723/data/pigui/libs/
H A Dforwarded.lua92 ui.playSfx = pigui.PlaySfx
/dports/games/pioneer/pioneer-20210723/src/ship/
H A DShipViewController.cpp171 Sound::PlaySfx("Click", 0.3, 0.3, false); in ChangeInternalCameraMode()
/dports/audio/oaml/oaml-1.3.4/include/
H A DoamlBase.h141 oamlRC PlaySfx(const char *name);
H A Doaml.h245 oamlRC PlaySfx(const char *name);

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