Searched refs:PlayerIsDead (Results 1 – 8 of 8) sorted by relevance
/dports/games/py-pychess/pychess-1.0.2/lib/pychess/Players/ |
H A D | engineNest.py | 20 from pychess.Players.Player import PlayerIsDead 515 raise PlayerIsDead 517 raise PlayerIsDead 519 raise PlayerIsDead 521 raise PlayerIsDead
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H A D | Player.py | 4 class PlayerIsDead(Exception): class
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H A D | ICPlayer.py | 4 from pychess.Players.Player import Player, PlayerIsDead, PassInterrupt, TurnInterrupt, GameEnded 133 raise PlayerIsDead
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H A D | Human.py | 16 from pychess.Players.Player import Player, PlayerIsDead, TurnInterrupt, PassInterrupt 173 raise PlayerIsDead
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H A D | UCIEngine.py | 20 from pychess.Players.Player import PlayerIsDead, TurnInterrupt, InvalidMove 267 raise PlayerIsDead
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H A D | CECPEngine.py | 26 from pychess.Players.Player import PlayerIsDead, TurnInterrupt, InvalidMove 350 raise PlayerIsDead("Killed by foreign forces")
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | player.c | 81 static void PlayerIsDead(DAMAGE_PROFILE *damage,int multiplier,VECTORCH* incoming); 1038 PlayerIsDead(damage,multiplier,incoming); in PlayerIsDamaged() 1052 static void PlayerIsDead(DAMAGE_PROFILE* damage,int multiplier,VECTORCH* incoming) in PlayerIsDead() function
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/dports/games/py-pychess/pychess-1.0.2/lib/pychess/Utils/ |
H A D | GameModel.py | 13 from pychess.Players.Player import PlayerIsDead, PassInterrupt, TurnInterrupt, InvalidMove, GameEnd… 781 except PlayerIsDead as e:
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