Searched refs:PlayerKeyShot (Results 1 – 2 of 2) sorted by relevance
18 #define PlayerKeyShot 3 macro
306 playerKeyPressed[0][PlayerKeyShot]=true; in keyPressEvent()308 playerKeyPressed[1][PlayerKeyShot]=true; in keyPressEvent()337 playerKeyPressed[0][PlayerKeyShot]=false; in keyReleaseEvent()339 playerKeyPressed[1][PlayerKeyShot]=false; in keyReleaseEvent()667 if ((!playerIsAi && playerKeyPressed[i][PlayerKeyShot]) || in moveShips()