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Searched refs:PlayerSounds (Results 1 – 11 of 11) sorted by relevance

/dports/games/xonotic/Xonotic/source/qcsrc/common/effects/qc/
H A Dglobalsound.qh13 REGISTRY(PlayerSounds, BITS(8) - 1)
17 REGISTER(PlayerSounds, playersound, id, m_id, new_pure(PlayerSound)) \
22 REGISTER_REGISTRY(PlayerSounds)
23 REGISTRY_SORT(PlayerSounds)
26 FOREACH(PlayerSounds, true, it.m_id = i);
28 REGISTRY_CHECK(PlayerSounds)
45 REGISTER(PlayerSounds, playersound, id, m_id, new_pure(VoiceMessage)) \
147 …FOREACH(PlayerSounds, it.instanceOfVoiceMessage, allvoicesamples = strcat(allvoicesamples, " ", it…
H A Dglobalsound.qc193 …FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == true, return it);
199 …FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == false, return it…
249 FOREACH(PlayerSounds, true, {
/dports/games/cake/cake_src/cake/
H A Dclient.h45 } PlayerSounds; typedef
324 PlayerSounds sounds;
H A Dclient.cpp16 void InitPlayerSounds(PlayerSounds *s);
17 void FreePlayerSounds(PlayerSounds *s);
153 void InitPlayerSounds(PlayerSounds *s) in InitPlayerSounds()
165 void FreePlayerSounds(PlayerSounds *s) in FreePlayerSounds()
/dports/games/vavoom/vavoom-1.33/source/
H A Dsnd_data.cpp311 FPlayerSound& PlrSnd = PlayerSounds.Alloc(); in ParseSndinfo()
335 FPlayerSound& PlrSnd = PlayerSounds.Alloc(); in ParseSndinfo()
348 FPlayerSound& PlrSnd = PlayerSounds.Alloc(); in ParseSndinfo()
700 for (int i = 0; i < PlayerSounds.Num(); i++) in FindPlayerSound()
702 if (PlayerSounds[i].ClassId == PClass && in FindPlayerSound()
703 PlayerSounds[i].GenderId == Gender && in FindPlayerSound()
704 PlayerSounds[i].RefId == RefId) in FindPlayerSound()
706 return PlayerSounds[i].SoundId; in FindPlayerSound()
H A Dsound.h112 TArray<FPlayerSound> PlayerSounds; variable
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dconfig.h56 bool PlayerSounds; variable
H A Dconfig.cpp65 PlayerSounds = true; in Reset()
267 AudioElement->QueryBoolAttribute("player_sounds", &PlayerSounds); in ReadConfig()
356 AudioElement->SetAttribute("player_sounds", PlayerSounds); in WriteConfig()
H A Dmenu.cpp446 …gui::IGUICheckBox *PlayerSounds = static_cast<gui::IGUICheckBox *>(CurrentLayout->getElementFromId… in HandleGUI() local
450 Config.PlayerSounds = PlayerSounds->isChecked(); in HandleGUI()
1068 …irrGUI->addCheckBox(Config.PlayerSounds, Interface.GetRectPercent(X + SidePadding, Y, 32, 32), Cur… in InitAudioOptions()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_advsound.cpp265 static TArray<FPlayerSoundHashTable> PlayerSounds; variable
653 PlayerSounds[soundlist].AddSound (S_sfx[refid].link, id); in S_AddPlayerSound()
673 PlayerSounds[soundlist].AddSound (S_sfx[refid].link, aliasto); in S_AddPlayerSoundExisting()
885 PlayerSounds.Clear(); in S_ClearSoundData()
1605 index = PlayerSounds.Reserve (1); in S_AddPlayerGender()
1621 PlayerSounds.ShrinkToFit (); in S_ShrinkPlayerSoundLists()
1692 int sndnum = PlayerSounds[listidx].LookupSound (S_sfx[refid].link); in S_LookupPlayerSound()
1986 PlayerSounds[listidx].MarkUsed(); in S_MarkPlayerSounds()
2091 Printf (" %-16s%s\n", reserveNames[k], S_sfx[PlayerSounds[l].LookupSound (k)].name.GetChars()); in CCMD()
/dports/games/irrlamb/irrlamb-1.0.1/src/objects/
H A Dplayer.cpp148 Sound->SetGain(Config.PlayerSounds); in UpdateAudio()