Searched refs:PlayerSounds (Results 1 – 11 of 11) sorted by relevance
/dports/games/xonotic/Xonotic/source/qcsrc/common/effects/qc/ |
H A D | globalsound.qh | 13 REGISTRY(PlayerSounds, BITS(8) - 1) 17 REGISTER(PlayerSounds, playersound, id, m_id, new_pure(PlayerSound)) \ 22 REGISTER_REGISTRY(PlayerSounds) 23 REGISTRY_SORT(PlayerSounds) 26 FOREACH(PlayerSounds, true, it.m_id = i); 28 REGISTRY_CHECK(PlayerSounds) 45 REGISTER(PlayerSounds, playersound, id, m_id, new_pure(VoiceMessage)) \ 147 …FOREACH(PlayerSounds, it.instanceOfVoiceMessage, allvoicesamples = strcat(allvoicesamples, " ", it…
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H A D | globalsound.qc | 193 …FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == true, return it); 199 …FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == false, return it… 249 FOREACH(PlayerSounds, true, {
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/dports/games/cake/cake_src/cake/ |
H A D | client.h | 45 } PlayerSounds; typedef 324 PlayerSounds sounds;
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H A D | client.cpp | 16 void InitPlayerSounds(PlayerSounds *s); 17 void FreePlayerSounds(PlayerSounds *s); 153 void InitPlayerSounds(PlayerSounds *s) in InitPlayerSounds() 165 void FreePlayerSounds(PlayerSounds *s) in FreePlayerSounds()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | snd_data.cpp | 311 FPlayerSound& PlrSnd = PlayerSounds.Alloc(); in ParseSndinfo() 335 FPlayerSound& PlrSnd = PlayerSounds.Alloc(); in ParseSndinfo() 348 FPlayerSound& PlrSnd = PlayerSounds.Alloc(); in ParseSndinfo() 700 for (int i = 0; i < PlayerSounds.Num(); i++) in FindPlayerSound() 702 if (PlayerSounds[i].ClassId == PClass && in FindPlayerSound() 703 PlayerSounds[i].GenderId == Gender && in FindPlayerSound() 704 PlayerSounds[i].RefId == RefId) in FindPlayerSound() 706 return PlayerSounds[i].SoundId; in FindPlayerSound()
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H A D | sound.h | 112 TArray<FPlayerSound> PlayerSounds; variable
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | config.h | 56 bool PlayerSounds; variable
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H A D | config.cpp | 65 PlayerSounds = true; in Reset() 267 AudioElement->QueryBoolAttribute("player_sounds", &PlayerSounds); in ReadConfig() 356 AudioElement->SetAttribute("player_sounds", PlayerSounds); in WriteConfig()
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H A D | menu.cpp | 446 …gui::IGUICheckBox *PlayerSounds = static_cast<gui::IGUICheckBox *>(CurrentLayout->getElementFromId… in HandleGUI() local 450 Config.PlayerSounds = PlayerSounds->isChecked(); in HandleGUI() 1068 …irrGUI->addCheckBox(Config.PlayerSounds, Interface.GetRectPercent(X + SidePadding, Y, 32, 32), Cur… in InitAudioOptions()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | s_advsound.cpp | 265 static TArray<FPlayerSoundHashTable> PlayerSounds; variable 653 PlayerSounds[soundlist].AddSound (S_sfx[refid].link, id); in S_AddPlayerSound() 673 PlayerSounds[soundlist].AddSound (S_sfx[refid].link, aliasto); in S_AddPlayerSoundExisting() 885 PlayerSounds.Clear(); in S_ClearSoundData() 1605 index = PlayerSounds.Reserve (1); in S_AddPlayerGender() 1621 PlayerSounds.ShrinkToFit (); in S_ShrinkPlayerSoundLists() 1692 int sndnum = PlayerSounds[listidx].LookupSound (S_sfx[refid].link); in S_LookupPlayerSound() 1986 PlayerSounds[listidx].MarkUsed(); in S_MarkPlayerSounds() 2091 Printf (" %-16s%s\n", reserveNames[k], S_sfx[PlayerSounds[l].LookupSound (k)].name.GetChars()); in CCMD()
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/dports/games/irrlamb/irrlamb-1.0.1/src/objects/ |
H A D | player.cpp | 148 Sound->SetGain(Config.PlayerSounds); in UpdateAudio()
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