Searched refs:PlayerVec (Results 1 – 4 of 4) sorted by relevance
/dports/devel/allegro5/allegro5-5.2.7.0/demos/skater/src/ |
H A D | game.c | 21 double PlayerPos[3], PlayerVec[2]; variable 181 PlayerVec[0] = PlayerVec[1] = 0; in GameInit() 409 if ((KeyFlags & KEYFLAG_JUMPING) && PlayerVec[1] < -2.0f) in GameUpdate() 410 PlayerVec[1] = -2.0f; in GameUpdate() 415 CollTree = RunPhysics(Lvl, PlayerPos, PlayerVec, 0.6f, PlayerAnim); in GameUpdate()
|
/dports/games/spring/spring_98.0/rts/System/Sync/ |
H A D | SyncDebugger.h | 109 typedef std::vector<PlayerStruct> PlayerVec; typedef 110 PlayerVec players;
|
H A D | SyncDebugger.cpp | 346 for (PlayerVec::iterator it = players.begin(); it != players.end(); ++it) in ServerQueueBlockRequests() 466 for (PlayerVec::iterator it = players.begin(); it != players.end(); ++it) in ServerDumpStack()
|
/dports/devel/allegro/allegro-4.4.3.1/demos/skater/source/ |
H A D | game_sk.c | 20 float PlayerPos[3], PlayerVec[2]; variable 196 PlayerVec[0] = PlayerVec[1] = 0; in GameInit() 435 if ((KeyFlags & KEYFLAG_JUMPING) && PlayerVec[1] < -2.0f) in GameUpdate() 436 PlayerVec[1] = -2.0f; in GameUpdate() 441 CollTree = RunPhysics(Lvl, PlayerPos, PlayerVec, 0.6f, PlayerAnim); in GameUpdate()
|