Home
last modified time | relevance | path

Searched refs:PlayerVec (Results 1 – 4 of 4) sorted by relevance

/dports/devel/allegro5/allegro5-5.2.7.0/demos/skater/src/
H A Dgame.c21 double PlayerPos[3], PlayerVec[2]; variable
181 PlayerVec[0] = PlayerVec[1] = 0; in GameInit()
409 if ((KeyFlags & KEYFLAG_JUMPING) && PlayerVec[1] < -2.0f) in GameUpdate()
410 PlayerVec[1] = -2.0f; in GameUpdate()
415 CollTree = RunPhysics(Lvl, PlayerPos, PlayerVec, 0.6f, PlayerAnim); in GameUpdate()
/dports/games/spring/spring_98.0/rts/System/Sync/
H A DSyncDebugger.h109 typedef std::vector<PlayerStruct> PlayerVec; typedef
110 PlayerVec players;
H A DSyncDebugger.cpp346 for (PlayerVec::iterator it = players.begin(); it != players.end(); ++it) in ServerQueueBlockRequests()
466 for (PlayerVec::iterator it = players.begin(); it != players.end(); ++it) in ServerDumpStack()
/dports/devel/allegro/allegro-4.4.3.1/demos/skater/source/
H A Dgame_sk.c20 float PlayerPos[3], PlayerVec[2]; variable
196 PlayerVec[0] = PlayerVec[1] = 0; in GameInit()
435 if ((KeyFlags & KEYFLAG_JUMPING) && PlayerVec[1] < -2.0f) in GameUpdate()
436 PlayerVec[1] = -2.0f; in GameUpdate()
441 CollTree = RunPhysics(Lvl, PlayerPos, PlayerVec, 0.6f, PlayerAnim); in GameUpdate()