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Searched refs:PlayerWeaponAnimator (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dplayerweaponanimator.cpp37 DENG2_PIMPL_NOREF(PlayerWeaponAnimator) in DENG2_PIMPL_NOREF() argument
86 PlayerWeaponAnimator::PlayerWeaponAnimator(ClientPlayer *plr) in PlayerWeaponAnimator() function in render::PlayerWeaponAnimator
90 void PlayerWeaponAnimator::setAsset(String const &identifier) in setAsset()
95 String PlayerWeaponAnimator::assetId() const in assetId()
100 void PlayerWeaponAnimator::stateChanged(state_s const *state) in stateChanged()
108 StateAnimator &PlayerWeaponAnimator::animator() in animator()
114 void PlayerWeaponAnimator::setupVisPSprite(vispsprite_t &spr) const in setupVisPSprite()
137 void PlayerWeaponAnimator::advanceTime(TimeSpan const &elapsed) in advanceTime()
147 bool PlayerWeaponAnimator::hasModel() const in hasModel()
152 Model const *PlayerWeaponAnimator::model() const in model()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/render/
H A Dplayerweaponanimator.h35 class PlayerWeaponAnimator
38 PlayerWeaponAnimator(ClientPlayer *plr);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/
H A Dclientplayer.h28 namespace render { class PlayerWeaponAnimator; } variable
91 render::PlayerWeaponAnimator &playerWeaponAnimator();
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/
H A Dclientplayer.cpp35 render::PlayerWeaponAnimator playerWeaponAnimator; in DENG2_PIMPL()
110 render::PlayerWeaponAnimator &ClientPlayer::playerWeaponAnimator() in playerWeaponAnimator()