Searched refs:PlayerWeaponAnimator (Results 1 – 4 of 4) sorted by relevance
37 DENG2_PIMPL_NOREF(PlayerWeaponAnimator) in DENG2_PIMPL_NOREF() argument86 PlayerWeaponAnimator::PlayerWeaponAnimator(ClientPlayer *plr) in PlayerWeaponAnimator() function in render::PlayerWeaponAnimator90 void PlayerWeaponAnimator::setAsset(String const &identifier) in setAsset()95 String PlayerWeaponAnimator::assetId() const in assetId()100 void PlayerWeaponAnimator::stateChanged(state_s const *state) in stateChanged()108 StateAnimator &PlayerWeaponAnimator::animator() in animator()114 void PlayerWeaponAnimator::setupVisPSprite(vispsprite_t &spr) const in setupVisPSprite()137 void PlayerWeaponAnimator::advanceTime(TimeSpan const &elapsed) in advanceTime()147 bool PlayerWeaponAnimator::hasModel() const in hasModel()152 Model const *PlayerWeaponAnimator::model() const in model()
35 class PlayerWeaponAnimator38 PlayerWeaponAnimator(ClientPlayer *plr);
28 namespace render { class PlayerWeaponAnimator; } variable91 render::PlayerWeaponAnimator &playerWeaponAnimator();
35 render::PlayerWeaponAnimator playerWeaponAnimator; in DENG2_PIMPL()110 render::PlayerWeaponAnimator &ClientPlayer::playerWeaponAnimator() in playerWeaponAnimator()