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Searched refs:Playerlist (Results 1 – 25 of 111) sorted by relevance

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/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DNextTurnHotseat.cpp44 for (auto p: *Playerlist::getInstance()) in NextTurnHotseat()
53 if (!Playerlist::getActiveplayer()) in start()
70 snextTurn.emit(Playerlist::getActiveplayer()); in start()
72 splayerStart.emit(Playerlist::getActiveplayer()); in start()
87 Playerlist::getInstance()->getFirstLiving()) in start()
92 if (Playerlist::getInstance()->getNoOfPlayers() <= 1) in start()
94 if (Playerlist::getActiveplayer()->isDead()) in start()
135 Player* p = Playerlist::getActiveplayer(); in startTurn()
150 Player *p = Playerlist::getActiveplayer(); in finishTurn()
161 for (auto it: *Playerlist::getInstance()) in finishRound()
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H A DNextTurnNetworked.cpp45 for (auto p: *Playerlist::getInstance()) in NextTurnNetworked()
53 Player *p = Playerlist::getActiveplayer(); in next()
64 Playerlist::getInstance()->setActiveplayer(player); in start_player()
80 snextTurn.emit(Playerlist::getActiveplayer()); in start()
82 if (Playerlist::getInstance()->getNoOfPlayers() <= 2) in start()
88 splayerStart.emit(Playerlist::getActiveplayer()); in start()
107 if (Playerlist::getInstance()->checkPlayers() == true) in endTurn()
123 Player* p = Playerlist::getActiveplayer(); in startTurn()
143 Player *p = Playerlist::getActiveplayer(); in finishTurn()
166 for (auto it: *Playerlist::getInstance()) in finishRound()
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H A Dplayerlist.cpp52 Playerlist* Playerlist::s_instance = 0;
56 Playerlist* Playerlist::getInstance() in getInstance()
64 Playerlist* Playerlist::getInstance(XML_Helper* helper) in getInstance()
74 void Playerlist::deleteInstance() in deleteInstance()
83 Playerlist::Playerlist() in Playerlist() function in Playerlist
90 Playerlist::Playerlist(XML_Helper* helper) in Playerlist() function in Playerlist
103 Playerlist::~Playerlist() in ~Playerlist()
110 bool Playerlist::checkPlayers() in checkPlayers()
151 void Playerlist::nextPlayer() in nextPlayer()
283 Playerlist::iterator Playerlist::flErase(Playerlist::iterator it) in flErase()
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H A DAI_Diplomacy.cpp49 for (auto other: *Playerlist::getInstance()) in considerCuspOfWar()
66 for (auto it: *Playerlist::getInstance()) in makeFriendsAndEnemies()
68 if (Playerlist::getInstance()->getNeutral() == it) in makeFriendsAndEnemies()
105 for (auto it: *Playerlist::getInstance()) in neutralsDwindlingNeedFirstEnemy()
107 if (Playerlist::getInstance()->getNeutral() == it) in neutralsDwindlingNeedFirstEnemy()
136 if (Playerlist::getInstance()->countPlayersAlive() < MAX_PLAYERS / 2) in gangUpOnTheBully()
138 for (auto it: *Playerlist::getInstance()) in gangUpOnTheBully()
140 if (Playerlist::getInstance()->getNeutral() == it) in gangUpOnTheBully()
147 Playerlist::getInstance()->countPlayersAlive() > 4) in gangUpOnTheBully()
151 for (auto pit: *Playerlist::getInstance()) in gangUpOnTheBully()
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H A Dgame.cpp314 for (auto p: *Playerlist::getInstance()) in Game()
321 Playerlist::getInstance()->ssurrender.connect in Game()
442 Player *player = Playerlist::getActiveplayer(); in move_all_stacks()
468 Player *player = Playerlist::getActiveplayer(); in defend_selected_stack()
1030 Playerlist::getInstance()->nextPlayer(); in loadGame()
1031 player = Playerlist::getActiveplayer(); in loadGame()
1111 for (auto it: *Playerlist::getInstance()) in init_turn_for_player()
1280 Playerlist::getInstance()->nextRound in nextRound()
1286 Playerlist::getInstance()->nextRound in nextRound()
1295 Playerlist::getInstance()->surrender(); in on_surrender_offered()
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H A Dgamebigmap.cpp86 Playerlist::getActiveplayer()->stackSelect(stack); in select_active_stack()
103 Playerlist::getActiveplayer()->stackDeselect(); in unselect_active_stack()
117 if (Playerlist::getActiveplayer()->getActivestack()) in on_selection_timeout()
128 Player *active = Playerlist::getActiveplayer(); in mouse_button_event()
129 Player *viewing = Playerlist::getViewingplayer(); in mouse_button_event()
571 Player *active = Playerlist::getActiveplayer(); in determine_mouse_cursor()
572 Player *viewing = Playerlist::getViewingplayer(); in determine_mouse_cursor()
735 Player *active = Playerlist::getActiveplayer(); in mouse_motion_event()
736 Player *viewing = Playerlist::getViewingplayer(); in mouse_motion_event()
991 Player *active = Playerlist::getActiveplayer(); in set_control_key_down()
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H A Dplayerlist.h46 class Playerlist : public std::list<Player*>, public sigc::trackable
283 static Playerlist* getInstance();
293 static Playerlist* getInstance(XML_Helper* helper);
307 Playerlist();
310 Playerlist(XML_Helper* helper);
313 ~Playerlist();
352 static Playerlist* s_instance;
H A Dgame-client.cpp160 Playerlist::getInstance()->swap(player, new_p); in stood_up()
239 (Playerlist::getInstance()->getPlayer(atoi(payload.c_str()))); in onGotMessage()
256 gotOffPlayer(Playerlist::getInstance()->getPlayer(atoi(payload.c_str()))); in onGotMessage()
274 sat_down(Playerlist::getInstance()->getPlayer(id), data); in onGotMessage()
277 stood_up(Playerlist::getInstance()->getPlayer(id), data); in onGotMessage()
280 name_changed(Playerlist::getInstance()->getPlayer(id), in onGotMessage()
284 type_changed(Playerlist::getInstance()->getPlayer(id), in onGotMessage()
305 Playerlist::getInstance()->syncPlayer(p); in gotOffPlayer()
392 Playerlist::getInstance()->swap(player, new_p); in sit_or_stand()
403 Playerlist::getInstance()->swap(player, new_p); in sit_or_stand()
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H A DNextTurn.cpp32 Player *active = Playerlist::getActiveplayer(); in NextTurn()
38 Player *active = Playerlist::getActiveplayer(); in stop()
46 Playerlist::getInstance()->nextPlayer(); in nextPlayer()
47 Player *active = Playerlist::getActiveplayer(); in nextPlayer()
H A Dgame-server.cpp169 for (auto &it: *Playerlist::getInstance()) in start()
182 (Playerlist::getActiveplayer()->getId()); in sendNextPlayer()
231 Playerlist::getInstance()->setActiveplayer(NULL); in sendRoundStart()
840 for (auto &i: *Playerlist::getInstance()) in sendMap()
848 Playerlist::getInstance()->swap(i, new_p); in sendMap()
868 Playerlist::getInstance()->swap(p, i); in sendMap()
954 Player *player = Playerlist::getActiveplayer(); in dumpActionsAndHistories()
968 Playerlist::getInstance()->swap(player, new_p); in sit_down()
1137 for (auto &it: *Playerlist::getInstance()) in sendTurnOrder()
1173 Playerlist::getInstance()->syncPlayer(j); in syncLocalPlayers()
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H A Darmymap.cpp37 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in draw_stacks()
38 pit != Playerlist::getInstance()->end(); pit++) in draw_stacks()
53 if (Playerlist::getViewingplayer()->getFogMap()->isFogged (pos) == true) in draw_stacks()
H A Dstacktile.cpp132 Player *p = Playerlist::getInstance()->getPlayer(rec.player_id); in getStack()
143 for (auto i: *Playerlist::getInstance()) in getStacks()
187 Player *p = Playerlist::getInstance()->getPlayer((*it).player_id); in getEnemyStack()
202 Player *p = Playerlist::getInstance()->getPlayer((*it).player_id); in getEnemyStacks()
307 Player *old = Playerlist::getActiveplayer(); in group()
308 for (auto p : *Playerlist::getInstance()) in group()
310 Playerlist::getInstance()->setActiveplayer(p); in group()
322 Playerlist::getInstance()->setActiveplayer(old); in group()
323 for (auto p : *Playerlist::getInstance()) in group()
H A Dstacklist.cpp50 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in getPosition()
51 pit != Playerlist::getInstance()->end(); pit++) in getPosition()
66 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in deleteStack()
67 pit != Playerlist::getInstance()->end(); pit++) in deleteStack()
79 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in deleteStack()
80 pit != Playerlist::getInstance()->end(); pit++) in deleteStack()
182 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in getNoOfStacks()
183 pit != Playerlist::getInstance()->end(); pit++) in getNoOfStacks()
193 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in getNoOfArmies()
194 pit != Playerlist::getInstance()->end(); pit++) in getNoOfArmies()
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H A Dvectormap.cpp54 if (c->isVisible(Playerlist::getViewingplayer()) == false) in draw_city()
68 if (Playerlist::getInstance()->getViewingplayer() != c->getOwner()) in draw_city()
171 if ((*it)->isVisible(Playerlist::getViewingplayer()) == false) in draw_lines()
217 if (it->getOwner() == Playerlist::getViewingplayer()) in after_draw()
296 if (city->getOwner() == Playerlist::getViewingplayer()) in after_draw()
304 if (it->isVisible(Playerlist::getViewingplayer()) == false) in after_draw()
380 Playerlist::getActiveplayer()->vectorFromCity(city, dest); in mouse_button_event()
386 Playerlist::getActiveplayer()->vectorFromCity(city, dest); in mouse_button_event()
425 Player *active = Playerlist::getActiveplayer(); in mouse_button_event()
H A DGameScenario.cpp207 Playerlist *plist = Playerlist::getInstance(); in quickStartEvenlyDivided()
214 Playerlist::iterator pit = plist->begin(); in quickStartEvenlyDivided()
269 Playerlist *plist = Playerlist::getInstance(); in quickStartAIHeadStart()
314 for (auto it: *Playerlist::getInstance()) in setupFog()
328 for (Playerlist::iterator it = Playerlist::getInstance()->begin(); in setupStacks()
484 for (Playerlist::iterator it = Playerlist::getInstance()->begin(); in setupCities()
752 for (auto it: *Playerlist::getInstance()) in dump()
929 if (tag == Playerlist::d_tag) in load()
932 Playerlist::getInstance(helper); in load()
1308 if (tag == Playerlist::d_tag) in loadParam()
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H A Dselect-city-map.cpp55 if (owner == Playerlist::getInstance()->getNeutral()) in mouse_button_event()
59 if (owner == Playerlist::getInstance()->getActiveplayer()) in mouse_button_event()
63 if (owner != Playerlist::getActiveplayer()) in mouse_button_event()
H A DCreateScenario.cpp85 Playerlist::deleteInstance(); in CreateScenario()
243 Playerlist::getInstance()->add(p); in addPlayer()
252 if (Playerlist::getInstance()->getNeutral() != 0) in addNeutral()
256 Playerlist::getInstance()->setNeutral(p); in addNeutral()
287 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in create()
288 for (; pit != Playerlist::getInstance()->end(); pit++) in create()
440 c->setOwner(Playerlist::getInstance()->getNeutral()); in distributePlayers()
444 for (auto pit: *Playerlist::getInstance()) in distributePlayers()
447 if (pit == Playerlist::getInstance()->getNeutral()) in distributePlayers()
613 for (auto pit: *Playerlist::getInstance()) in setupPlayers()
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dhistory-report-dialog.cpp80 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in HistoryReportDialog()
140 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastEventlists()
148 pit = Playerlist::getInstance()->begin(); in generatePastEventlists()
228 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastCitylists()
236 pit = Playerlist::getInstance()->begin(); in generatePastCitylists()
506 Playerlist *pl = Playerlist::getInstance(); in addHistoryEvent()
678 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastWinningCounts()
706 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastCityCounts()
740 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastGoldCounts()
769 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastRuinCounts()
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H A Dstatus-box.cpp114 if (Playerlist::getActiveplayer()->getType() == Player::HUMAN) in on_stack_info_changed()
144 turn_progressbar = new TartanProgressBar (Playerlist::getActiveplayer()); in show_progress()
150 turn_progressbar->pulse(Playerlist::getActiveplayer()); in show_progress()
151 if (Playerlist::getActiveplayer() == Playerlist::getInstance()->getNeutral()) in show_progress()
154 progress_status_label->set_markup("<b>" + Playerlist::getActiveplayer()->getName() + "</b>"); in show_progress()
201 turn_progressbar->pulse(Playerlist::getActiveplayer()); in pulse()
212 Armysetlist::getInstance()->getTileSize(Playerlist::getActiveplayer in enforce_height()
226 turn_progressbar = new TartanProgressBar (Playerlist::getActiveplayer()); in reset_progress()
H A Dgame-window.cpp445 if (Playerlist::getInstance()->countPlayersAlive()) in load_game()
1008 Player *player = Playerlist::getActiveplayer(); in on_quests_activated()
1056 Playerlist::getActiveplayer()->signpostChange(s, in on_signpost_activated()
1123 Playerlist::getActiveplayer()->resign(); in on_resign_activated()
1183 for (auto& i : *Playerlist::getInstance()) in zoom()
1325 !Playerlist::getInstance()->getWinningPlayer()) in on_winning_report_activated()
1335 !Playerlist::getInstance()->getWinningPlayer()) in on_city_history_activated()
1953 Player *p = Playerlist::getActiveplayer(); in hero_has_quest_here()
2048 Player *p = Playerlist::getActiveplayer(); in on_city_defeated()
2372 Playerlist* pl = Playerlist::getInstance(); in show_shield_turn()
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H A Dgame-lobby-dialog.cpp258 Playerlist *pl = Playerlist::getInstance(); in update_player_details()
261 for (Playerlist::iterator k = pl->begin(), end = pl->end(); k != end; ++k) in update_player_details()
282 Playerlist *pl = Playerlist::getInstance(); in on_sitting_toggled()
376 Playerlist *pl = Playerlist::getInstance(); in on_type_edited()
387 Playerlist *pl = Playerlist::getInstance(); in cell_data_name()
398 Playerlist *pl = Playerlist::getInstance(); in on_name_edited()
601 Player *active = Playerlist::getActiveplayer(); in update_turn_indicator()
669 Playerlist::getInstance()->getPlayer(row[player_columns.player_id]); in get_selected_player()
743 Playerlist *pl = Playerlist::getInstance(); in run()
840 Playerlist *pl = Playerlist::getInstance(); in sort_player_list_by_turn_order()
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dfight-order-editor-dialog.cpp44 fill_armies(Playerlist::getActiveplayer()); in FightOrderEditorDialog()
47 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in FightOrderEditorDialog()
48 end = Playerlist::getInstance()->end(); i != end; ++i) in FightOrderEditorDialog()
51 if (*i == Playerlist::getActiveplayer()) in FightOrderEditorDialog()
63 make_same_button->set_sensitive(Playerlist::getInstance()->size() != 1); in FightOrderEditorDialog()
99 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in on_make_same_button_clicked()
100 end = Playerlist::getInstance()->end(); i != end; ++i) in on_make_same_button_clicked()
110 Player *player = Playerlist::getInstance()->getNeutral(); in get_selected_player()
111 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in get_selected_player()
112 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in get_selected_player()
H A Druin-editor-dialog.cpp82 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in RuinEditorDialog()
83 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in RuinEditorDialog()
152 Player *player = Playerlist::getInstance()->getNeutral(); in update_hidden_status()
153 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in update_hidden_status()
154 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in update_hidden_status()
165 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in update_hidden_status()
166 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in update_hidden_status()
167 if (*i== Playerlist::getInstance()->getNeutral()) in update_hidden_status()
H A Dstack-editor-dialog.cpp67 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in StackEditorDialog()
68 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in StackEditorDialog()
189 Player *old_active = Playerlist::getActiveplayer(); in update_armies()
190 Playerlist::getInstance()->setActiveplayer(player); in update_armies()
197 Playerlist::getInstance()->setActiveplayer(old_active); in update_armies()
210 Player *player = Playerlist::getInstance()->getNeutral(); in get_selected_player()
211 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in get_selected_player()
212 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in get_selected_player()
333 bool neutral = player == Playerlist::getInstance()->getNeutral(); in set_button_sensitivity()
350 if (player == Playerlist::getInstance()->getNeutral()) in on_player_changed()
H A Dmain-window.cpp485 Playerlist::getInstance()->setActiveplayer(Playerlist::getInstance()->getNeutral()); in init()
586 Playerlist::getInstance()->add(neutral); in set_filled_map()
588 Playerlist::getInstance()->nextPlayer(); in set_filled_map()
595 Playerlist::getInstance()->setActiveplayer(Playerlist::getInstance()->getNeutral()); in set_filled_map()
635 Playerlist::getInstance()->add(neutral); in set_random_map()
728 Playerlist::getInstance()->setActiveplayer(Playerlist::getInstance()->getNeutral()); in set_random_map()
884 Playerlist *pl = Playerlist::getInstance(); in on_new_map_activated()
893 Playerlist::getInstance()->setActiveplayer(Playerlist::getInstance()->getNeutral()); in on_new_map_activated()
1831 Playerlist *plist = Playerlist::getInstance(); in clear_save_file_of_scenario_specific_data()
1949 Playerlist *pl = Playerlist::getInstance(); in fill_players()
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