/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | NextTurnHotseat.cpp | 44 for (auto p: *Playerlist::getInstance()) in NextTurnHotseat() 53 if (!Playerlist::getActiveplayer()) in start() 70 snextTurn.emit(Playerlist::getActiveplayer()); in start() 72 splayerStart.emit(Playerlist::getActiveplayer()); in start() 87 Playerlist::getInstance()->getFirstLiving()) in start() 92 if (Playerlist::getInstance()->getNoOfPlayers() <= 1) in start() 94 if (Playerlist::getActiveplayer()->isDead()) in start() 135 Player* p = Playerlist::getActiveplayer(); in startTurn() 150 Player *p = Playerlist::getActiveplayer(); in finishTurn() 161 for (auto it: *Playerlist::getInstance()) in finishRound() [all …]
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H A D | NextTurnNetworked.cpp | 45 for (auto p: *Playerlist::getInstance()) in NextTurnNetworked() 53 Player *p = Playerlist::getActiveplayer(); in next() 64 Playerlist::getInstance()->setActiveplayer(player); in start_player() 80 snextTurn.emit(Playerlist::getActiveplayer()); in start() 82 if (Playerlist::getInstance()->getNoOfPlayers() <= 2) in start() 88 splayerStart.emit(Playerlist::getActiveplayer()); in start() 107 if (Playerlist::getInstance()->checkPlayers() == true) in endTurn() 123 Player* p = Playerlist::getActiveplayer(); in startTurn() 143 Player *p = Playerlist::getActiveplayer(); in finishTurn() 166 for (auto it: *Playerlist::getInstance()) in finishRound() [all …]
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H A D | playerlist.cpp | 52 Playerlist* Playerlist::s_instance = 0; 56 Playerlist* Playerlist::getInstance() in getInstance() 64 Playerlist* Playerlist::getInstance(XML_Helper* helper) in getInstance() 74 void Playerlist::deleteInstance() in deleteInstance() 83 Playerlist::Playerlist() in Playerlist() function in Playerlist 90 Playerlist::Playerlist(XML_Helper* helper) in Playerlist() function in Playerlist 103 Playerlist::~Playerlist() in ~Playerlist() 110 bool Playerlist::checkPlayers() in checkPlayers() 151 void Playerlist::nextPlayer() in nextPlayer() 283 Playerlist::iterator Playerlist::flErase(Playerlist::iterator it) in flErase() [all …]
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H A D | AI_Diplomacy.cpp | 49 for (auto other: *Playerlist::getInstance()) in considerCuspOfWar() 66 for (auto it: *Playerlist::getInstance()) in makeFriendsAndEnemies() 68 if (Playerlist::getInstance()->getNeutral() == it) in makeFriendsAndEnemies() 105 for (auto it: *Playerlist::getInstance()) in neutralsDwindlingNeedFirstEnemy() 107 if (Playerlist::getInstance()->getNeutral() == it) in neutralsDwindlingNeedFirstEnemy() 136 if (Playerlist::getInstance()->countPlayersAlive() < MAX_PLAYERS / 2) in gangUpOnTheBully() 138 for (auto it: *Playerlist::getInstance()) in gangUpOnTheBully() 140 if (Playerlist::getInstance()->getNeutral() == it) in gangUpOnTheBully() 147 Playerlist::getInstance()->countPlayersAlive() > 4) in gangUpOnTheBully() 151 for (auto pit: *Playerlist::getInstance()) in gangUpOnTheBully() [all …]
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H A D | game.cpp | 314 for (auto p: *Playerlist::getInstance()) in Game() 321 Playerlist::getInstance()->ssurrender.connect in Game() 442 Player *player = Playerlist::getActiveplayer(); in move_all_stacks() 468 Player *player = Playerlist::getActiveplayer(); in defend_selected_stack() 1030 Playerlist::getInstance()->nextPlayer(); in loadGame() 1031 player = Playerlist::getActiveplayer(); in loadGame() 1111 for (auto it: *Playerlist::getInstance()) in init_turn_for_player() 1280 Playerlist::getInstance()->nextRound in nextRound() 1286 Playerlist::getInstance()->nextRound in nextRound() 1295 Playerlist::getInstance()->surrender(); in on_surrender_offered() [all …]
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H A D | gamebigmap.cpp | 86 Playerlist::getActiveplayer()->stackSelect(stack); in select_active_stack() 103 Playerlist::getActiveplayer()->stackDeselect(); in unselect_active_stack() 117 if (Playerlist::getActiveplayer()->getActivestack()) in on_selection_timeout() 128 Player *active = Playerlist::getActiveplayer(); in mouse_button_event() 129 Player *viewing = Playerlist::getViewingplayer(); in mouse_button_event() 571 Player *active = Playerlist::getActiveplayer(); in determine_mouse_cursor() 572 Player *viewing = Playerlist::getViewingplayer(); in determine_mouse_cursor() 735 Player *active = Playerlist::getActiveplayer(); in mouse_motion_event() 736 Player *viewing = Playerlist::getViewingplayer(); in mouse_motion_event() 991 Player *active = Playerlist::getActiveplayer(); in set_control_key_down() [all …]
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H A D | playerlist.h | 46 class Playerlist : public std::list<Player*>, public sigc::trackable 283 static Playerlist* getInstance(); 293 static Playerlist* getInstance(XML_Helper* helper); 307 Playerlist(); 310 Playerlist(XML_Helper* helper); 313 ~Playerlist(); 352 static Playerlist* s_instance;
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H A D | game-client.cpp | 160 Playerlist::getInstance()->swap(player, new_p); in stood_up() 239 (Playerlist::getInstance()->getPlayer(atoi(payload.c_str()))); in onGotMessage() 256 gotOffPlayer(Playerlist::getInstance()->getPlayer(atoi(payload.c_str()))); in onGotMessage() 274 sat_down(Playerlist::getInstance()->getPlayer(id), data); in onGotMessage() 277 stood_up(Playerlist::getInstance()->getPlayer(id), data); in onGotMessage() 280 name_changed(Playerlist::getInstance()->getPlayer(id), in onGotMessage() 284 type_changed(Playerlist::getInstance()->getPlayer(id), in onGotMessage() 305 Playerlist::getInstance()->syncPlayer(p); in gotOffPlayer() 392 Playerlist::getInstance()->swap(player, new_p); in sit_or_stand() 403 Playerlist::getInstance()->swap(player, new_p); in sit_or_stand() [all …]
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H A D | NextTurn.cpp | 32 Player *active = Playerlist::getActiveplayer(); in NextTurn() 38 Player *active = Playerlist::getActiveplayer(); in stop() 46 Playerlist::getInstance()->nextPlayer(); in nextPlayer() 47 Player *active = Playerlist::getActiveplayer(); in nextPlayer()
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H A D | game-server.cpp | 169 for (auto &it: *Playerlist::getInstance()) in start() 182 (Playerlist::getActiveplayer()->getId()); in sendNextPlayer() 231 Playerlist::getInstance()->setActiveplayer(NULL); in sendRoundStart() 840 for (auto &i: *Playerlist::getInstance()) in sendMap() 848 Playerlist::getInstance()->swap(i, new_p); in sendMap() 868 Playerlist::getInstance()->swap(p, i); in sendMap() 954 Player *player = Playerlist::getActiveplayer(); in dumpActionsAndHistories() 968 Playerlist::getInstance()->swap(player, new_p); in sit_down() 1137 for (auto &it: *Playerlist::getInstance()) in sendTurnOrder() 1173 Playerlist::getInstance()->syncPlayer(j); in syncLocalPlayers() [all …]
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H A D | armymap.cpp | 37 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in draw_stacks() 38 pit != Playerlist::getInstance()->end(); pit++) in draw_stacks() 53 if (Playerlist::getViewingplayer()->getFogMap()->isFogged (pos) == true) in draw_stacks()
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H A D | stacktile.cpp | 132 Player *p = Playerlist::getInstance()->getPlayer(rec.player_id); in getStack() 143 for (auto i: *Playerlist::getInstance()) in getStacks() 187 Player *p = Playerlist::getInstance()->getPlayer((*it).player_id); in getEnemyStack() 202 Player *p = Playerlist::getInstance()->getPlayer((*it).player_id); in getEnemyStacks() 307 Player *old = Playerlist::getActiveplayer(); in group() 308 for (auto p : *Playerlist::getInstance()) in group() 310 Playerlist::getInstance()->setActiveplayer(p); in group() 322 Playerlist::getInstance()->setActiveplayer(old); in group() 323 for (auto p : *Playerlist::getInstance()) in group()
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H A D | stacklist.cpp | 50 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in getPosition() 51 pit != Playerlist::getInstance()->end(); pit++) in getPosition() 66 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in deleteStack() 67 pit != Playerlist::getInstance()->end(); pit++) in deleteStack() 79 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in deleteStack() 80 pit != Playerlist::getInstance()->end(); pit++) in deleteStack() 182 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in getNoOfStacks() 183 pit != Playerlist::getInstance()->end(); pit++) in getNoOfStacks() 193 for (Playerlist::iterator pit = Playerlist::getInstance()->begin(); in getNoOfArmies() 194 pit != Playerlist::getInstance()->end(); pit++) in getNoOfArmies() [all …]
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H A D | vectormap.cpp | 54 if (c->isVisible(Playerlist::getViewingplayer()) == false) in draw_city() 68 if (Playerlist::getInstance()->getViewingplayer() != c->getOwner()) in draw_city() 171 if ((*it)->isVisible(Playerlist::getViewingplayer()) == false) in draw_lines() 217 if (it->getOwner() == Playerlist::getViewingplayer()) in after_draw() 296 if (city->getOwner() == Playerlist::getViewingplayer()) in after_draw() 304 if (it->isVisible(Playerlist::getViewingplayer()) == false) in after_draw() 380 Playerlist::getActiveplayer()->vectorFromCity(city, dest); in mouse_button_event() 386 Playerlist::getActiveplayer()->vectorFromCity(city, dest); in mouse_button_event() 425 Player *active = Playerlist::getActiveplayer(); in mouse_button_event()
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H A D | GameScenario.cpp | 207 Playerlist *plist = Playerlist::getInstance(); in quickStartEvenlyDivided() 214 Playerlist::iterator pit = plist->begin(); in quickStartEvenlyDivided() 269 Playerlist *plist = Playerlist::getInstance(); in quickStartAIHeadStart() 314 for (auto it: *Playerlist::getInstance()) in setupFog() 328 for (Playerlist::iterator it = Playerlist::getInstance()->begin(); in setupStacks() 484 for (Playerlist::iterator it = Playerlist::getInstance()->begin(); in setupCities() 752 for (auto it: *Playerlist::getInstance()) in dump() 929 if (tag == Playerlist::d_tag) in load() 932 Playerlist::getInstance(helper); in load() 1308 if (tag == Playerlist::d_tag) in loadParam() [all …]
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H A D | select-city-map.cpp | 55 if (owner == Playerlist::getInstance()->getNeutral()) in mouse_button_event() 59 if (owner == Playerlist::getInstance()->getActiveplayer()) in mouse_button_event() 63 if (owner != Playerlist::getActiveplayer()) in mouse_button_event()
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H A D | CreateScenario.cpp | 85 Playerlist::deleteInstance(); in CreateScenario() 243 Playerlist::getInstance()->add(p); in addPlayer() 252 if (Playerlist::getInstance()->getNeutral() != 0) in addNeutral() 256 Playerlist::getInstance()->setNeutral(p); in addNeutral() 287 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in create() 288 for (; pit != Playerlist::getInstance()->end(); pit++) in create() 440 c->setOwner(Playerlist::getInstance()->getNeutral()); in distributePlayers() 444 for (auto pit: *Playerlist::getInstance()) in distributePlayers() 447 if (pit == Playerlist::getInstance()->getNeutral()) in distributePlayers() 613 for (auto pit: *Playerlist::getInstance()) in setupPlayers() [all …]
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | history-report-dialog.cpp | 80 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in HistoryReportDialog() 140 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastEventlists() 148 pit = Playerlist::getInstance()->begin(); in generatePastEventlists() 228 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastCitylists() 236 pit = Playerlist::getInstance()->begin(); in generatePastCitylists() 506 Playerlist *pl = Playerlist::getInstance(); in addHistoryEvent() 678 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastWinningCounts() 706 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastCityCounts() 740 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastGoldCounts() 769 Playerlist::iterator pit = Playerlist::getInstance()->begin(); in generatePastRuinCounts() [all …]
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H A D | status-box.cpp | 114 if (Playerlist::getActiveplayer()->getType() == Player::HUMAN) in on_stack_info_changed() 144 turn_progressbar = new TartanProgressBar (Playerlist::getActiveplayer()); in show_progress() 150 turn_progressbar->pulse(Playerlist::getActiveplayer()); in show_progress() 151 if (Playerlist::getActiveplayer() == Playerlist::getInstance()->getNeutral()) in show_progress() 154 progress_status_label->set_markup("<b>" + Playerlist::getActiveplayer()->getName() + "</b>"); in show_progress() 201 turn_progressbar->pulse(Playerlist::getActiveplayer()); in pulse() 212 Armysetlist::getInstance()->getTileSize(Playerlist::getActiveplayer in enforce_height() 226 turn_progressbar = new TartanProgressBar (Playerlist::getActiveplayer()); in reset_progress()
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H A D | game-window.cpp | 445 if (Playerlist::getInstance()->countPlayersAlive()) in load_game() 1008 Player *player = Playerlist::getActiveplayer(); in on_quests_activated() 1056 Playerlist::getActiveplayer()->signpostChange(s, in on_signpost_activated() 1123 Playerlist::getActiveplayer()->resign(); in on_resign_activated() 1183 for (auto& i : *Playerlist::getInstance()) in zoom() 1325 !Playerlist::getInstance()->getWinningPlayer()) in on_winning_report_activated() 1335 !Playerlist::getInstance()->getWinningPlayer()) in on_city_history_activated() 1953 Player *p = Playerlist::getActiveplayer(); in hero_has_quest_here() 2048 Player *p = Playerlist::getActiveplayer(); in on_city_defeated() 2372 Playerlist* pl = Playerlist::getInstance(); in show_shield_turn() [all …]
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H A D | game-lobby-dialog.cpp | 258 Playerlist *pl = Playerlist::getInstance(); in update_player_details() 261 for (Playerlist::iterator k = pl->begin(), end = pl->end(); k != end; ++k) in update_player_details() 282 Playerlist *pl = Playerlist::getInstance(); in on_sitting_toggled() 376 Playerlist *pl = Playerlist::getInstance(); in on_type_edited() 387 Playerlist *pl = Playerlist::getInstance(); in cell_data_name() 398 Playerlist *pl = Playerlist::getInstance(); in on_name_edited() 601 Player *active = Playerlist::getActiveplayer(); in update_turn_indicator() 669 Playerlist::getInstance()->getPlayer(row[player_columns.player_id]); in get_selected_player() 743 Playerlist *pl = Playerlist::getInstance(); in run() 840 Playerlist *pl = Playerlist::getInstance(); in sort_player_list_by_turn_order() [all …]
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | fight-order-editor-dialog.cpp | 44 fill_armies(Playerlist::getActiveplayer()); in FightOrderEditorDialog() 47 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in FightOrderEditorDialog() 48 end = Playerlist::getInstance()->end(); i != end; ++i) in FightOrderEditorDialog() 51 if (*i == Playerlist::getActiveplayer()) in FightOrderEditorDialog() 63 make_same_button->set_sensitive(Playerlist::getInstance()->size() != 1); in FightOrderEditorDialog() 99 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in on_make_same_button_clicked() 100 end = Playerlist::getInstance()->end(); i != end; ++i) in on_make_same_button_clicked() 110 Player *player = Playerlist::getInstance()->getNeutral(); in get_selected_player() 111 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in get_selected_player() 112 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in get_selected_player()
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H A D | ruin-editor-dialog.cpp | 82 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in RuinEditorDialog() 83 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in RuinEditorDialog() 152 Player *player = Playerlist::getInstance()->getNeutral(); in update_hidden_status() 153 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in update_hidden_status() 154 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in update_hidden_status() 165 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in update_hidden_status() 166 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in update_hidden_status() 167 if (*i== Playerlist::getInstance()->getNeutral()) in update_hidden_status()
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H A D | stack-editor-dialog.cpp | 67 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in StackEditorDialog() 68 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in StackEditorDialog() 189 Player *old_active = Playerlist::getActiveplayer(); in update_armies() 190 Playerlist::getInstance()->setActiveplayer(player); in update_armies() 197 Playerlist::getInstance()->setActiveplayer(old_active); in update_armies() 210 Player *player = Playerlist::getInstance()->getNeutral(); in get_selected_player() 211 for (Playerlist::iterator i = Playerlist::getInstance()->begin(), in get_selected_player() 212 end = Playerlist::getInstance()->end(); i != end; ++i, ++c) in get_selected_player() 333 bool neutral = player == Playerlist::getInstance()->getNeutral(); in set_button_sensitivity() 350 if (player == Playerlist::getInstance()->getNeutral()) in on_player_changed()
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H A D | main-window.cpp | 485 Playerlist::getInstance()->setActiveplayer(Playerlist::getInstance()->getNeutral()); in init() 586 Playerlist::getInstance()->add(neutral); in set_filled_map() 588 Playerlist::getInstance()->nextPlayer(); in set_filled_map() 595 Playerlist::getInstance()->setActiveplayer(Playerlist::getInstance()->getNeutral()); in set_filled_map() 635 Playerlist::getInstance()->add(neutral); in set_random_map() 728 Playerlist::getInstance()->setActiveplayer(Playerlist::getInstance()->getNeutral()); in set_random_map() 884 Playerlist *pl = Playerlist::getInstance(); in on_new_map_activated() 893 Playerlist::getInstance()->setActiveplayer(Playerlist::getInstance()->getNeutral()); in on_new_map_activated() 1831 Playerlist *plist = Playerlist::getInstance(); in clear_save_file_of_scenario_specific_data() 1949 Playerlist *pl = Playerlist::getInstance(); in fill_players() [all …]
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