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Searched refs:PlayersTarget (Results 1 – 6 of 6) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dtargeting.c61 extern struct Target PlayersTarget;
175 PlayersTarget.Distance = LOS_Lambda; in CalculatePlayersTarget()
187 if (PlayersTarget.DispPtr) { in CalculatePlayersTarget()
188 if (PlayersTarget.HModelSection) { in CalculatePlayersTarget()
189 if (PlayersTarget.HModelSection->my_controller!=PlayersTarget.DispPtr->HModelControlBlock) { in CalculatePlayersTarget()
196 if (PlayersTarget.DispPtr) in CalculatePlayersTarget()
210 …DebuggingText("Target Position: %d %d %d\n",PlayersTarget.Position.vx,PlayersTarget.Position.vy,Pl… in CalculatePlayersTarget()
213 if (PlayersTarget.HModelSection) { in CalculatePlayersTarget()
214 …GLOBALASSERT(PlayersTarget.DispPtr->HModelControlBlock==PlayersTarget.HModelSection->my_controller… in CalculatePlayersTarget()
219 AddNetMsg_PredatorLaserSights(&PlayersTarget.Position,&LOS_ObjectNormal,PlayersTarget.DispPtr); in CalculatePlayersTarget()
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H A Dconsolelog.cpp45 extern struct Target PlayersTarget; in OutputBugReportToConsoleLogfile()
82 …gFile.lprintf("Player's Target: %d %d %d\n",PlayersTarget.Position.vx,PlayersTarget.Position.vy,Pl… in OutputBugReportToConsoleLogfile()
H A Dweapons.h109 extern struct Target PlayersTarget;
H A Dweapons.c192 struct Target PlayersTarget; variable
2159 if (PlayersTarget.DispPtr) in PlayerFireLineOfSightAmmo()
2163 …GLOBALASSERT(PlayersTarget.DispPtr->HModelControlBlock==PlayersTarget.HModelSection->my_controller… in PlayerFireLineOfSightAmmo()
2166 …ponImpact(&(PlayersTarget.Position),PlayersTarget.DispPtr->ObStrategyBlock,AmmoID,&GunMuzzleDirect… in PlayerFireLineOfSightAmmo()
4932 if (PlayersTarget.DispPtr) { in MeleeWeapon_180Degree_Front_Core()
5147 if (PlayersTarget.DispPtr) { in MeleeWeapon_90Degree_Front_Core()
6432 lerp=PlayersTarget.Distance-1600;
8667 if (PlayersTarget.DispPtr)
8676 …GLOBALASSERT(PlayersTarget.DispPtr->HModelControlBlock==PlayersTarget.HModelSection->my_controller…
8695 …SpearImpact(&(PlayersTarget.Position),PlayersTarget.DispPtr->ObStrategyBlock,twPtr->PrimaryAmmoID,…
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H A Dbonusabilities.c85 GrapplingHook.Position = PlayersTarget.Position; in FireGrapplingHook()
H A Dbh_weap.c2956 if (PlayersTarget.Distance<1400) {
3341 gunDirectionPtr->vx = PlayersTarget.Position.vx - positionPtr->vx;
3342 gunDirectionPtr->vy = PlayersTarget.Position.vy - positionPtr->vy;
3343 gunDirectionPtr->vz = PlayersTarget.Position.vz - positionPtr->vz;