Searched refs:PlayersTarget (Results 1 – 6 of 6) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | targeting.c | 61 extern struct Target PlayersTarget; 175 PlayersTarget.Distance = LOS_Lambda; in CalculatePlayersTarget() 187 if (PlayersTarget.DispPtr) { in CalculatePlayersTarget() 188 if (PlayersTarget.HModelSection) { in CalculatePlayersTarget() 189 if (PlayersTarget.HModelSection->my_controller!=PlayersTarget.DispPtr->HModelControlBlock) { in CalculatePlayersTarget() 196 if (PlayersTarget.DispPtr) in CalculatePlayersTarget() 210 …DebuggingText("Target Position: %d %d %d\n",PlayersTarget.Position.vx,PlayersTarget.Position.vy,Pl… in CalculatePlayersTarget() 213 if (PlayersTarget.HModelSection) { in CalculatePlayersTarget() 214 …GLOBALASSERT(PlayersTarget.DispPtr->HModelControlBlock==PlayersTarget.HModelSection->my_controller… in CalculatePlayersTarget() 219 AddNetMsg_PredatorLaserSights(&PlayersTarget.Position,&LOS_ObjectNormal,PlayersTarget.DispPtr); in CalculatePlayersTarget() [all …]
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H A D | consolelog.cpp | 45 extern struct Target PlayersTarget; in OutputBugReportToConsoleLogfile() 82 …gFile.lprintf("Player's Target: %d %d %d\n",PlayersTarget.Position.vx,PlayersTarget.Position.vy,Pl… in OutputBugReportToConsoleLogfile()
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H A D | weapons.h | 109 extern struct Target PlayersTarget;
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H A D | weapons.c | 192 struct Target PlayersTarget; variable 2159 if (PlayersTarget.DispPtr) in PlayerFireLineOfSightAmmo() 2163 …GLOBALASSERT(PlayersTarget.DispPtr->HModelControlBlock==PlayersTarget.HModelSection->my_controller… in PlayerFireLineOfSightAmmo() 2166 …ponImpact(&(PlayersTarget.Position),PlayersTarget.DispPtr->ObStrategyBlock,AmmoID,&GunMuzzleDirect… in PlayerFireLineOfSightAmmo() 4932 if (PlayersTarget.DispPtr) { in MeleeWeapon_180Degree_Front_Core() 5147 if (PlayersTarget.DispPtr) { in MeleeWeapon_90Degree_Front_Core() 6432 lerp=PlayersTarget.Distance-1600; 8667 if (PlayersTarget.DispPtr) 8676 …GLOBALASSERT(PlayersTarget.DispPtr->HModelControlBlock==PlayersTarget.HModelSection->my_controller… 8695 …SpearImpact(&(PlayersTarget.Position),PlayersTarget.DispPtr->ObStrategyBlock,twPtr->PrimaryAmmoID,… [all …]
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H A D | bonusabilities.c | 85 GrapplingHook.Position = PlayersTarget.Position; in FireGrapplingHook()
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H A D | bh_weap.c | 2956 if (PlayersTarget.Distance<1400) { 3341 gunDirectionPtr->vx = PlayersTarget.Position.vx - positionPtr->vx; 3342 gunDirectionPtr->vy = PlayersTarget.Position.vy - positionPtr->vy; 3343 gunDirectionPtr->vz = PlayersTarget.Position.vz - positionPtr->vz;
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