Searched refs:PlayersTurnMessage (Results 1 – 7 of 7) sorted by relevance
84 class PlayersTurnMessage; variable6498 PlayersTurnMessage();6499 virtual ~PlayersTurnMessage();6501 PlayersTurnMessage(const PlayersTurnMessage& from);6503 inline PlayersTurnMessage& operator=(const PlayersTurnMessage& from) {6528 void Swap(PlayersTurnMessage* other);6532 PlayersTurnMessage* New() const;6534 void CopyFrom(const PlayersTurnMessage& from);6603 static PlayersTurnMessage* default_instance_;11989 ::PlayersTurnMessage* playersturnmessage_;[all …]
173 PlayersTurnMessage::default_instance_ = new PlayersTurnMessage();14645 PlayersTurnMessage::PlayersTurnMessage() function in PlayersTurnMessage14654 PlayersTurnMessage::PlayersTurnMessage(const PlayersTurnMessage& from) function in PlayersTurnMessage14669 PlayersTurnMessage::~PlayersTurnMessage() {14688 const PlayersTurnMessage& PlayersTurnMessage::default_instance() {14697 PlayersTurnMessage* PlayersTurnMessage::default_instance_ = NULL;14699 PlayersTurnMessage* PlayersTurnMessage::New() const {14700 return new PlayersTurnMessage;14871 void PlayersTurnMessage::MergeFrom(const PlayersTurnMessage& from) {14887 void PlayersTurnMessage::CopyFrom(const PlayersTurnMessage& from) {[all …]
460 message PlayersTurnMessage { message880 optional PlayersTurnMessage playersTurnMessage = 42;
30023 public static final class PlayersTurnMessage extends class in ProtoBuf30034 private static final PlayersTurnMessage defaultInstance;30035 public static PlayersTurnMessage getDefaultInstance() { in getDefaultInstance()30039 public PlayersTurnMessage getDefaultInstanceForType() { in getDefaultInstanceForType()30044 private PlayersTurnMessage( in PlayersTurnMessage() method in ProtoBuf.PlayersTurnMessage30112 public PlayersTurnMessage parsePartialFrom(30116 return new PlayersTurnMessage(input, extensionRegistry);30308 de.pokerth.protocol.ProtoBuf.PlayersTurnMessage, Builder>30351 …de.pokerth.protocol.ProtoBuf.PlayersTurnMessage result = new de.pokerth.protocol.ProtoBuf.PlayersT… in buildPartial()30524 defaultInstance = new PlayersTurnMessage(true);[all …]
719 const PlayersTurnMessage &msg = packet.GetMsg()->playersturnmessage(); in ValidatePlayersTurnMessage()
1043 PlayersTurnMessage *netPlayersTurn = notification->GetMsg()->mutable_playersturnmessage(); in EngineLoop()
1839 const PlayersTurnMessage &netPlayersTurn = tmpPacket->GetMsg()->playersturnmessage(); in InternalHandlePacket()