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/dports/devel/plan9port/plan9port-1f098efb7370a0b28306d10681e21883fb1c1507/include/
H A Dgeometry.h28 Point3 add3(Point3 a, Point3 b); argument
29 Point3 sub3(Point3 a, Point3 b);
36 Point3 cross3(Point3 p, Point3 q);
40 Point3 midpt3(Point3 p, Point3 q);
42 Point3 reflect3(Point3 p, Point3 p0, Point3 p1);
43 Point3 nearseg3(Point3 p0, Point3 p1, Point3 testp);
46 Point3 vrem3(Point3 a, Point3 b);
48 Point3 ppp2f3(Point3 p0, Point3 p1, Point3 p2);
49 Point3 fff2p3(Point3 f0, Point3 f1, Point3 f2);
51 Point3 add4(Point3 a, Point3 b);
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/dports/graphics/geomview/geomview-1.9.5/src/lib/geometry/point3/
H A Dpoint3.h47 Point3 *b1, Point3 *b2);
53 static inline void Pt3Add(const Point3 *v1, const Point3 *v2, Point3 *v3);
54 static inline void Pt3Sub(const Point3 *v1, const Point3 *v2, Point3 *v3);
57 static inline void Pt3Cross(const Point3 *v1, const Point3 *v2, Point3 *v3);
61 const Point3 *v3, Point3 *v4);
67 const Point3 *v1, const Point3 *v2, Point3 *v3);
107 void Pt3Add( const Point3 *v1, const Point3 *v2, Point3 *v3 ) in Pt3Add()
116 void Pt3Sub( const Point3 *v1, const Point3 *v2, Point3 *v3) in Pt3Sub()
142 void Pt3Cross( const Point3 *v1, const Point3 *v2, Point3 *v3 ) in Pt3Cross()
160 void Pt3TripleCross( const Point3 *v1, const Point3 *v2, const Point3 *v3, Point3 *v4 ) in Pt3TripleCross()
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H A Dsegments.c40 static void Proj(Point3 *a, Point3 *b, Point3 *ans);
41 static void Orth(Point3 *a, Point3 *b, Point3 *ans);
42 static float ParSgSgDistance(Point3 *a1, Point3 *a2, Point3 *adir,
43 Point3 *b1, Point3 *b2);
44 static float SgPtDistance(Point3 *p, Point3 *a1, Point3 *a2, Point3 *dir);
46 Point3 *dir, Point3 *ans);
47 static void TComb(Point3 *a, float t, Point3 *dir, Point3 *b);
62 Point3 *b1, Point3 *b2) in SgSgDistance()
139 static void Proj(Point3 *a, Point3 *b, Point3 *ans) in Proj()
155 static void Orth(Point3 *a, Point3 *b, Point3 *ans) in Orth()
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H A Dpolyint.h76 int PolyZInt(int n_verts, Point3 *verts, float tol, int wanted, vvec *hits);
95 int PolyNearPosZInt(int n_verts, Point3 *verts, float tol,
96 Point3 *ip, int *vertex, int *edge, Point3 *ep,
106 int PolyLineInt(Point3 *pt1, Point3 *pt2, int n_verts, Point3 *vert,
117 int PolyRayInt(Point3 *pt1, Point3 *pt2, int n_verts, Point3 *verts,
128 int PolySegmentInt(Point3 *pt1, Point3 *pt2, int n_verts, Point3 *verts,
140 void PolyInt_Align(Point3 *pt1, Point3 *pt2, Transform T);
/dports/cad/cura-engine/CuraEngine-fadb5d6b/src/utils/
H A DPoint3.cpp9 Point3 Point3::operator +(const Point3& p) const in operator +()
11 return Point3(x + p.x, y + p.y, z + p.z); in operator +()
14 Point3 Point3::operator -(const Point3& p) const in operator -()
19 Point3 Point3::operator *(const Point3& p) const in operator *()
24 Point3 Point3::operator /(const Point3& p) const in operator /()
29 Point3& Point3::operator +=(const Point3& p) in operator +=()
37 Point3& Point3::operator -=(const Point3& p) in operator -=()
45 Point3& Point3::operator *=(const Point3& p) in operator *=()
53 Point3& Point3::operator /=(const Point3& p) in operator /=()
61 bool Point3::operator ==(const Point3& p) const in operator ==()
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H A DPoint3.h19 class Point3
23 Point3() {} in Point3() function
26 Point3 operator +(const Point3& p) const;
27 Point3 operator -(const Point3& p) const;
28Point3 operator *(const Point3& p) const; //!< Element-wise multiplication. For dot product, use .…
29 Point3 operator /(const Point3& p) const;
41 Point3& operator +=(const Point3& p);
42 Point3& operator -=(const Point3& p);
43 Point3& operator *=(const Point3& p);
44 Point3& operator /=(const Point3& p);
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/space/
H A Ddeprecated_point3.h136 inline Point3 ( Point3 const & p ) in Point3() function
148 inline Point3 & operator =(Point3 const & p)
190 static inline Point3 Construct( const Point3<Q> & b ) in Construct()
259 inline Point3 operator + ( Point3 const & p) const
263 inline Point3 operator - ( Point3 const & p) const
282 inline Point3 operator ^ ( Point3 const & p ) const
292 inline Point3 & operator += ( Point3 const & p)
299 inline Point3 & operator -= ( Point3 const & p)
337 inline Point3 & Scale( const Point3 & p ) in Scale()
569 void GetUV( Point3<P3ScalarType> &n,Point3<P3ScalarType> &u, Point3<P3ScalarType> &v, Point3<P3Scal…
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H A Dpoint3.h90 inline Point3 () {}
92 inline Point3 ( Point3 const & p ) : Base(p) {}
112 double stable_dot ( Point3<Scalar> const & p0, Point3<Scalar> const & p1 )
144 const Point3<Scalar> & v2,
147 Point3<Scalar> e = v2-v1;
156 void GetUV( Point3<Scalar> &n,Point3<Scalar> &u, Point3<Scalar> &v, Point3<Scalar> up=(Point3<Scala…
176 Point3<Scalar> uv=u^v;
181 typedef Point3<short> Point3s;
182 typedef Point3<int> Point3i;
183 typedef Point3<float> Point3f;
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/dports/devel/vcglib/vcglib-2020.09/vcg/space/
H A Ddeprecated_point3.h136 inline Point3 ( Point3 const & p ) in Point3() function
148 inline Point3 & operator =(Point3 const & p)
200 static inline Point3 Construct( const Point3<Q> & b ) in Construct()
274 inline Point3 operator + ( Point3 const & p) const
278 inline Point3 operator - ( Point3 const & p) const
297 inline Point3 operator ^ ( Point3 const & p ) const
307 inline Point3 & operator += ( Point3 const & p)
314 inline Point3 & operator -= ( Point3 const & p)
352 inline Point3 & Scale( const Point3 & p ) in Scale()
584 void GetUV( Point3<P3ScalarType> &n,Point3<P3ScalarType> &u, Point3<P3ScalarType> &v, Point3<P3Scal…
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H A Dpoint3.h90 inline Point3 () {}
92 inline Point3 ( Point3 const & p ) : Base(p) {}
112 double stable_dot ( Point3<Scalar> const & p0, Point3<Scalar> const & p1 )
144 const Point3<Scalar> & v2,
147 Point3<Scalar> e = v2-v1;
156 void GetUV( Point3<Scalar> &n,Point3<Scalar> &u, Point3<Scalar> &v, Point3<Scalar> up=(Point3<Scala…
176 Point3<Scalar> uv=u^v;
181 typedef Point3<short> Point3s;
182 typedef Point3<int> Point3i;
183 typedef Point3<float> Point3f;
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/nalgebra-0.18.1/src/geometry/
H A Dswizzle.rs3 use crate::geometry::{Point, Point2, Point3};
28 xxx() -> Point3[0, 0, 0];
33 xxy() -> Point3[0, 0, 1],
34 xyx() -> Point3[0, 1, 0],
35 xyy() -> Point3[0, 1, 1],
36 yxx() -> Point3[1, 0, 0],
37 yxy() -> Point3[1, 0, 1],
38 yyx() -> Point3[1, 1, 0],
39 yyy() -> Point3[1, 1, 1];
46 xxz() -> Point3[0, 0, 2],
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/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/src/geometry/
H A Dswizzle.rs2 use crate::geometry::{Point, Point2, Point3};
28 xxx() -> Point3[0, 0, 0];
33 xxy() -> Point3[0, 0, 1],
34 xyx() -> Point3[0, 1, 0],
35 xyy() -> Point3[0, 1, 1],
36 yxx() -> Point3[1, 0, 0],
37 yxy() -> Point3[1, 0, 1],
38 yyx() -> Point3[1, 1, 0],
39 yyy() -> Point3[1, 1, 1];
46 xxz() -> Point3[0, 0, 2],
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/dports/audio/spotifyd/spotifyd-0.3.0/cargo-crates/nalgebra-0.18.1/src/geometry/
H A Dswizzle.rs3 use crate::geometry::{Point, Point2, Point3};
28 xxx() -> Point3[0, 0, 0];
33 xxy() -> Point3[0, 0, 1],
34 xyx() -> Point3[0, 1, 0],
35 xyy() -> Point3[0, 1, 1],
36 yxx() -> Point3[1, 0, 0],
37 yxy() -> Point3[1, 0, 1],
38 yyx() -> Point3[1, 1, 0],
39 yyy() -> Point3[1, 1, 1];
46 xxz() -> Point3[0, 0, 2],
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/dports/devel/plan9port/plan9port-1f098efb7370a0b28306d10681e21883fb1c1507/src/libgeometry/
H A Darith3.c10 Point3 add3(Point3 a, Point3 b){ in add3()
17 Point3 sub3(Point3 a, Point3 b){ in sub3()
57 Point3 cross3(Point3 p, Point3 q){ in cross3()
82 Point3 midpt3(Point3 p, Point3 q){ in midpt3()
99 Point3 reflect3(Point3 p, Point3 p0, Point3 p1){ in reflect3()
108 Point3 nearseg3(Point3 p0, Point3 p1, Point3 testp){ in nearseg3()
143 Point3 vrem3(Point3 a, Point3 b){ in vrem3()
154 Point3 pn2f3(Point3 p, Point3 n){ in pn2f3()
161 Point3 ppp2f3(Point3 p0, Point3 p1, Point3 p2){ in ppp2f3()
171 Point3 fff2p3(Point3 f0, Point3 f1, Point3 f2){ in fff2p3()
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/dports/cad/cura-engine/CuraEngine-fadb5d6b/tests/utils/
H A DAABB3DTest.cpp35 AABB3D point_box(Point3(-10, -5, -2), Point3(5, 10, 2)); in TEST()
57 AABB3D box_a(Point3(-10, -5, -2), Point3(5, 10, 2)); in TEST()
58 AABB3D box_b(Point3(4, 9, 0), Point3(12, 12, 12)); in TEST()
59 AABB3D box_c(Point3(11, 11, 11), Point3(14, 14, 14)); in TEST()
71 AABB3D box_d(Point3(3, 10, 2), Point3(12, 12, 12)); in TEST()
72 AABB3D box_e(Point3(5, 10, 2), Point3(12, 12, 12)); in TEST()
83 AABB3D box_b(Point3(4, 10, 2), Point3(12, 12, 12)); in TEST()
91 AABB3D box(Point3(2, 2, 2), Point3(5, 10, 3)); in TEST()
111 AABB3D box(Point3(2, 2, 2), Point3(5, 10, 3)); in TEST()
127 AABB3D box(Point3(-10, -5, -2), Point3(5, 10, 2)); in TEST()
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/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/
H A DSUMA_HomerDefine.c7 Point3 X1_X5_Sphere_vertex[] = {
479 Point3 X1_X5_X12_lleg_vertex[] = {
994 Point3 X1_X5_X12_Rleg_vertex[] = {
1479 Point3 X1_X5_X12_Sphere_vertex[] = {
1961 Point3 X1_X5_X12_X31_Sphere_vertex[] = {
2812 Point3 X1_X5_X44_X45_vertex[] = {
2975 Point3 X1_X5_X44_Torus_vertex[] = {
3480 Point3 X1_X5_X44_X57_Sphere_vertex[] = {
6165 Point3 X1_X5_X44_X88_Sphere_vertex[] = {
10637 Point3 X1_X5_X120_X127_X134_vertex[] = {
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/CameraMapTexture/
H A DCameraMapTexture.h78 Point3 P() {return sc->P();} // point to be shaded; in P()
80 void DP(Point3& dpdx, Point3& dpdy){sc->DP(dpdx,dpdy); } // deriv of P, relative to pixel in DP()
90 Point3 UVW(int channel=0) {
97 Point3 DUVW(int channel=0)
100 return Point3(0.001f,0.001f,0.001f);
139 Point3 PointTo(const Point3& p, RefFrame ito) {return sc->PointTo(p, ito);} in PointTo()
140 Point3 PointFrom(const Point3& p, RefFrame ifrom) {return sc->PointFrom(p, ifrom);} in PointFrom()
141 Point3 VectorTo(const Point3& p, RefFrame ito) {return sc->VectorTo(p, ito); }; in VectorTo()
142 Point3 VectorFrom(const Point3& p, RefFrame ifrom){return sc->VectorFrom(p, ifrom);}; in VectorFrom()
143 Point3 VectorToNoScale(const Point3& p, RefFrame ito){return sc->VectorToNoScale( p, ito);}; in VectorToNoScale()
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gui/
H A Dview.h114 Point3<T> Project(const Point3<T> &p) const;
115 Point3<T> UnProject(const Point3<T> &p) const;
128 Point3<T> NormDevCoordToWindowCoord(const Point3<T> &p) const;
131 Point3<T> WindowCoordToNormDevCoord(const Point3<T> &p) const;
181 Point3<T> vp=ViewPoint(); in ViewPlaneFromModel()
193 Point3<T> vp=ViewPoint(); in ViewLineFromModel()
221 template <class T> Point3<T> View<T>::Project(const Point3<T> &p) const { in Project()
222 Point3<T> r; in Project()
227 template <class T> Point3<T> View<T>::UnProject(const Point3<T> &p) const { in UnProject()
239 Point3<T> a; in NormDevCoordToWindowCoord()
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H A Dfrustum.h70 Point3<T> ViewPoint();
81 Point3<T> view_point;
100 Point3<T> r = Project(point); in IsOutside()
165 Point3<T> nw = UnProject(Point3<T>(l, b, 0.0f)); in UpdateView()
166 Point3<T> sw = UnProject(Point3<T>(l, t, 0.0f)); in UpdateView()
167 Point3<T> ne = UnProject(Point3<T>(r, b, 0.0f)); in UpdateView()
168 Point3<T> se = UnProject(Point3<T>(r, t, 0.0f)); in UpdateView()
169 Point3<T> NW = UnProject(Point3<T>(l, b, 1.0f)); in UpdateView()
170 Point3<T> SW = UnProject(Point3<T>(l, t, 1.0f)); in UpdateView()
171 Point3<T> NE = UnProject(Point3<T>(r, b, 1.0f)); in UpdateView()
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/dports/devel/vcglib/vcglib-2020.09/wrap/gui/
H A Dview.h114 Point3<T> Project(const Point3<T> &p) const;
115 Point3<T> UnProject(const Point3<T> &p) const;
128 Point3<T> NormDevCoordToWindowCoord(const Point3<T> &p) const;
131 Point3<T> WindowCoordToNormDevCoord(const Point3<T> &p) const;
180 Point3<T> vp=ViewPoint(); in ViewPlaneFromModel()
192 Point3<T> vp=ViewPoint(); in ViewLineFromModel()
220 template <class T> Point3<T> View<T>::Project(const Point3<T> &p) const { in Project()
221 Point3<T> r; in Project()
226 template <class T> Point3<T> View<T>::UnProject(const Point3<T> &p) const { in UnProject()
238 Point3<T> a; in NormDevCoordToWindowCoord()
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H A Dfrustum.h70 Point3<T> ViewPoint();
81 Point3<T> view_point;
100 Point3<T> r = Project(point); in IsOutside()
165 Point3<T> nw = UnProject(Point3<T>(l, b, 0.0f)); in UpdateView()
166 Point3<T> sw = UnProject(Point3<T>(l, t, 0.0f)); in UpdateView()
167 Point3<T> ne = UnProject(Point3<T>(r, b, 0.0f)); in UpdateView()
168 Point3<T> se = UnProject(Point3<T>(r, t, 0.0f)); in UpdateView()
169 Point3<T> NW = UnProject(Point3<T>(l, b, 1.0f)); in UpdateView()
170 Point3<T> SW = UnProject(Point3<T>(l, t, 1.0f)); in UpdateView()
171 Point3<T> NE = UnProject(Point3<T>(r, b, 1.0f)); in UpdateView()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/LightwaveConverter/include/
H A DPoint.h9 class Point3 {
11 inline Point3() {} in Point3() function
15 inline Point3& operator =(const Vector3& v)
23 inline Point3& operator *=(float t)
31 inline Point3& operator /=(float t)
50 inline Point3 operator -(void) const
52 return (Point3(-x, -y, -z));
73 inline Point3 operator *(float t) const
75 return (Point3(x * t, y * t, z * t));
78 inline Point3 operator /(float t) const
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/dports/graphics/ogre3d/ogre-1.11.6/Tools/LightwaveConverter/include/
H A DPoint.h9 class Point3 {
11 inline Point3() {} in Point3() function
15 inline Point3& operator =(const Vector3& v)
23 inline Point3& operator *=(float t)
31 inline Point3& operator /=(float t)
50 inline Point3 operator -(void) const
52 return (Point3(-x, -y, -z));
73 inline Point3 operator *(float t) const
75 return (Point3(x * t, y * t, z * t));
78 inline Point3 operator /(float t) const
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_ocme/src/ocme/
H A Dimpostor_definition.h22 stdMatrix3Sparse<vcg::Point3<char>,8> normals;
23 stdMatrix3Sparse<vcg::Point3<char>,8> centroids;
35 …vcg::Point3<unsigned char> Acc_0_255(vcg::Point3<unsigned char> p,vcg::Point3<unsigned char> d, un…
36 vcg::Point3<char> Acc(vcg::Point3<char> p,vcg::Point3<char> d, unsigned int n);
41 PointNormal( vcg::Point3<char> _p , vcg::Point3<char> _n, vcg::Point3<unsigned char> _c){ in PointNormal()
47 vcg::Point3<char> p,n;
48 vcg::Point3<unsigned char> c;
81 …vcg::Point3<unsigned char> F2C(vcg::Color4b a) {return vcg::Point3<unsigned char>(a[0],a[1],a[2])… in F2C()
90 …vcg::Point3<char> F2C_01(vcg::Point3f a) { return vcg::Point3<char>(F2C_01(a[0]),F2C_01(a[1]),F2C… in F2C_01()
97 vcg::Point3<char> a = (*si).second; in C2F()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/vectormath/scalar/cpp/
H A Dvec_aos.h869 inline Point3::Point3( const Point3 & pnt ) in Point3() function
890 inline Point3::Point3( float scalar ) in Point3() function
897 inline const Point3 lerp( float t, const Point3 & pnt0, const Point3 & pnt1 ) in lerp()
902 inline Point3 & Point3::operator =( const Point3 & pnt )
910 inline Point3 & Point3::setX( float _x ) in setX()
921 inline Point3 & Point3::setY( float _y ) in setY()
932 inline Point3 & Point3::setZ( float _z ) in setZ()
1003 inline const Point3 mulPerElem( const Point3 & pnt0, const Point3 & pnt1 ) in mulPerElem()
1012 inline const Point3 divPerElem( const Point3 & pnt0, const Point3 & pnt1 ) in divPerElem()
1066 inline const Point3 maxPerElem( const Point3 & pnt0, const Point3 & pnt1 ) in maxPerElem()
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