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Searched refs:PokeInPalette (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dplay.h53 void PokeInPalette(const MULTI_INIT *pmi);
H A Dplay.cpp75 static void PokeInPalette(SCNHANDLE hMulFrame) { in PokeInPalette() function
93 void PokeInPalette(const MULTI_INIT *pmi) { in PokeInPalette() function
494 PokeInPalette(FROM_32(pmi->hMulFrame)); in t1PlayReel()
761 PokeInPalette(_ctx->pmi); in t2PlayReel()
H A Dcursor.cpp490 PokeInPalette(pmi); in InitCurObj()
H A Drince.cpp808 PokeInPalette(pmi); in T2MoverProcess()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dplay.h51 void PokeInPalette(const MULTI_INIT *pmi);
H A Dplay.cpp91 static void PokeInPalette(SCNHANDLE hMulFrame) { in PokeInPalette() function
109 void PokeInPalette(const MULTI_INIT *pmi) { in PokeInPalette() function
506 PokeInPalette(FROM_32(pmi->hMulFrame)); in t1PlayReel()
773 PokeInPalette(_ctx->pmi); in t2PlayReel()
H A Dcursor.cpp476 PokeInPalette(pmi); in InitCurObj()
H A Dmovers.cpp836 PokeInPalette(pmi); in T2MoverProcess()