Searched refs:Poly1stPt (Results 1 – 10 of 10) sorted by relevance
153 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt; in GetPolygonVertices()192 int *vertexNumPtr = &PolyheaderPtr->Poly1stPt; in GetPolygonNormal()301 vertexNumberPtr = &PolyheaderPtr->Poly1stPt; in ReplaceVertexInPolygon()315 int *vertexNumPtr = &PolyheaderPtr->Poly1stPt; in ReplaceVertexInPolygon()338 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt; in GetPolygonVertexIndices()
834 mypolystart = &pheader->Poly1stPt;
863 int *vertexNumberPtr = &polyPtr->Poly1stPt; in PolygonWithinFrustrum()905 pop = shape1PointsPtr[polyPtr->Poly1stPt]; in PolygonWithinFrustrum()913 pop = shape2PointsPtr[polyPtr->Poly1stPt]; in PolygonWithinFrustrum()923 VECTORCH vertex1 = shape1PointsPtr[polyPtr->Poly1stPt]; in PolygonWithinFrustrum()924 VECTORCH vertex2 = shape2PointsPtr[polyPtr->Poly1stPt]; in PolygonWithinFrustrum()946 pop = pointsArray[polyPtr->Poly1stPt]; in PolygonWithinFrustrum()981 pop.vx = pointsArray[polyPtr->Poly1stPt].vx - LocalView.vx; in PolygonShouldBeDrawn()982 pop.vy = pointsArray[polyPtr->Poly1stPt].vy - LocalView.vy; in PolygonShouldBeDrawn()983 pop.vz = pointsArray[polyPtr->Poly1stPt].vz - LocalView.vz; in PolygonShouldBeDrawn()990 int *vertexNumberPtr = &polyPtr->Poly1stPt; in PolygonShouldBeDrawn()[all …]
1008 VertexNumberPtr = &polyPtr->Poly1stPt; in CloakedPolygon_Construct()1119 VertexNumberPtr = &polyPtr->Poly1stPt; in PredatorThermalVisionPolygon_Construct()1207 VertexNumberPtr = &polyPtr->Poly1stPt; in PredatorSeeAliensVisionPolygon_Construct()1290 VertexNumberPtr = &polyPtr->Poly1stPt; in GouraudPolygon_Construct()1330 VertexNumberPtr = &polyPtr->Poly1stPt; in GouraudTexturedPolygon_Construct()3506 mypolystart = &pheader->Poly1stPt; in ShapeSpriteRPointsInstr()3710 mypolystart = &pheader->Poly1stPt; in ShapeSpriteRPointsInstr()
2498 int *mypolystart = &pheader->Poly1stPt; in PolyAveragePoint()
474 int Poly1stPt; member599 int Poly1stPt; member624 int Poly1stPt; member
840 int *offsetPtr = (int*) &polyheader->Poly1stPt;895 itemDataPtr = &mypolyheader->Poly1stPt;1005 int * ptsptr = &((POLYHEADER *)shapeitemptr)->Poly1stPt;
51 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt;\88 int *vertexNumPtr = &PolyheaderPtr->Poly1stPt;\
186 int* vertexptr= &poly->Poly1stPt; in InitPlacedLight()
70 int *vertexNumberPtr = &PolyheaderPtr->Poly1stPt;\107 int *vertexNumPtr = &PolyheaderPtr->Poly1stPt;\