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Searched refs:PolyColour (Results 1 – 7 of 7) sorted by relevance

/dports/games/avp/avp-20170505/src/win95/
H A Dtexio.c500 if(ShapeItemPtr->PolyColour & TxLocal) {
502 txi = ShapeItemPtr->PolyColour;
512 ShapeItemPtr->PolyColour &= ClrTxIndex;
513 ShapeItemPtr->PolyColour |= TxIndex;
591 if(ShapeItemPtr->PolyColour & TxLocal) {
597 txi = ShapeItemPtr->PolyColour;
612 ShapeItemPtr->PolyColour &= ClrTxIndex;
613 ShapeItemPtr->PolyColour |= TxIndex;
675 texture_defn_index = (pheader->PolyColour >> TxDefn);
853 texture_defn_index = (pheader->PolyColour >> TxDefn);
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dkzsort.c888 mypolyheader->PolyColour = ItemColour;
984 ItemColour = pheaderPtr->PolyColour;
1046 uv_array_ptr = Global_ShapeTextures[((POLYHEADER *)shapeitemptr)->PolyColour >> TxDefn];
1087 ItemColour = pheaderPtr->PolyColour;
1128 ItemColour = pheaderPtr->PolyColour;
1178 ItemColour = pheaderPtr->PolyColour;
H A Dd3d_render.cpp871 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_BackdropPolygon_Output()
1013 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedGouraudTexturedPolygon_Output()
1475 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedCloakedPolygon_Output()
1767 intensity = (inputPolyPtr->PolyColour >> TxDefn); in D3D_ZBufferedTexturedPolygon_Output()
1772 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedTexturedPolygon_Output()
5794 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_SkyPolygon_Output()
6439 fakeHeader.PolyColour = 0; in D3D_DrawMoltenMetalMesh_Clipped()
/dports/games/avp/avp-20170505/src/include/
H A Dshape.h473 int PolyColour; member
598 int PolyColour; member
/dports/games/avp/avp-20170505/src/
H A Dkshape.c3071 pheader->PolyColour &= ClrTxIndex; in CreateTxAnimUVArray()
3089 pheader->PolyColour |= txf_imageptr[index]; in CreateTxAnimUVArray()
3104 pheader->PolyColour |= txaf0->txf_image; in CreateTxAnimUVArray()
5688 fakeHeader.PolyColour = CloudyImageNumber; in RenderMirrorSurface()
5747 fakeHeader.PolyColour = CloudyImageNumber; in RenderMirrorSurface2()
5805 fakeHeader.PolyColour = SpecialFXImageNumber; in RenderSmokeTest()
5890 fakeHeader.PolyColour = CloudyImageNumber; in RenderSky()
6112 fakeHeader.PolyColour = CloudyImageNumber; in DrawWaterFallPoly()
6709 fakeHeader.PolyColour = CloudyImageNumber;
6812 fakeHeader.PolyColour = CloudyImageNumber;
[all …]
H A Dopengl.c1218 texoffset = inputPolyPtr->PolyColour & ClrTxDefn; in D3D_ZBufferedGouraudTexturedPolygon_Output()
1279 texoffset = inputPolyPtr->PolyColour & ClrTxDefn; in D3D_SkyPolygon_Output()
1341 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedCloakedPolygon_Output()
5510 fakeHeader.PolyColour = 0; in D3D_DrawMoltenMetalMesh_Clipped()
/dports/games/avp/avp-20170505/src/avp/
H A Dparticle.c5221 fakeHeader.PolyColour = SpecialFXImageNumber; in RenderTrailSegment()
5222 fakeHeader.PolyColour = CloudyImageNumber; in RenderTrailSegment()