Searched refs:PolyColour (Results 1 – 7 of 7) sorted by relevance
500 if(ShapeItemPtr->PolyColour & TxLocal) {502 txi = ShapeItemPtr->PolyColour;512 ShapeItemPtr->PolyColour &= ClrTxIndex;513 ShapeItemPtr->PolyColour |= TxIndex;591 if(ShapeItemPtr->PolyColour & TxLocal) {597 txi = ShapeItemPtr->PolyColour;612 ShapeItemPtr->PolyColour &= ClrTxIndex;613 ShapeItemPtr->PolyColour |= TxIndex;675 texture_defn_index = (pheader->PolyColour >> TxDefn);853 texture_defn_index = (pheader->PolyColour >> TxDefn);
888 mypolyheader->PolyColour = ItemColour;984 ItemColour = pheaderPtr->PolyColour;1046 uv_array_ptr = Global_ShapeTextures[((POLYHEADER *)shapeitemptr)->PolyColour >> TxDefn];1087 ItemColour = pheaderPtr->PolyColour;1128 ItemColour = pheaderPtr->PolyColour;1178 ItemColour = pheaderPtr->PolyColour;
871 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_BackdropPolygon_Output()1013 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedGouraudTexturedPolygon_Output()1475 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedCloakedPolygon_Output()1767 intensity = (inputPolyPtr->PolyColour >> TxDefn); in D3D_ZBufferedTexturedPolygon_Output()1772 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedTexturedPolygon_Output()5794 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_SkyPolygon_Output()6439 fakeHeader.PolyColour = 0; in D3D_DrawMoltenMetalMesh_Clipped()
473 int PolyColour; member598 int PolyColour; member
3071 pheader->PolyColour &= ClrTxIndex; in CreateTxAnimUVArray()3089 pheader->PolyColour |= txf_imageptr[index]; in CreateTxAnimUVArray()3104 pheader->PolyColour |= txaf0->txf_image; in CreateTxAnimUVArray()5688 fakeHeader.PolyColour = CloudyImageNumber; in RenderMirrorSurface()5747 fakeHeader.PolyColour = CloudyImageNumber; in RenderMirrorSurface2()5805 fakeHeader.PolyColour = SpecialFXImageNumber; in RenderSmokeTest()5890 fakeHeader.PolyColour = CloudyImageNumber; in RenderSky()6112 fakeHeader.PolyColour = CloudyImageNumber; in DrawWaterFallPoly()6709 fakeHeader.PolyColour = CloudyImageNumber; 6812 fakeHeader.PolyColour = CloudyImageNumber; [all …]
1218 texoffset = inputPolyPtr->PolyColour & ClrTxDefn; in D3D_ZBufferedGouraudTexturedPolygon_Output()1279 texoffset = inputPolyPtr->PolyColour & ClrTxDefn; in D3D_SkyPolygon_Output()1341 texoffset = (inputPolyPtr->PolyColour & ClrTxDefn); in D3D_ZBufferedCloakedPolygon_Output()5510 fakeHeader.PolyColour = 0; in D3D_DrawMoltenMetalMesh_Clipped()
5221 fakeHeader.PolyColour = SpecialFXImageNumber; in RenderTrailSegment()5222 fakeHeader.PolyColour = CloudyImageNumber; in RenderTrailSegment()