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Searched refs:PolyNormalIndex (Results 1 – 6 of 6) sorted by relevance

/dports/games/avp/avp-20170505/src/win95/
H A Dplat_shp.c175 VECTORCH n1Ptr = *(VECTORCH*)(ShapeNormalsPtr + PolyheaderPtr->PolyNormalIndex); in GetPolygonNormal()
176 VECTORCH n2Ptr = *(VECTORCH*)(Shape2NormalsPtr + PolyheaderPtr->PolyNormalIndex); in GetPolygonNormal()
209 polyPtr->PolyNormal = *(VECTORCH*)(ShapeNormalsPtr + PolyheaderPtr->PolyNormalIndex); in GetPolygonNormal()
326 *(VECTORCH*)(ShapeNormalsPtr + PolyheaderPtr->PolyNormalIndex)=newNormal; in ReplaceVertexInPolygon()
333 return (VECTORCH*)(ShapeNormalsPtr + PolyheaderPtr->PolyNormalIndex); in GetPolygonNormalFromIndex()
/dports/games/avp/avp-20170505/src/include/
H A Dshape.h471 int PolyNormalIndex; member
621 int PolyNormalIndex; member
/dports/games/avp/avp-20170505/src/avp/
H A Dlos.c71 VECTORCH n1Ptr = *(VECTORCH*)(ShapeNormalsPtr + PolyheaderPtr->PolyNormalIndex);\
72 VECTORCH n2Ptr = *(VECTORCH*)(Shape2NormalsPtr + PolyheaderPtr->PolyNormalIndex);\
105 (polyPtr)->PolyNormal = *(VECTORCH*)(ShapeNormalsPtr + PolyheaderPtr->PolyNormalIndex);\
H A Ddynamics.c90 VECTORCH n1Ptr = *(VECTORCH*)(ShapeNormalsPtr + PolyheaderPtr->PolyNormalIndex);\
91 VECTORCH n2Ptr = *(VECTORCH*)(Shape2NormalsPtr + PolyheaderPtr->PolyNormalIndex);\
124 (polyPtr)->PolyNormal = *(VECTORCH*)(ShapeNormalsPtr + PolyheaderPtr->PolyNormalIndex);\
/dports/games/avp/avp-20170505/src/
H A Dfrustum.c887 VECTORCH *normalPtr = (VECTORCH*)(Global_ShapeNormals + polyPtr->PolyNormalIndex); in PolygonWithinFrustrum()
977 VECTORCH *normalPtr = (VECTORCH*)(Global_ShapeNormals + polyPtr->PolyNormalIndex); in PolygonShouldBeDrawn()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dkzsort.c886 mypolyheader->PolyNormalIndex = *shapeitemptr++;