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/dports/emulators/mess/mame-mame0226/3rdparty/portaudio/bindings/java/jportaudio/jtests/com/portaudio/
H A DTestBasic.java54 PortAudio.initialize(); in testDeviceCount()
60 PortAudio.terminate(); in testDeviceCount()
65 PortAudio.initialize(); in testListDevices()
100 PortAudio.terminate(); in testListDevices()
105 PortAudio.initialize(); in testHostApis()
135 PortAudio.initialize(); in testListHostApis()
155 PortAudio.terminate(); in testListHostApis()
160 PortAudio.initialize(); in testCheckFormat()
163 int result = PortAudio in testCheckFormat()
172 PortAudio.terminate(); in testCheckFormat()
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/portaudio/bindings/java/jportaudio/jtests/com/portaudio/
H A DTestBasic.java54 PortAudio.initialize(); in testDeviceCount()
60 PortAudio.terminate(); in testDeviceCount()
65 PortAudio.initialize(); in testListDevices()
100 PortAudio.terminate(); in testListDevices()
105 PortAudio.initialize(); in testHostApis()
135 PortAudio.initialize(); in testListHostApis()
155 PortAudio.terminate(); in testListHostApis()
160 PortAudio.initialize(); in testCheckFormat()
163 int result = PortAudio in testCheckFormat()
172 PortAudio.terminate(); in testCheckFormat()
[all …]
/dports/audio/portaudio/portaudio/bindings/java/jportaudio/jtests/com/portaudio/
H A DTestBasic.java54 PortAudio.initialize();
60 PortAudio.terminate();
65 PortAudio.initialize();
100 PortAudio.terminate(); in classof()
105 PortAudio.initialize(); in classof()
135 PortAudio.initialize(); in getInstructions()
155 PortAudio.terminate(); in getInstructions()
160 PortAudio.initialize(); in appendInstructions()
163 int result = PortAudio in appendInstructions()
172 PortAudio.terminate(); in appendInstructions()
[all …]
/dports/audio/supercollider/SuperCollider-3.11.0-Source/external_libraries/portaudio_sc_org/bindings/java/jportaudio/jtests/com/portaudio/
H A DTestBasic.java54 PortAudio.initialize(); in testDeviceCount()
60 PortAudio.terminate(); in testDeviceCount()
65 PortAudio.initialize(); in testListDevices()
100 PortAudio.terminate(); in testListDevices()
105 PortAudio.initialize(); in testHostApis()
135 PortAudio.initialize(); in testListHostApis()
155 PortAudio.terminate(); in testListHostApis()
160 PortAudio.initialize(); in testCheckFormat()
163 int result = PortAudio in testCheckFormat()
172 PortAudio.terminate(); in testCheckFormat()
[all …]
/dports/audio/qjackctl/qjackctl-qjackctl_0_9_5/cmake/
H A DFindPortAudio.cmake8 Find the PortAudio libraries
11 to use a specific PortAudio installation.
18 ``PortAudio::PortAudio``
69 find_package_handle_standard_args(PortAudio
81 if(NOT TARGET PortAudio::PortAudio)
82 add_library(PortAudio::PortAudio UNKNOWN IMPORTED)
83 set_target_properties(PortAudio::PortAudio PROPERTIES IMPORTED_LOCATION "${PortAudio_LIBRARY}")
84 target_include_directories(PortAudio::PortAudio INTERFACE ${PortAudio_INCLUDE_DIRS})
85 target_link_libraries(PortAudio::PortAudio INTERFACE ${PortAudio_LIBRARIES})
88 target_link_libraries(PortAudio::PortAudio INTERFACE dsound setupapi winmm ole32 uuid)
[all …]
/dports/audio/audacity/audacity-Audacity-3.1.3/cmake-proxies/cmake-modules/
H A DFindPortAudio.cmake2 A module to look for PortAudio
15 …message( STATUS "Found PortAudio: \n\tPortAudio_INCLUDE_DIR: ${PortAudio_INCLUDE_DIR}\n\tPortAudio…
18 if( NOT TARGET PortAudio::PortAudio )
19 add_library( PortAudio::PortAudio INTERFACE IMPORTED GLOBAL)
21 target_include_directories( PortAudio::PortAudio INTERFACE ${PortAudio_INCLUDE_DIR} )
22 target_link_libraries( PortAudio::PortAudio INTERFACE ${PortAudio_LIBRARIES} )
24 add_library(portaudio ALIAS PortAudio::PortAudio)
28 message( FATAL_ERROR "Could not find PortAudio")
/dports/emulators/mess/mame-mame0226/3rdparty/portaudio/doc/src/tutorial/
H A Dtutorial_start.dox1 /** @page tutorial_start PortAudio Tutorials
4 …gh a hands-on example of using PortAudio to make sound. If you'd prefer to start with a top-down o…
8 First thing you need to do is download the PortAudio source code either <a href="http://www.portaud…
12 Once you've downloaded PortAudio you'll need to compile it, which of course, depends on your enviro…
26 @section tut_start3 Programming with PortAudio
28 Below are the steps to writing a PortAudio application using the callback technique:
30 - Write a callback function that will be called by PortAudio when audio processing is needed.
39PortAudio distribution. When you're done with this tutorial, you'll be armed with the basic knowle…
52 …//www.portaudio.com/docs/proposals/index.html">Proposed Enhancements to PortAudio</a>, which descr…
54 Once you have a basic understanding of how to use PortAudio, you might be interested in \ref explor…
H A Dinitializing_portaudio.dox1 /** @page initializing_portaudio Initializing PortAudio
4 @section tut_init1 Initializing PortAudio
6 Before making any other calls to PortAudio, you 'must' call Pa_Initialize(). This will trigger a sc…
15 printf( "PortAudio error: %s\n", Pa_GetErrorText( err ) );
18 It is also important, when you are done with PortAudio, to Terminate it:
23 printf( "PortAudio error: %s\n", Pa_GetErrorText( err ) );
H A Dcompile_linux.dox9 The PortAudio configure script will look for the ALSA SDK. You can install the ALSA SDK on Ubuntu u…
20 @section comp_linux2 Configuring and Compiling PortAudio
22 You can build PortAudio in Linux Environments using the standard configure/make tools:
28PortAudio using Jack, ALSA and OSS in whatever combination they are found on your system. For exam…
30 @section comp_linux3 Using PortAudio in your Projects
32 To use PortAudio in your apps, you can simply install the .so files:
38 Projects built this way will expect PortAudio to be installed on target systems in order to run. If…
50 You may also need to copy portaudio.h, located in the include/ directory of PortAudio into your pro…
58PortAudio back-end adds a few extensions to the standard API that you may take advantage of. To us…
/dports/emulators/mame/mame-mame0226/3rdparty/portaudio/doc/src/tutorial/
H A Dtutorial_start.dox1 /** @page tutorial_start PortAudio Tutorials
4 …gh a hands-on example of using PortAudio to make sound. If you'd prefer to start with a top-down o…
8 First thing you need to do is download the PortAudio source code either <a href="http://www.portaud…
12 Once you've downloaded PortAudio you'll need to compile it, which of course, depends on your enviro…
26 @section tut_start3 Programming with PortAudio
28 Below are the steps to writing a PortAudio application using the callback technique:
30 - Write a callback function that will be called by PortAudio when audio processing is needed.
39PortAudio distribution. When you're done with this tutorial, you'll be armed with the basic knowle…
52 …//www.portaudio.com/docs/proposals/index.html">Proposed Enhancements to PortAudio</a>, which descr…
54 Once you have a basic understanding of how to use PortAudio, you might be interested in \ref explor…
H A Dinitializing_portaudio.dox1 /** @page initializing_portaudio Initializing PortAudio
4 @section tut_init1 Initializing PortAudio
6 Before making any other calls to PortAudio, you 'must' call Pa_Initialize(). This will trigger a sc…
15 printf( "PortAudio error: %s\n", Pa_GetErrorText( err ) );
18 It is also important, when you are done with PortAudio, to Terminate it:
23 printf( "PortAudio error: %s\n", Pa_GetErrorText( err ) );
/dports/audio/portaudio/portaudio/doc/src/tutorial/
H A Dtutorial_start.dox1 /** @page tutorial_start PortAudio Tutorials
4 …gh a hands-on example of using PortAudio to make sound. If you'd prefer to start with a top-down o…
8 First thing you need to do is download the PortAudio source code either <a href="http://www.portaud…
12 Once you've downloaded PortAudio you'll need to compile it, which of course, depends on your enviro…
26 @section tut_start3 Programming with PortAudio
28 Below are the steps to writing a PortAudio application using the callback technique:
30 - Write a callback function that will be called by PortAudio when audio processing is needed.
39PortAudio distribution. When you're done with this tutorial, you'll be armed with the basic knowle…
52 …//www.portaudio.com/docs/proposals/index.html">Proposed Enhancements to PortAudio</a>, which descr…
54 Once you have a basic understanding of how to use PortAudio, you might be interested in \ref explor…
H A Dinitializing_portaudio.dox1 /** @page initializing_portaudio Initializing PortAudio
4 @section tut_init1 Initializing PortAudio
6 Before making any other calls to PortAudio, you 'must' call Pa_Initialize(). This will trigger a sc…
15 printf( "PortAudio error: %s\n", Pa_GetErrorText( err ) );
18 It is also important, when you are done with PortAudio, to Terminate it:
23 printf( "PortAudio error: %s\n", Pa_GetErrorText( err ) );
/dports/audio/supercollider/SuperCollider-3.11.0-Source/external_libraries/portaudio_sc_org/doc/src/tutorial/
H A Dtutorial_start.dox1 /** @page tutorial_start PortAudio Tutorials
4 …gh a hands-on example of using PortAudio to make sound. If you'd prefer to start with a top-down o…
8 First thing you need to do is download the PortAudio source code either <a href="http://www.portaud…
12 Once you've downloaded PortAudio you'll need to compile it, which of course, depends on your enviro…
26 @section tut_start3 Programming with PortAudio
28 Below are the steps to writing a PortAudio application using the callback technique:
30 - Write a callback function that will be called by PortAudio when audio processing is needed.
39PortAudio distribution. When you're done with this tutorial, you'll be armed with the basic knowle…
52 …//www.portaudio.com/docs/proposals/index.html">Proposed Enhancements to PortAudio</a>, which descr…
54 Once you have a basic understanding of how to use PortAudio, you might be interested in \ref explor…
H A Dinitializing_portaudio.dox1 /** @page initializing_portaudio Initializing PortAudio
4 @section tut_init1 Initializing PortAudio
6 Before making any other calls to PortAudio, you 'must' call Pa_Initialize(). This will trigger a sc…
15 printf( "PortAudio error: %s\n", Pa_GetErrorText( err ) );
18 It is also important, when you are done with PortAudio, to Terminate it:
23 printf( "PortAudio error: %s\n", Pa_GetErrorText( err ) );
/dports/emulators/mess/mame-mame0226/3rdparty/portaudio/doc/src/
H A Dmainpage.dox6 PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
7PortAudio is used to implement sound recording, editing and mixing applications, software synthesi…
12 A top-down view of the PortAudio API, its capabilities, functions and data structures
15 Get started writing code with PortAudio tutorials
18 Simple example programs demonstrating PortAudio usage
21 PortAudio is licenced under the MIT Expat open source licence. We make a non-binding request for yo…
35 - <a href="http://www.portaudio.com">The PortAudio website</a>
39 - <a href="http://www.assembla.com/spaces/portaudio/wiki">The PortAudio wiki</a>
53 …terested in helping out with PortAudio development we're more than happy for you to be involved. J…
58 …API version: PortAudio V19, API version 2.0. API 2.0 differs in a number of ways from previous ver…
H A Dapi_overview.dox1 /** @page api_overview PortAudio API Overview
3 …s page provides a top-down overview of the entire PortAudio API. It describes how all of the PortA…
7 PortAudio provides a uniform application programming interface (API) across all supported platforms…
11 PortAudio provides a uniform interface to native audio APIs. However, it doesn't always provide tot…
15 The PortAudio processing model includes three main abstractions: <i>Host APIs</i>, audio <i>Devices…
23 PortAudio supports audio input and output in a variety of sample formats: 8, 16, 24 and 32 bit inte…
25 The PortAudio API offers the following functionality:
40 The PortAudio library must be initialized before it can be used and terminated to clean up afterwar…
42 You can query PortAudio for version information using Pa_GetVersion() to get a numeric version numb…
75 …t their capabilities see the pa_devs.c program in the test directory of the PortAudio distribution.
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/portaudio/doc/src/
H A Dmainpage.dox6 PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
7PortAudio is used to implement sound recording, editing and mixing applications, software synthesi…
12 A top-down view of the PortAudio API, its capabilities, functions and data structures
15 Get started writing code with PortAudio tutorials
18 Simple example programs demonstrating PortAudio usage
21 PortAudio is licenced under the MIT Expat open source licence. We make a non-binding request for yo…
35 - <a href="http://www.portaudio.com">The PortAudio website</a>
39 - <a href="http://www.assembla.com/spaces/portaudio/wiki">The PortAudio wiki</a>
53 …terested in helping out with PortAudio development we're more than happy for you to be involved. J…
58 …API version: PortAudio V19, API version 2.0. API 2.0 differs in a number of ways from previous ver…
H A Dapi_overview.dox1 /** @page api_overview PortAudio API Overview
3 …s page provides a top-down overview of the entire PortAudio API. It describes how all of the PortA…
7 PortAudio provides a uniform application programming interface (API) across all supported platforms…
11 PortAudio provides a uniform interface to native audio APIs. However, it doesn't always provide tot…
15 The PortAudio processing model includes three main abstractions: <i>Host APIs</i>, audio <i>Devices…
23 PortAudio supports audio input and output in a variety of sample formats: 8, 16, 24 and 32 bit inte…
25 The PortAudio API offers the following functionality:
40 The PortAudio library must be initialized before it can be used and terminated to clean up afterwar…
42 You can query PortAudio for version information using Pa_GetVersion() to get a numeric version numb…
75 …t their capabilities see the pa_devs.c program in the test directory of the PortAudio distribution.
[all …]
/dports/audio/portaudio/portaudio/doc/src/
H A Dmainpage.dox6 PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
7PortAudio is used to implement sound recording, editing and mixing applications, software synthesi…
12 A top-down view of the PortAudio API, its capabilities, functions and data structures
15 Get started writing code with PortAudio tutorials
18 Simple example programs demonstrating PortAudio usage
21 PortAudio is licenced under the MIT Expat open source licence. We make a non-binding request for yo…
35 - <a href="http://www.portaudio.com">The PortAudio website</a>
39 - <a href="http://www.assembla.com/spaces/portaudio/wiki">The PortAudio wiki</a>
53 …terested in helping out with PortAudio development we're more than happy for you to be involved. J…
58 …API version: PortAudio V19, API version 2.0. API 2.0 differs in a number of ways from previous ver…
H A Dapi_overview.dox1 /** @page api_overview PortAudio API Overview
3 …s page provides a top-down overview of the entire PortAudio API. It describes how all of the PortA…
7 PortAudio provides a uniform application programming interface (API) across all supported platforms…
11 PortAudio provides a uniform interface to native audio APIs. However, it doesn't always provide tot…
15 The PortAudio processing model includes three main abstractions: <i>Host APIs</i>, audio <i>Devices…
23 PortAudio supports audio input and output in a variety of sample formats: 8, 16, 24 and 32 bit inte…
25 The PortAudio API offers the following functionality:
40 The PortAudio library must be initialized before it can be used and terminated to clean up afterwar…
42 You can query PortAudio for version information using Pa_GetVersion() to get a numeric version numb…
75 …t their capabilities see the pa_devs.c program in the test directory of the PortAudio distribution.
[all …]
/dports/audio/supercollider/SuperCollider-3.11.0-Source/external_libraries/portaudio_sc_org/doc/src/
H A Dmainpage.dox6 PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
7PortAudio is used to implement sound recording, editing and mixing applications, software synthesi…
12 A top-down view of the PortAudio API, its capabilities, functions and data structures
15 Get started writing code with PortAudio tutorials
18 Simple example programs demonstrating PortAudio usage
21 PortAudio is licenced under the MIT Expat open source licence. We make a non-binding request for yo…
35 - <a href="http://www.portaudio.com">The PortAudio website</a>
39 - <a href="http://www.assembla.com/spaces/portaudio/wiki">The PortAudio wiki</a>
53 …terested in helping out with PortAudio development we're more than happy for you to be involved. J…
58 …API version: PortAudio V19, API version 2.0. API 2.0 differs in a number of ways from previous ver…
H A Dapi_overview.dox1 /** @page api_overview PortAudio API Overview
3 …s page provides a top-down overview of the entire PortAudio API. It describes how all of the PortA…
7 PortAudio provides a uniform application programming interface (API) across all supported platforms…
11 PortAudio provides a uniform interface to native audio APIs. However, it doesn't always provide tot…
15 The PortAudio processing model includes three main abstractions: <i>Host APIs</i>, audio <i>Devices…
23 PortAudio supports audio input and output in a variety of sample formats: 8, 16, 24 and 32 bit inte…
25 The PortAudio API offers the following functionality:
40 The PortAudio library must be initialized before it can be used and terminated to clean up afterwar…
42 You can query PortAudio for version information using Pa_GetVersion() to get a numeric version numb…
75 …t their capabilities see the pa_devs.c program in the test directory of the PortAudio distribution.
[all …]
/dports/comms/libsdr/libsdr-0.1.0/src/
H A Dportaudio.cc10 PortAudio::init() { in init()
15 PortAudio::terminate() { in terminate()
20 PortAudio::numDevices() { in numDevices()
25 PortAudio::defaultInputDevice() { in defaultInputDevice()
30 PortAudio::defaultOutputDevice() { in defaultOutputDevice()
35 PortAudio::hasInputStream(int idx) { in hasInputStream()
41 PortAudio::hasOutputStream(int idx) { in hasOutputStream()
47 PortAudio::deviceName(int idx) { in deviceName()
/dports/devel/raknet/raknet-3.9.2_10,1/CmakeIncludes/
H A DFindPortAudio.cmake1 # Try to find PortAudio
4 # PORTAUDIO_FOUND - system has PortAudio
5 # PORTAUDIO_INCLUDE_DIR - the PortAudio include directories
6 # PORTAUDIO_LIBRARIES - link these to use PortAudio
28 find_package_handle_standard_args(PortAudio DEFAULT_MSG PORTAUDIO_LIBRARIES PORTAUDIO_INCLUDE_DIR)

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