Searched refs:PosUV (Results 1 – 8 of 8) sorted by relevance
60 vcg::Point2<ScalarType> PosUV; member67 PosUV=vcg::Point2<ScalarType>(0,0); in InterpolationInfo()176 vcg::Point2<ScalarType> UV=InterpMap[k].PosUV; in RoundSplits()189 InterpMap[k].PosUV=UV; in RoundSplits()235 InterpMap[k].PosUV=uv0*alpha+uv1*(1-alpha); in InitSplitMap()276 InterpMap[k0].PosUV=InterpMap[k1].PosUV; in InitSplitMap()282 InterpMap[k0].PosUV=alpha*uv0+(1-alpha)*uv1; in InitSplitMap()300 InterpMap[k0].PosUV=InterpMap[k1].PosUV; in InitSplitMap()306 InterpMap[k0].PosUV=alpha*uv0+(1-alpha)*uv1; in InitSplitMap()349 nv.T().P()=(*MapEdge)[k].PosUV; in operator()
60 vcg::Point2<ScalarType> PosUV; member67 PosUV=vcg::Point2<ScalarType>(0,0); in InterpolationInfo()176 vcg::Point2<ScalarType> UV=InterpMap[k].PosUV; in RoundSplits()189 InterpMap[k].PosUV=UV; in RoundSplits()236 InterpMap[k].PosUV=uv0*alpha+uv1*(1-alpha); in InitSplitMap()277 InterpMap[k0].PosUV=InterpMap[k1].PosUV; in InitSplitMap()283 InterpMap[k0].PosUV=alpha*uv0+(1-alpha)*uv1; in InitSplitMap()301 InterpMap[k0].PosUV=InterpMap[k1].PosUV; in InitSplitMap()307 InterpMap[k0].PosUV=alpha*uv0+(1-alpha)*uv1; in InitSplitMap()350 nv.T().P()=(*MapEdge)[k].PosUV; in operator()
261 struct PosUV { struct in TextureShaderApplierD3D11357 PosUV verts_[4];358 UINT stride_ = sizeof(PosUV);
230 struct PosUV { struct in DX9::TextureShaderApplierDX9328 PosUV verts_[4];