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Searched refs:PosUV (Results 1 – 8 of 8) sorted by relevance

/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/
H A Dquadrangulator.h60 vcg::Point2<ScalarType> PosUV; member
67 PosUV=vcg::Point2<ScalarType>(0,0); in InterpolationInfo()
176 vcg::Point2<ScalarType> UV=InterpMap[k].PosUV; in RoundSplits()
189 InterpMap[k].PosUV=UV; in RoundSplits()
235 InterpMap[k].PosUV=uv0*alpha+uv1*(1-alpha); in InitSplitMap()
276 InterpMap[k0].PosUV=InterpMap[k1].PosUV; in InitSplitMap()
282 InterpMap[k0].PosUV=alpha*uv0+(1-alpha)*uv1; in InitSplitMap()
300 InterpMap[k0].PosUV=InterpMap[k1].PosUV; in InitSplitMap()
306 InterpMap[k0].PosUV=alpha*uv0+(1-alpha)*uv1; in InitSplitMap()
349 nv.T().P()=(*MapEdge)[k].PosUV; in operator()
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/
H A Dquadrangulator.h60 vcg::Point2<ScalarType> PosUV; member
67 PosUV=vcg::Point2<ScalarType>(0,0); in InterpolationInfo()
176 vcg::Point2<ScalarType> UV=InterpMap[k].PosUV; in RoundSplits()
189 InterpMap[k].PosUV=UV; in RoundSplits()
236 InterpMap[k].PosUV=uv0*alpha+uv1*(1-alpha); in InitSplitMap()
277 InterpMap[k0].PosUV=InterpMap[k1].PosUV; in InitSplitMap()
283 InterpMap[k0].PosUV=alpha*uv0+(1-alpha)*uv1; in InitSplitMap()
301 InterpMap[k0].PosUV=InterpMap[k1].PosUV; in InitSplitMap()
307 InterpMap[k0].PosUV=alpha*uv0+(1-alpha)*uv1; in InitSplitMap()
350 nv.T().P()=(*MapEdge)[k].PosUV; in operator()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp261 struct PosUV { struct in TextureShaderApplierD3D11
357 PosUV verts_[4];
358 UINT stride_ = sizeof(PosUV);
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp261 struct PosUV { struct in TextureShaderApplierD3D11
357 PosUV verts_[4];
358 UINT stride_ = sizeof(PosUV);
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp261 struct PosUV { struct in TextureShaderApplierD3D11
357 PosUV verts_[4];
358 UINT stride_ = sizeof(PosUV);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp230 struct PosUV { struct in DX9::TextureShaderApplierDX9
328 PosUV verts_[4];
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp230 struct PosUV { struct in DX9::TextureShaderApplierDX9
328 PosUV verts_[4];
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp230 struct PosUV { struct in DX9::TextureShaderApplierDX9
328 PosUV verts_[4];