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Searched refs:PrecalcIOLighting (Results 1 – 5 of 5) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DLight.h68 void PrecalcIOLighting(const Vec3f * pos, float radius, long flags = 0);
H A DLight.cpp81 void PrecalcIOLighting(const Vec3f * pos, float radius, long flags) { in PrecalcIOLighting() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DArxGame.cpp1678 PrecalcIOLighting(&ACTIVECAM->pos, ACTIVECAM->cdepth * 0.6f); in Render()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.cpp3229 PrecalcIOLighting(NULL, 0, 1); in ARX_GAME_Reset()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.cpp7438 PrecalcIOLighting(NULL,0,1); in Manage3DCursor()