Searched refs:PredSQ_Jump (Results 1 – 3 of 3) sorted by relevance
33 PredSQ_Jump, enumerator
2807 case(PredSQ_Jump): in SetPlayerGhostAnimationSequence()3536 case PredSQ_Jump: in HandleWeaponElevation()
8830 return(PredSQ_Jump); in GetMyPredatorSequence()