Searched refs:PredSQ_StandingSwipe (Results 1 – 3 of 3) sorted by relevance
29 PredSQ_StandingSwipe, enumerator
2651 if(ghostData->currentAnimSequence==PredSQ_StandingSwipe) in SetPlayerGhostAnimationSequence()2672 case(PredSQ_StandingSwipe): in SetPlayerGhostAnimationSequence()3538 case PredSQ_StandingSwipe: in HandleWeaponElevation()
8932 return PredSQ_StandingSwipe; in GetMyPredatorSequence()