Searched refs:PredSQ_Taunt (Results 1 – 3 of 3) sorted by relevance
34 PredSQ_Taunt, enumerator
2818 case(PredSQ_Taunt): in SetPlayerGhostAnimationSequence()3498 case PredSQ_Taunt: in HandleWeaponElevation()
2324 if (messagePtr->sequence!=PredSQ_Taunt) { in AddNetMsg_PlayerState()2332 if (messagePtr->sequence!=PredSQ_Taunt) { in AddNetMsg_PlayerState()8935 return PredSQ_Taunt; in GetMyPredatorSequence()