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Searched refs:PredatorNumbersImageNumber (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_hud.cpp98 int PredatorNumbersImageNumber; variable
253PredatorNumbersImageNumber = CL_LoadImageOnce("HUDs\\Predator\\predNumbers.RIM",LIO_D3DTEXTURE|LIO… in LoadCommonTextures()
274PredatorNumbersImageNumber = CL_LoadImageOnce("HUDs\\Predator\\predNumbers.RIM",LIO_D3DTEXTURE|LIO… in LoadCommonTextures()
574 imageDesc.ImageNumber = PredatorNumbersImageNumber; in D3D_DrawHUDPredatorDigit()
H A Dd3d_render.cpp102 extern int PredatorNumbersImageNumber;
5398 NoiseTextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[PredatorNumbersImageNumber].D3DHandle; in DrawScanlinesOverlay()
/dports/games/avp/avp-20170505/src/
H A Dopengl.c36 extern int PredatorNumbersImageNumber;
2041 tex = ImageHeaderArray[PredatorNumbersImageNumber].D3DTexture; in DrawScanlinesOverlay()