Searched refs:PrepareRandomBone (Results 1 – 2 of 2) sorted by relevance
424 static truth PrepareRandomBone(int);
4800 truth New = !PrepareRandomBone(Area) && !GetCurrentDungeon()->PrepareLevel(Area); in EnterArea()5635 truth game::PrepareRandomBone(int LevelIndex) in PrepareRandomBone() function in game