Searched refs:PresetEarthWeaponData (Results 1 – 1 of 1) sorted by relevance
66 const std::vector<sWeaponData> PresetEarthWeaponData{ variable643 ArmorCurrentStatus = ArmorInitialStatus = PresetEarthWeaponData[WeaponNum - 1].Armor; in cWeapon()644 WeaponLevel = PresetEarthWeaponData[WeaponNum - 1].WeaponLevel; in cWeapon()645 Ammo = AmmoStart = PresetEarthWeaponData[WeaponNum - 1].Ammo; in cWeapon()646 NextFireTime = PresetEarthWeaponData[WeaponNum - 1].NextFireTime; in cWeapon()647 SFX = PresetEarthWeaponData[WeaponNum - 1].SFX; in cWeapon()648 NeedRotateOnTargeting = PresetEarthWeaponData[WeaponNum - 1].NeedRotateOnTargeting; in cWeapon()650 CurrentEnergyAccumulated = EnergyUse = PresetEarthWeaponData[WeaponNum - 1].EnergyUse; in cWeapon()651 FireLocation = PresetEarthWeaponData[WeaponNum - 1].FireLocation; in cWeapon()653 DestroyedFireLocation = PresetEarthWeaponData[WeaponNum - 1].DestrFireLocation; in cWeapon()[all …]