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Searched refs:PresetEarthWeaponData (Results 1 – 1 of 1) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/object3d/weapon/
H A Dweapon.cpp66 const std::vector<sWeaponData> PresetEarthWeaponData{ variable
643 ArmorCurrentStatus = ArmorInitialStatus = PresetEarthWeaponData[WeaponNum - 1].Armor; in cWeapon()
644 WeaponLevel = PresetEarthWeaponData[WeaponNum - 1].WeaponLevel; in cWeapon()
645 Ammo = AmmoStart = PresetEarthWeaponData[WeaponNum - 1].Ammo; in cWeapon()
646 NextFireTime = PresetEarthWeaponData[WeaponNum - 1].NextFireTime; in cWeapon()
647 SFX = PresetEarthWeaponData[WeaponNum - 1].SFX; in cWeapon()
648 NeedRotateOnTargeting = PresetEarthWeaponData[WeaponNum - 1].NeedRotateOnTargeting; in cWeapon()
650 CurrentEnergyAccumulated = EnergyUse = PresetEarthWeaponData[WeaponNum - 1].EnergyUse; in cWeapon()
651 FireLocation = PresetEarthWeaponData[WeaponNum - 1].FireLocation; in cWeapon()
653 DestroyedFireLocation = PresetEarthWeaponData[WeaponNum - 1].DestrFireLocation; in cWeapon()
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