Searched refs:PreviouslySelectedWeaponSlot (Results 1 – 5 of 5) sorted by relevance
199 enum WEAPON_SLOT PreviouslySelectedWeaponSlot; member
1880 enum WEAPON_SLOT PreviouslySelectedWeaponSlot; member1961 COPYELEMENT_SAVE(PreviouslySelectedWeaponSlot) in SaveStrategy_Player()2062 COPYELEMENT_LOAD(PreviouslySelectedWeaponSlot) in LoadStrategy_Player()
284 playerStatusPtr->PreviouslySelectedWeaponSlot = WEAPON_SLOT_1; in InitialisePlayersInventory()512 playerStatusPtr->PreviouslySelectedWeaponSlot = a; in InitialisePlayersInventory()
868 playerStatusPtr->PreviouslySelectedWeaponSlot = playerStatusPtr->SelectedWeaponSlot; in UpdateWeaponStateMachine()970 playerStatusPtr->PreviouslySelectedWeaponSlot = playerStatusPtr->SelectedWeaponSlot; in UpdateWeaponStateMachine()9653 slot=playerStatusPtr->PreviouslySelectedWeaponSlot;
1112 if (playerStatusPtr->PreviouslySelectedWeaponSlot!=playerStatusPtr->SelectedWeaponSlot) in ReadPlayerGameInput()1114 …StatusPtr->Mvt_InputRequests.Flags.Rqst_WeaponNo = playerStatusPtr->PreviouslySelectedWeaponSlot+1; in ReadPlayerGameInput()