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Searched refs:PrinceEngine (Results 1 – 25 of 46) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/prince/
H A Dwalk.cpp29 void PrinceEngine::walkTo() { in walkTo()
269 PrinceEngine *traceLine = (PrinceEngine *)data; in plotTraceLine()
324 int PrinceEngine::leftDir() { in leftDir()
360 int PrinceEngine::leftUpDir() { in leftUpDir()
432 int PrinceEngine::rightDir() { in rightDir()
468 int PrinceEngine::rightUpDir() { in rightUpDir()
504 int PrinceEngine::upLeftDir() { in upLeftDir()
540 int PrinceEngine::upDir() { in upDir()
648 int PrinceEngine::downDir() { in downDir()
720 int PrinceEngine::cpe() { in cpe()
[all …]
H A Dprince.cpp69 PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc) : in PrinceEngine() function in Prince::PrinceEngine
101 PrinceEngine::~PrinceEngine() { in ~PrinceEngine()
205 void PrinceEngine::init() { in init()
408 void PrinceEngine::showLogo() { in showLogo()
445 Common::Error PrinceEngine::run() { in run()
479 PrinceEngine *vm = (PrinceEngine *)data; in plotShadowLinePoint()
841 void PrinceEngine::dialogRun() { in dialogRun()
980 void PrinceEngine::getCurve() { in getCurve()
986 void PrinceEngine::makeCurve() { in makeCurve()
1035 void PrinceEngine::showPower() { in showPower()
[all …]
H A Ddraw.cpp84 void PrinceEngine::clsMasks() { in clsMasks()
162 void PrinceEngine::showAnim(Anim &anim) { in showAnim()
242 void PrinceEngine::showNormAnims() { in showNormAnims()
283 void PrinceEngine::showBackAnims() { in showBackAnims()
382 void PrinceEngine::grabMap() { in grabMap()
418 void PrinceEngine::doZoomIn(int slot) { in doZoomIn()
492 void PrinceEngine::showObjects() { in showObjects()
555 void PrinceEngine::showParallax() { in showParallax()
578 void PrinceEngine::runDrawNodes() { in runDrawNodes()
587 void PrinceEngine::drawScreen() { in drawScreen()
[all …]
H A Dsound.cpp34 void PrinceEngine::playSample(uint16 sampleId, uint16 loopType) { in playSample()
48 void PrinceEngine::stopSample(uint16 sampleId) { in stopSample()
52 void PrinceEngine::stopAllSamples() { in stopAllSamples()
56 void PrinceEngine::freeSample(uint16 sampleId) { in freeSample()
64 void PrinceEngine::freeAllSamples() { in freeAllSamples()
70 bool PrinceEngine::loadSample(uint32 sampleSlot, const Common::String &streamName) { in loadSample()
93 bool PrinceEngine::loadVoice(uint32 slot, uint32 sampleSlot, const Common::String &streamName) { in loadVoice()
144 void PrinceEngine::setVoice(uint16 slot, uint32 sampleSlot, uint16 flag) { in setVoice()
H A Ddetection.cpp33 int PrinceEngine::getGameType() const { in getGameType()
37 const char *PrinceEngine::getGameId() const { in getGameId()
41 uint32 PrinceEngine::getFeatures() const { in getFeatures()
45 Common::Language PrinceEngine::getLanguage() const { in getLanguage()
184 bool Prince::PrinceEngine::hasFeature(EngineFeature f) const { in hasFeature()
216 if (Prince::PrinceEngine::readSavegameHeader(file, header)) { in listSaves()
245 Prince::PrinceEngine::readSavegameHeader(f, header, false); in querySaveMetaInfos()
276 *engine = new PrinceEngine(syst, gd); in createInstance()
H A Dinventory.cpp57 void PrinceEngine::remInv(int heroId, int item) { in remInv()
76 void PrinceEngine::clearInv(int heroId) { in clearInv()
90 void PrinceEngine::swapInv(int heroId) { in swapInv()
114 void PrinceEngine::addInvObj() { in addInvObj()
208 void PrinceEngine::rememberScreenInv() { in rememberScreenInv()
221 void PrinceEngine::prepareInventoryToView() { in prepareInventoryToView()
275 void PrinceEngine::drawInvItems() { in drawInvItems()
497 void PrinceEngine::checkOptions() { in checkOptions()
549 void PrinceEngine::checkInvOptions() { in checkInvOptions()
602 void PrinceEngine::displayInventory() { in displayInventory()
[all …]
H A Dresource.cpp37 if (!(((PrinceEngine *)g_engine)->getFeatures() & GF_EXTRACTED)) in getDecompressedStream()
90 bool PrinceEngine::loadLocation(uint16 locationNr) { in loadLocation()
203 bool PrinceEngine::loadAnim(uint16 animNr, bool loop) { in loadAnim()
225 bool PrinceEngine::loadZoom(byte *zoomBitmap, uint32 dataSize, const char *resourceName) { in loadZoom()
242 bool PrinceEngine::loadShadow(byte *shadowBitmap, uint32 dataSize, const char *resourceName1, const… in loadShadow()
279 bool PrinceEngine::loadTrans(byte *transTable, const char *resourceName) { in loadTrans()
301 bool PrinceEngine::loadPath(const char *resourceName) { in loadPath()
318 bool PrinceEngine::loadAllInv() { in loadAllInv()
349 bool PrinceEngine::loadMobPriority(const char *resourceName) { in loadMobPriority()
H A Dmusic.h31 class PrinceEngine; variable
35 PrinceEngine *_vm;
46 MusicPlayer(PrinceEngine *vm);
H A Ddebugger.h31 class PrinceEngine; variable
36 Debugger(PrinceEngine *vm, InterpreterFlags *flags);
52 PrinceEngine *_vm;
H A Dsaveload.cpp49 bool PrinceEngine::scummVMSaveLoadDialog(bool isSave) { in scummVMSaveLoadDialog()
80 WARN_UNUSED_RESULT bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &he… in readSavegameHeader()
117 bool PrinceEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently()
132 bool PrinceEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently()
147 Common::Error PrinceEngine::saveGameState(int slot, const Common::String &desc) { in saveGameState()
168 Common::String PrinceEngine::generateSaveName(int slot) { in generateSaveName()
172 void PrinceEngine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header) { in writeSavegameHeader()
205 void PrinceEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStrea… in syncGame()
427 Common::Error PrinceEngine::loadGameState(int slot) { in loadGameState()
434 bool PrinceEngine::loadGame(int slotNumber) { in loadGame()
H A Dgraphics.h30 class PrinceEngine; variable
36 GraphicsMan(PrinceEngine *vm);
70 PrinceEngine *_vm;
H A Dhero.cpp37 Hero::Hero(PrinceEngine *vm, GraphicsMan *graph) : _vm(vm), _graph(graph), in Hero()
207 PrinceEngine *vm = (PrinceEngine *)drawNode->data; in showHeroShadow()
226 if (drawNode->posY > 1 && drawNode->posY < PrinceEngine::kMaxPicHeight) { in showHeroShadow()
244 int shadBitAddr = drawNode->posY * PrinceEngine::kMaxPicWidth / 8 + drawNode->posX / 8; in showHeroShadow()
381 …if ((shadBitMaskCopyTrans & vm->_shadowBitmap[shadBitAddrCopyTrans + PrinceEngine::kShadowBitmapSi… in showHeroShadow()
437 …if ((shadBitMaskWallCopyTrans & vm->_shadowBitmap[shadBitAddrWallCopyTrans + PrinceEngine::kShadow… in showHeroShadow()
457 shadWallDestAddr -= PrinceEngine::kNormalWidth; in showHeroShadow()
458 shadWallBitAddr -= PrinceEngine::kMaxPicWidth / 8; in showHeroShadow()
467 shadBitAddr -= PrinceEngine::kMaxPicWidth / 8; in showHeroShadow()
471 shadBitAddr += PrinceEngine::kMaxPicWidth / 8; in showHeroShadow()
H A Dscript.h35 class PrinceEngine; variable
91 Script(PrinceEngine *vm);
155 PrinceEngine *_vm;
178 Interpreter(PrinceEngine *vm, Script *script, InterpreterFlags *flags);
201 PrinceEngine *_vm;
/dports/games/scummvm/scummvm-2.5.1/engines/prince/
H A Dwalk.cpp29 void PrinceEngine::walkTo() { in walkTo()
269 PrinceEngine *traceLine = (PrinceEngine *)data; in plotTraceLine()
324 int PrinceEngine::leftDir() { in leftDir()
360 int PrinceEngine::leftUpDir() { in leftUpDir()
432 int PrinceEngine::rightDir() { in rightDir()
468 int PrinceEngine::rightUpDir() { in rightUpDir()
504 int PrinceEngine::upLeftDir() { in upLeftDir()
540 int PrinceEngine::upDir() { in upDir()
648 int PrinceEngine::downDir() { in downDir()
720 int PrinceEngine::cpe() { in cpe()
[all …]
H A Dprince.cpp69 PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc) : in PrinceEngine() function in Prince::PrinceEngine
97 PrinceEngine::~PrinceEngine() { in ~PrinceEngine()
195 void PrinceEngine::init() { in init()
399 void PrinceEngine::showLogo() { in showLogo()
436 Common::Error PrinceEngine::run() { in run()
470 PrinceEngine *vm = (PrinceEngine *)data; in plotShadowLinePoint()
831 void PrinceEngine::dialogRun() { in dialogRun()
970 void PrinceEngine::getCurve() { in getCurve()
976 void PrinceEngine::makeCurve() { in makeCurve()
1027 void PrinceEngine::showPower() { in showPower()
[all …]
H A Ddraw.cpp84 void PrinceEngine::clsMasks() { in clsMasks()
162 void PrinceEngine::showAnim(Anim &anim) { in showAnim()
242 void PrinceEngine::showNormAnims() { in showNormAnims()
283 void PrinceEngine::showBackAnims() { in showBackAnims()
384 void PrinceEngine::grabMap() { in grabMap()
420 void PrinceEngine::doZoomIn(int slot) { in doZoomIn()
494 void PrinceEngine::showObjects() { in showObjects()
557 void PrinceEngine::showParallax() { in showParallax()
580 void PrinceEngine::runDrawNodes() { in runDrawNodes()
589 void PrinceEngine::drawScreen() { in drawScreen()
[all …]
H A Dsound.cpp34 void PrinceEngine::playSample(uint16 sampleId, uint16 loopType) { in playSample()
48 void PrinceEngine::stopSample(uint16 sampleId) { in stopSample()
52 void PrinceEngine::stopAllSamples() { in stopAllSamples()
56 void PrinceEngine::freeSample(uint16 sampleId) { in freeSample()
64 void PrinceEngine::freeAllSamples() { in freeAllSamples()
70 bool PrinceEngine::loadSample(uint32 sampleSlot, const Common::String &streamName) { in loadSample()
93 bool PrinceEngine::loadVoice(uint32 slot, uint32 sampleSlot, const Common::String &streamName) { in loadVoice()
149 void PrinceEngine::setVoice(uint16 slot, uint32 sampleSlot, uint16 flag) { in setVoice()
H A Dmetaengine.cpp29 int PrinceEngine::getGameType() const { in getGameType()
33 const char *PrinceEngine::getGameId() const { in getGameId()
37 uint32 PrinceEngine::getFeatures() const { in getFeatures()
41 Common::Language PrinceEngine::getLanguage() const { in getLanguage()
74 bool Prince::PrinceEngine::hasFeature(EngineFeature f) const { in hasFeature()
106 if (Prince::PrinceEngine::readSavegameHeader(file, header)) { in listSaves()
135 Prince::PrinceEngine::readSavegameHeader(f, header, false); in querySaveMetaInfos()
163 *engine = new Prince::PrinceEngine(syst, (const Prince::PrinceGameDescription *)desc); in createInstance()
H A Dinventory.cpp57 void PrinceEngine::remInv(int heroId, int item) { in remInv()
76 void PrinceEngine::clearInv(int heroId) { in clearInv()
90 void PrinceEngine::swapInv(int heroId) { in swapInv()
114 void PrinceEngine::addInvObj() { in addInvObj()
208 void PrinceEngine::rememberScreenInv() { in rememberScreenInv()
221 void PrinceEngine::prepareInventoryToView() { in prepareInventoryToView()
275 void PrinceEngine::drawInvItems() { in drawInvItems()
495 void PrinceEngine::checkOptions() { in checkOptions()
554 void PrinceEngine::checkInvOptions() { in checkInvOptions()
614 void PrinceEngine::displayInventory() { in displayInventory()
[all …]
H A Dresource.cpp37 if (!(((PrinceEngine *)g_engine)->getFeatures() & GF_EXTRACTED)) in getDecompressedStream()
90 bool PrinceEngine::loadLocation(uint16 locationNr) { in loadLocation()
206 bool PrinceEngine::loadAnim(uint16 animNr, bool loop) { in loadAnim()
228 bool PrinceEngine::loadZoom(byte *zoomBitmap, uint32 dataSize, const char *resourceName) { in loadZoom()
245 bool PrinceEngine::loadShadow(byte *shadowBitmap, uint32 dataSize, const char *resourceName1, const… in loadShadow()
282 bool PrinceEngine::loadTrans(byte *transTable, const char *resourceName) { in loadTrans()
304 bool PrinceEngine::loadPath(const char *resourceName) { in loadPath()
321 bool PrinceEngine::loadAllInv() { in loadAllInv()
352 bool PrinceEngine::loadMobPriority(const char *resourceName) { in loadMobPriority()
H A Dmusic.h31 class PrinceEngine; variable
35 PrinceEngine *_vm;
46 MusicPlayer(PrinceEngine *vm);
H A Ddebugger.h31 class PrinceEngine; variable
36 Debugger(PrinceEngine *vm, InterpreterFlags *flags);
52 PrinceEngine *_vm;
H A Dsaveload.cpp49 bool PrinceEngine::scummVMSaveLoadDialog(bool isSave) { in scummVMSaveLoadDialog()
80 WARN_UNUSED_RESULT bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &he… in readSavegameHeader()
117 bool PrinceEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently()
132 bool PrinceEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently()
147 Common::Error PrinceEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState()
168 void PrinceEngine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header) { in writeSavegameHeader()
201 void PrinceEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStrea… in syncGame()
423 Common::Error PrinceEngine::loadGameState(int slot) { in loadGameState()
430 bool PrinceEngine::loadGame(int slotNumber) { in loadGame()
H A Dgraphics.h30 class PrinceEngine; variable
36 GraphicsMan(PrinceEngine *vm);
70 PrinceEngine *_vm;
H A Dhero.cpp37 Hero::Hero(PrinceEngine *vm, GraphicsMan *graph) : _vm(vm), _graph(graph), in Hero()
207 PrinceEngine *vm = (PrinceEngine *)drawNode->data; in showHeroShadow()
226 if (drawNode->posY > 1 && drawNode->posY < PrinceEngine::kMaxPicHeight) { in showHeroShadow()
244 int shadBitAddr = drawNode->posY * PrinceEngine::kMaxPicWidth / 8 + drawNode->posX / 8; in showHeroShadow()
381 …if ((shadBitMaskCopyTrans & vm->_shadowBitmap[shadBitAddrCopyTrans + PrinceEngine::kShadowBitmapSi… in showHeroShadow()
437 …if ((shadBitMaskWallCopyTrans & vm->_shadowBitmap[shadBitAddrWallCopyTrans + PrinceEngine::kShadow… in showHeroShadow()
457 shadWallDestAddr -= PrinceEngine::kNormalWidth; in showHeroShadow()
458 shadWallBitAddr -= PrinceEngine::kMaxPicWidth / 8; in showHeroShadow()
467 shadBitAddr -= PrinceEngine::kMaxPicWidth / 8; in showHeroShadow()
471 shadBitAddr += PrinceEngine::kMaxPicWidth / 8; in showHeroShadow()

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