/dports/games/libretro-scummvm/scummvm-7b1e929/engines/prince/ |
H A D | walk.cpp | 29 void PrinceEngine::walkTo() { in walkTo() 269 PrinceEngine *traceLine = (PrinceEngine *)data; in plotTraceLine() 324 int PrinceEngine::leftDir() { in leftDir() 360 int PrinceEngine::leftUpDir() { in leftUpDir() 432 int PrinceEngine::rightDir() { in rightDir() 468 int PrinceEngine::rightUpDir() { in rightUpDir() 504 int PrinceEngine::upLeftDir() { in upLeftDir() 540 int PrinceEngine::upDir() { in upDir() 648 int PrinceEngine::downDir() { in downDir() 720 int PrinceEngine::cpe() { in cpe() [all …]
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H A D | prince.cpp | 69 PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc) : in PrinceEngine() function in Prince::PrinceEngine 101 PrinceEngine::~PrinceEngine() { in ~PrinceEngine() 205 void PrinceEngine::init() { in init() 408 void PrinceEngine::showLogo() { in showLogo() 445 Common::Error PrinceEngine::run() { in run() 479 PrinceEngine *vm = (PrinceEngine *)data; in plotShadowLinePoint() 841 void PrinceEngine::dialogRun() { in dialogRun() 980 void PrinceEngine::getCurve() { in getCurve() 986 void PrinceEngine::makeCurve() { in makeCurve() 1035 void PrinceEngine::showPower() { in showPower() [all …]
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H A D | draw.cpp | 84 void PrinceEngine::clsMasks() { in clsMasks() 162 void PrinceEngine::showAnim(Anim &anim) { in showAnim() 242 void PrinceEngine::showNormAnims() { in showNormAnims() 283 void PrinceEngine::showBackAnims() { in showBackAnims() 382 void PrinceEngine::grabMap() { in grabMap() 418 void PrinceEngine::doZoomIn(int slot) { in doZoomIn() 492 void PrinceEngine::showObjects() { in showObjects() 555 void PrinceEngine::showParallax() { in showParallax() 578 void PrinceEngine::runDrawNodes() { in runDrawNodes() 587 void PrinceEngine::drawScreen() { in drawScreen() [all …]
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H A D | sound.cpp | 34 void PrinceEngine::playSample(uint16 sampleId, uint16 loopType) { in playSample() 48 void PrinceEngine::stopSample(uint16 sampleId) { in stopSample() 52 void PrinceEngine::stopAllSamples() { in stopAllSamples() 56 void PrinceEngine::freeSample(uint16 sampleId) { in freeSample() 64 void PrinceEngine::freeAllSamples() { in freeAllSamples() 70 bool PrinceEngine::loadSample(uint32 sampleSlot, const Common::String &streamName) { in loadSample() 93 bool PrinceEngine::loadVoice(uint32 slot, uint32 sampleSlot, const Common::String &streamName) { in loadVoice() 144 void PrinceEngine::setVoice(uint16 slot, uint32 sampleSlot, uint16 flag) { in setVoice()
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H A D | detection.cpp | 33 int PrinceEngine::getGameType() const { in getGameType() 37 const char *PrinceEngine::getGameId() const { in getGameId() 41 uint32 PrinceEngine::getFeatures() const { in getFeatures() 45 Common::Language PrinceEngine::getLanguage() const { in getLanguage() 184 bool Prince::PrinceEngine::hasFeature(EngineFeature f) const { in hasFeature() 216 if (Prince::PrinceEngine::readSavegameHeader(file, header)) { in listSaves() 245 Prince::PrinceEngine::readSavegameHeader(f, header, false); in querySaveMetaInfos() 276 *engine = new PrinceEngine(syst, gd); in createInstance()
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H A D | inventory.cpp | 57 void PrinceEngine::remInv(int heroId, int item) { in remInv() 76 void PrinceEngine::clearInv(int heroId) { in clearInv() 90 void PrinceEngine::swapInv(int heroId) { in swapInv() 114 void PrinceEngine::addInvObj() { in addInvObj() 208 void PrinceEngine::rememberScreenInv() { in rememberScreenInv() 221 void PrinceEngine::prepareInventoryToView() { in prepareInventoryToView() 275 void PrinceEngine::drawInvItems() { in drawInvItems() 497 void PrinceEngine::checkOptions() { in checkOptions() 549 void PrinceEngine::checkInvOptions() { in checkInvOptions() 602 void PrinceEngine::displayInventory() { in displayInventory() [all …]
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H A D | resource.cpp | 37 if (!(((PrinceEngine *)g_engine)->getFeatures() & GF_EXTRACTED)) in getDecompressedStream() 90 bool PrinceEngine::loadLocation(uint16 locationNr) { in loadLocation() 203 bool PrinceEngine::loadAnim(uint16 animNr, bool loop) { in loadAnim() 225 bool PrinceEngine::loadZoom(byte *zoomBitmap, uint32 dataSize, const char *resourceName) { in loadZoom() 242 bool PrinceEngine::loadShadow(byte *shadowBitmap, uint32 dataSize, const char *resourceName1, const… in loadShadow() 279 bool PrinceEngine::loadTrans(byte *transTable, const char *resourceName) { in loadTrans() 301 bool PrinceEngine::loadPath(const char *resourceName) { in loadPath() 318 bool PrinceEngine::loadAllInv() { in loadAllInv() 349 bool PrinceEngine::loadMobPriority(const char *resourceName) { in loadMobPriority()
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H A D | music.h | 31 class PrinceEngine; variable 35 PrinceEngine *_vm; 46 MusicPlayer(PrinceEngine *vm);
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H A D | debugger.h | 31 class PrinceEngine; variable 36 Debugger(PrinceEngine *vm, InterpreterFlags *flags); 52 PrinceEngine *_vm;
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H A D | saveload.cpp | 49 bool PrinceEngine::scummVMSaveLoadDialog(bool isSave) { in scummVMSaveLoadDialog() 80 WARN_UNUSED_RESULT bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &he… in readSavegameHeader() 117 bool PrinceEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() 132 bool PrinceEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() 147 Common::Error PrinceEngine::saveGameState(int slot, const Common::String &desc) { in saveGameState() 168 Common::String PrinceEngine::generateSaveName(int slot) { in generateSaveName() 172 void PrinceEngine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header) { in writeSavegameHeader() 205 void PrinceEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStrea… in syncGame() 427 Common::Error PrinceEngine::loadGameState(int slot) { in loadGameState() 434 bool PrinceEngine::loadGame(int slotNumber) { in loadGame()
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H A D | graphics.h | 30 class PrinceEngine; variable 36 GraphicsMan(PrinceEngine *vm); 70 PrinceEngine *_vm;
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H A D | hero.cpp | 37 Hero::Hero(PrinceEngine *vm, GraphicsMan *graph) : _vm(vm), _graph(graph), in Hero() 207 PrinceEngine *vm = (PrinceEngine *)drawNode->data; in showHeroShadow() 226 if (drawNode->posY > 1 && drawNode->posY < PrinceEngine::kMaxPicHeight) { in showHeroShadow() 244 int shadBitAddr = drawNode->posY * PrinceEngine::kMaxPicWidth / 8 + drawNode->posX / 8; in showHeroShadow() 381 …if ((shadBitMaskCopyTrans & vm->_shadowBitmap[shadBitAddrCopyTrans + PrinceEngine::kShadowBitmapSi… in showHeroShadow() 437 …if ((shadBitMaskWallCopyTrans & vm->_shadowBitmap[shadBitAddrWallCopyTrans + PrinceEngine::kShadow… in showHeroShadow() 457 shadWallDestAddr -= PrinceEngine::kNormalWidth; in showHeroShadow() 458 shadWallBitAddr -= PrinceEngine::kMaxPicWidth / 8; in showHeroShadow() 467 shadBitAddr -= PrinceEngine::kMaxPicWidth / 8; in showHeroShadow() 471 shadBitAddr += PrinceEngine::kMaxPicWidth / 8; in showHeroShadow()
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H A D | script.h | 35 class PrinceEngine; variable 91 Script(PrinceEngine *vm); 155 PrinceEngine *_vm; 178 Interpreter(PrinceEngine *vm, Script *script, InterpreterFlags *flags); 201 PrinceEngine *_vm;
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/dports/games/scummvm/scummvm-2.5.1/engines/prince/ |
H A D | walk.cpp | 29 void PrinceEngine::walkTo() { in walkTo() 269 PrinceEngine *traceLine = (PrinceEngine *)data; in plotTraceLine() 324 int PrinceEngine::leftDir() { in leftDir() 360 int PrinceEngine::leftUpDir() { in leftUpDir() 432 int PrinceEngine::rightDir() { in rightDir() 468 int PrinceEngine::rightUpDir() { in rightUpDir() 504 int PrinceEngine::upLeftDir() { in upLeftDir() 540 int PrinceEngine::upDir() { in upDir() 648 int PrinceEngine::downDir() { in downDir() 720 int PrinceEngine::cpe() { in cpe() [all …]
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H A D | prince.cpp | 69 PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc) : in PrinceEngine() function in Prince::PrinceEngine 97 PrinceEngine::~PrinceEngine() { in ~PrinceEngine() 195 void PrinceEngine::init() { in init() 399 void PrinceEngine::showLogo() { in showLogo() 436 Common::Error PrinceEngine::run() { in run() 470 PrinceEngine *vm = (PrinceEngine *)data; in plotShadowLinePoint() 831 void PrinceEngine::dialogRun() { in dialogRun() 970 void PrinceEngine::getCurve() { in getCurve() 976 void PrinceEngine::makeCurve() { in makeCurve() 1027 void PrinceEngine::showPower() { in showPower() [all …]
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H A D | draw.cpp | 84 void PrinceEngine::clsMasks() { in clsMasks() 162 void PrinceEngine::showAnim(Anim &anim) { in showAnim() 242 void PrinceEngine::showNormAnims() { in showNormAnims() 283 void PrinceEngine::showBackAnims() { in showBackAnims() 384 void PrinceEngine::grabMap() { in grabMap() 420 void PrinceEngine::doZoomIn(int slot) { in doZoomIn() 494 void PrinceEngine::showObjects() { in showObjects() 557 void PrinceEngine::showParallax() { in showParallax() 580 void PrinceEngine::runDrawNodes() { in runDrawNodes() 589 void PrinceEngine::drawScreen() { in drawScreen() [all …]
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H A D | sound.cpp | 34 void PrinceEngine::playSample(uint16 sampleId, uint16 loopType) { in playSample() 48 void PrinceEngine::stopSample(uint16 sampleId) { in stopSample() 52 void PrinceEngine::stopAllSamples() { in stopAllSamples() 56 void PrinceEngine::freeSample(uint16 sampleId) { in freeSample() 64 void PrinceEngine::freeAllSamples() { in freeAllSamples() 70 bool PrinceEngine::loadSample(uint32 sampleSlot, const Common::String &streamName) { in loadSample() 93 bool PrinceEngine::loadVoice(uint32 slot, uint32 sampleSlot, const Common::String &streamName) { in loadVoice() 149 void PrinceEngine::setVoice(uint16 slot, uint32 sampleSlot, uint16 flag) { in setVoice()
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H A D | metaengine.cpp | 29 int PrinceEngine::getGameType() const { in getGameType() 33 const char *PrinceEngine::getGameId() const { in getGameId() 37 uint32 PrinceEngine::getFeatures() const { in getFeatures() 41 Common::Language PrinceEngine::getLanguage() const { in getLanguage() 74 bool Prince::PrinceEngine::hasFeature(EngineFeature f) const { in hasFeature() 106 if (Prince::PrinceEngine::readSavegameHeader(file, header)) { in listSaves() 135 Prince::PrinceEngine::readSavegameHeader(f, header, false); in querySaveMetaInfos() 163 *engine = new Prince::PrinceEngine(syst, (const Prince::PrinceGameDescription *)desc); in createInstance()
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H A D | inventory.cpp | 57 void PrinceEngine::remInv(int heroId, int item) { in remInv() 76 void PrinceEngine::clearInv(int heroId) { in clearInv() 90 void PrinceEngine::swapInv(int heroId) { in swapInv() 114 void PrinceEngine::addInvObj() { in addInvObj() 208 void PrinceEngine::rememberScreenInv() { in rememberScreenInv() 221 void PrinceEngine::prepareInventoryToView() { in prepareInventoryToView() 275 void PrinceEngine::drawInvItems() { in drawInvItems() 495 void PrinceEngine::checkOptions() { in checkOptions() 554 void PrinceEngine::checkInvOptions() { in checkInvOptions() 614 void PrinceEngine::displayInventory() { in displayInventory() [all …]
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H A D | resource.cpp | 37 if (!(((PrinceEngine *)g_engine)->getFeatures() & GF_EXTRACTED)) in getDecompressedStream() 90 bool PrinceEngine::loadLocation(uint16 locationNr) { in loadLocation() 206 bool PrinceEngine::loadAnim(uint16 animNr, bool loop) { in loadAnim() 228 bool PrinceEngine::loadZoom(byte *zoomBitmap, uint32 dataSize, const char *resourceName) { in loadZoom() 245 bool PrinceEngine::loadShadow(byte *shadowBitmap, uint32 dataSize, const char *resourceName1, const… in loadShadow() 282 bool PrinceEngine::loadTrans(byte *transTable, const char *resourceName) { in loadTrans() 304 bool PrinceEngine::loadPath(const char *resourceName) { in loadPath() 321 bool PrinceEngine::loadAllInv() { in loadAllInv() 352 bool PrinceEngine::loadMobPriority(const char *resourceName) { in loadMobPriority()
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H A D | music.h | 31 class PrinceEngine; variable 35 PrinceEngine *_vm; 46 MusicPlayer(PrinceEngine *vm);
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H A D | debugger.h | 31 class PrinceEngine; variable 36 Debugger(PrinceEngine *vm, InterpreterFlags *flags); 52 PrinceEngine *_vm;
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H A D | saveload.cpp | 49 bool PrinceEngine::scummVMSaveLoadDialog(bool isSave) { in scummVMSaveLoadDialog() 80 WARN_UNUSED_RESULT bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &he… in readSavegameHeader() 117 bool PrinceEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() 132 bool PrinceEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() 147 Common::Error PrinceEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { in saveGameState() 168 void PrinceEngine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header) { in writeSavegameHeader() 201 void PrinceEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStrea… in syncGame() 423 Common::Error PrinceEngine::loadGameState(int slot) { in loadGameState() 430 bool PrinceEngine::loadGame(int slotNumber) { in loadGame()
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H A D | graphics.h | 30 class PrinceEngine; variable 36 GraphicsMan(PrinceEngine *vm); 70 PrinceEngine *_vm;
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H A D | hero.cpp | 37 Hero::Hero(PrinceEngine *vm, GraphicsMan *graph) : _vm(vm), _graph(graph), in Hero() 207 PrinceEngine *vm = (PrinceEngine *)drawNode->data; in showHeroShadow() 226 if (drawNode->posY > 1 && drawNode->posY < PrinceEngine::kMaxPicHeight) { in showHeroShadow() 244 int shadBitAddr = drawNode->posY * PrinceEngine::kMaxPicWidth / 8 + drawNode->posX / 8; in showHeroShadow() 381 …if ((shadBitMaskCopyTrans & vm->_shadowBitmap[shadBitAddrCopyTrans + PrinceEngine::kShadowBitmapSi… in showHeroShadow() 437 …if ((shadBitMaskWallCopyTrans & vm->_shadowBitmap[shadBitAddrWallCopyTrans + PrinceEngine::kShadow… in showHeroShadow() 457 shadWallDestAddr -= PrinceEngine::kNormalWidth; in showHeroShadow() 458 shadWallBitAddr -= PrinceEngine::kMaxPicWidth / 8; in showHeroShadow() 467 shadBitAddr -= PrinceEngine::kMaxPicWidth / 8; in showHeroShadow() 471 shadBitAddr += PrinceEngine::kMaxPicWidth / 8; in showHeroShadow()
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