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Searched refs:PrintDebuggingText (Results 1 – 24 of 24) sorted by relevance

/dports/games/avp/avp-20170505/src/win95/
H A Dshowcmds.h35 extern int PrintDebuggingText(const char* t, ...);
37 #define PrintDebuggingText(ignore)
43 #define PrintDebuggingText(ignore)
47 extern int PrintDebuggingText(const char* t, ...);
H A Dio.c187 int PrintDebuggingText(const char* t, ...);
1168 int PrintDebuggingText(const char* t, ...) in PrintDebuggingText() function
H A Ddi_func.cpp1282 PrintDebuggingText("%d %d\n",JoystickState.rglSlider[0],JoystickState.rglSlider[1]); in ReadJoysticks()
/dports/games/avp/avp-20170505/src/avp/
H A Dplayer.c1552 PrintDebuggingText("Cloak on: %d \n",playerStatusPtr->cloakOn); in DoPlayerCloakingSystem()
1553 PrintDebuggingText("Field Charge: %d \n",playerStatusPtr->FieldCharge); in DoPlayerCloakingSystem()
1561 PrintDebuggingText("Speargun not possessed.\n"); in DoPlayerCloakingSystem()
1565 PrintDebuggingText("Cloak given away: %d \n", playerStatusPtr->cloakPositionGivenAway); in DoPlayerCloakingSystem()
1566 PrintDebuggingText("Cloak given away timer: %d \n", playerStatusPtr->cloakPositionGivenAwayTimer); in DoPlayerCloakingSystem()
1567 PrintDebuggingText("Cloaking Effectiveness: %d \n", playerStatusPtr->CloakingEffectiveness); in DoPlayerCloakingSystem()
1568 PrintDebuggingText("Gimme_Charge Calls: %d \n",GimmeChargeCalls); in DoPlayerCloakingSystem()
1790 PrintDebuggingText("Adjacencies FROM Player's Module (%s):\n", in ShowAdjacencies()
1817 PrintDebuggingText("Adjacencies TO Player's Module:\n"); in ShowAdjacencies()
1846 PrintDebuggingText("--AI Module of %s, general.\n",(*(thisModule->m_module_ptrs))->name); in ShowAdjacencies()
[all …]
H A Dbh_marin.c2679 PrintDebuggingText("%s: ",sbPtr->name); in MarineBehaviour()
2681 PrintDebuggingText("Unnamed: "); in MarineBehaviour()
2921 PrintDebuggingText("Wait Then "); in WanderMission_Control()
2990 PrintDebuggingText("Wander marine "); in WanderMission_Control()
2994 PrintDebuggingText("Avoidance Level 0"); in WanderMission_Control()
2997 PrintDebuggingText("Avoidance Level 1"); in WanderMission_Control()
3000 PrintDebuggingText("Avoidance Level 2"); in WanderMission_Control()
3003 PrintDebuggingText("Avoidance Level 3"); in WanderMission_Control()
3319 PrintDebuggingText("Pathfinder marine "); in PathfinderMission_Control()
3676 PrintDebuggingText("Guard marine "); in GuardMission_Control()
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H A Dbh_fhug.c217 PrintDebuggingText("Hugger Approaching...\n"); in FacehuggerBehaviour()
225 PrintDebuggingText("Hugger Attacking...\n"); in FacehuggerBehaviour()
233 PrintDebuggingText("Hugger Waiting...\n"); in FacehuggerBehaviour()
241 PrintDebuggingText("Hugger Avoiding...\n"); in FacehuggerBehaviour()
249 PrintDebuggingText("Hugger Dying...\n"); in FacehuggerBehaviour()
257 PrintDebuggingText("Hugger Floating...\n"); in FacehuggerBehaviour()
265 PrintDebuggingText("Hugger Jumping...\n"); in FacehuggerBehaviour()
273 PrintDebuggingText("Hugger AboutToJump...\n"); in FacehuggerBehaviour()
H A Dbh_gener.c632 PrintDebuggingText("Hive Attacking %d...\n",NPCHive.hiveStateTimer); in DoHive()
636 PrintDebuggingText("Hive Retreating %d...\n",NPCHive.hiveStateTimer); in DoHive()
641 PrintDebuggingText("Near Aliens = %d\nFar Aliens = %d\n",NearAliens,FarAliens); in DoHive()
648 PrintDebuggingText("Average Slack %d\n",Slack); in DoHive()
1065 PrintDebuggingText("\n\n\nAi Limit Shift : %d\n",GeneratorBalance.MaxAIShift); in GeneratorBalance_PerFrameMaintenance()
H A Dpaintball.c102 PrintDebuggingText("PAINTBALL MODE ACTIVE\n"); in PaintBallMode_DrawCurrentDecalAtTarget()
103 PrintDebuggingText("TOTAL PRE-DECALS: %d OUT OF 1024\n",NumFixedDecals); in PaintBallMode_DrawCurrentDecalAtTarget()
H A Dbh_pred.c1091 PrintDebuggingText("Predator found no target!\n"); in PredatorBehaviour()
1307 PrintDebuggingText("DeCloaked "); in PredatorBehaviour()
1310 PrintDebuggingText("Cloaked "); in PredatorBehaviour()
1428 PrintDebuggingText("Forced stationary animation!\n"); in PredatorHandleMovingAnimation()
3564 PrintDebuggingText("Part one "); in Execute_PNS_SwapWeapon()
3611 PrintDebuggingText("Part two "); in Execute_PNS_SwapWeapon()
3628 PrintDebuggingText("Part three "); in Execute_PNS_SwapWeapon()
3773 PrintDebuggingText("Part four "); in Execute_PNS_SwapWeapon()
3788 PrintDebuggingText("Part five "); in Execute_PNS_SwapWeapon()
3921 PrintDebuggingText("Target Module NULL.\n"); in Execute_PNS_Hunt()
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H A Dbh_xeno.c1419 PrintDebuggingText("In Inactive.\n"); in Execute_Xeno_Inactive()
1741 PrintDebuggingText("In PowerUp.\n"); in Execute_Xeno_PowerUp()
1776 PrintDebuggingText("In PowerDown.\n"); in Execute_Xeno_PowerDown()
1927 PrintDebuggingText("In ActiveWait.\n"); in Execute_Xeno_ActiveWait()
2026 PrintDebuggingText("In Turn To Face.\n"); in Execute_Xeno_TurnToFace()
2159 PrintDebuggingText("In Follow.\n"); in Execute_Xeno_Follow()
2322 PrintDebuggingText("In Return.\n"); in Execute_Xeno_Return()
2457 PrintDebuggingText("In Avoidance.\n"); in Execute_Xeno_Avoidance()
4137 PrintDebuggingText("In Follow Far.\n");
4241 PrintDebuggingText("In Return Far.\n");
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H A Dpsnd.c146 PrintDebuggingText("Number of Active Sounds %u \n", SoundNumActiveVoices()); in SoundSys_Management()
152 PrintDebuggingText("%s\n",GameSounds[ActiveSounds[i].soundIndex].wavName); in SoundSys_Management()
H A Ddynamics.c425 if (ShowDebuggingText.Dynamics) PrintDebuggingText("Displacement:%d,%d,%d\n", in ObjectDynamics()
689 if (ShowDebuggingText.Dynamics) PrintDebuggingText("Player Impulse:%d,%d,%d\n", in ObjectDynamics()
694 if (ShowDebuggingText.Dynamics) PrintDebuggingText("Player Position:%d,%d,%d\n", in ObjectDynamics()
700 if (ShowDebuggingText.Dynamics) PrintDebuggingText("Player Gravity Direction:%d,%d,%d\n", in ObjectDynamics()
708 if (ShowDebuggingText.Dynamics) PrintDebuggingText("strategy ptr %p\n",reportPtr->ObstacleSBPtr); in ObjectDynamics()
713 PrintDebuggingText("���� ���\n"); in ObjectDynamics()
1466 PrintDebuggingText("Test point %d,%d,%d\n",objectCentre.vx,objectCentre.vy,objectCentre.vz); in MoveObject()
1526 PrintDebuggingText("POLY NO OF VERTICES %d\n",(polygonPtr->NumberOfVertices)); in MoveObject()
1561 PrintDebuggingText("Found a valid step.\n"); in MoveObject()
1565 PrintDebuggingText("Found a step but couldn't go up it.\n"); in MoveObject()
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H A Dbh_plift.c448 PrintDebuggingText("I'M PUSHING UP AN OBJECT!"); in PushPassengersUpwards()
H A Dtargeting.c210PrintDebuggingText("Target Position: %d %d %d\n",PlayersTarget.Position.vx,PlayersTarget.Position.… in CalculatePlayersTarget()
H A Dbh_far.c173PrintDebuggingText("This FAR %s ALIEN is in module %d, %s\n",descriptor,thisModule->m_index,thisMo… in FarAlienBehaviour()
H A Dbh_near.c181PrintDebuggingText("MaxSpeed = %d, SynthSpeed = %d, SetSpeed = %d, Slack %d\n",alienStatusPointer-… in NearAlienBehaviour()
292PrintDebuggingText("Near %s alien is in module %d, %s\n",descriptor,thisModule->m_index,thisModule… in NearAlienBehaviour()
H A Dbh_agun.c796 PrintDebuggingText("Local Offset: %d %d %d\n",localOffset->vx,localOffset->vy,localOffset->vz); in AGunSight_FrustrumReject()
H A Dbh_ais.c1187 PrintDebuggingText("Non-planar adjacency!\n"); in NPCGetMovementDirection()
H A Dbh_queen.c840 PrintDebuggingText("localOffset = %d %d %d\n",localOffset.vx, in QueenMove_TurnLeft()
H A Dbh_weap.c231 PrintDebuggingText("Local Offset: %d %d %d\n",localOffset->vx,localOffset->vy,localOffset->vz);
H A Dweapons.c8263 PrintDebuggingText("Plasma Caster Charge = %d\n",playerStatusPtr->PlasmaCasterCharge);
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dwinmain.c67 #undef PrintDebuggingText
68 extern int PrintDebuggingText(const char* t, ...);
571PrintDebuggingText("Gun Position x:%d,y:%d,z:%d\n",twPtr->RestPosition.vx,twPtr->RestPosition.vy,t… in WinMain()
H A Dd3d_render.cpp5462 PrintDebuggingText("%f %f\n",leftU,rightU); in DrawPredatorVisionChangeOverlay()
5541 PrintDebuggingText("%f %f\n",leftU,rightU); in DrawPredatorVisionChangeOverlay()
H A Dpldnet.c1607 PrintDebuggingText("Bytes/Second: %d\n",GetBytesPerSecond(0)); in NetSendMessages()
1752 PrintDebuggingText("Bytes/Second: %d\n",GetBytesPerSecond(numBytes)); in NetSendMessages()