Searched refs:ProcessNetMsg_PlayerKilled (Results 1 – 1 of 1) sorted by relevance
296 static void ProcessNetMsg_PlayerKilled(NETMESSAGE_PLAYERKILLED *msgPtr, DPID senderId);1245 ProcessNetMsg_PlayerKilled((NETMESSAGE_PLAYERKILLED *)subMessagePtr, senderId); in ProcessGameMessage()6159 static void ProcessNetMsg_PlayerKilled(NETMESSAGE_PLAYERKILLED *messagePtr, DPID senderId) in ProcessNetMsg_PlayerKilled() function