Searched refs:Producible (Results 1 – 11 of 11) sorted by relevance
138 allProducibles = Producible.Where(a => a.Value.Buildable || a.Value.Visible).Select(a => a.Key); in ProductionQueue()139 buildableProducibles = Producible.Where(a => a.Value.Buildable).Select(a => a.Key); in ProductionQueue()198 Producible.Clear(); in CacheProducibles()206 Producible.Add(a, new ProductionState()); in CacheProducibles()222 Producible[self.World.Map.Rules.Actors[key]].Buildable = true; in PrerequisitesAvailable()227 Producible[self.World.Map.Rules.Actors[key]].Buildable = false; in PrerequisitesUnavailable()232 Producible[self.World.Map.Rules.Actors[key]].Visible = false; in PrerequisitesItemHidden()237 Producible[self.World.Map.Rules.Actors[key]].Visible = true; in PrerequisitesItemVisible()260 return Producible.Keys; in AllItems()272 return Producible.Keys; in BuildableItems()[all …]
73 auto Producible() const -> bool
94 auto Producible() const -> bool
137 auto Producible() const -> bool
111 …bool Producible() const { return m_producible; } ///< r… in Producible() function
591 m_producible = hull->Producible(); in BuildStatCaches()616 if (!part->Producible()) in BuildStatCaches()
382 if (!design.Producible()) return false; in ShipDesignAvailable()502 if (!building_type || !building_type->Producible()) in ProducibleItem()532 if (!ship_design || !ship_design->Producible()) in ProducibleItem()565 if (!building_type || !building_type->Producible()) in EnqueuableItem()1420 if (!building_type->Producible()) in AddBuildingType()1434 if (!ship_part->Producible()) in AddShipPart()1446 if (!ship_hull->Producible()) in AddShipHull()
333 (Producible) \
924 if (!building_type || !building_type->Producible()) in BuildableItemVisible()950 if (!design || !design->Producible()) in BuildableItemVisible()
1139 if (!ship_hull || !ship_hull->Producible()) in StartGame()1465 if (!part->Producible()) in GroupAvailableDisplayableParts()2646 if (!ship_hull || !ship_hull->Producible()) in PopulateCore()2695 if (!design->Producible()) in PopulateCore()3216 if (design->Producible() && CanAddDesignToDisplayedDesigns(design)) in BaseRightClicked()4744 bool producible = cur_design->Producible(); in DesignChanged()
84386 Producible 26560876