Searched refs:ProfileStop (Results 1 – 12 of 12) sorted by relevance
59 #define ProfileStop(x); macro325 ProfileStop("DAEMON"); in UpdateGame()337 ProfileStop("PHEROMONE"); in UpdateGame()352 ProfileStop("BEHAVS"); in UpdateGame()361 ProfileStop("MNT PLYR"); in UpdateGame()370 ProfileStop("MNorm"); in UpdateGame()397 ProfileStop("DYNAMICS"); in UpdateGame()435 ProfileStop("SOUND SYS"); in UpdateGame()
41 #define PROFILE_STOP(t) ProfileStop (t)52 void ProfileStop (char* str_tag) ;
170 void ProfileStop (char* str_tag) { in ProfileStop() function
343 ProfileStop in Maintain()361 ProfileStop("Daemon :: Maintain()"); in Maintain()
587 ProfileStop("SHOW VIEW"); in WinMain()596 ProfileStop("RENDER HUD"); in WinMain()
23 #define ProfileStop(x); macro440 ProfileStop("SORTSETUP"); in KRenderItems()476 ProfileStop("MODULESORT"); in KRenderItems()535 ProfileStop("OBJS IN MOD TESTS"); in KRenderItems()
421 class ProfileStop : public TriggerObject class425 ProfileStop(Profile_Window *_pw, int _address) in ProfileStop() function in ProfileStop545 new ProfileStop(this,address)); in StopExe()
270 bool ProfileStop(JSContext* UNUSED(cx), uint UNUSED(argc), JS::Value* vp) in ProfileStop() function396 Register("ProfileStop", ::ProfileStop, 0); in ScriptInterface_impl()
331 93 ProfileStop