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Searched refs:Proj_CheckBlood (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.cpp778 static int Proj_CheckBlood(vec3_t const *const srcVect, hitdata_t const *const hitData, int const b… in Proj_CheckBlood() function
1033 …if (Proj_CheckBlood(startPos, &hitData, pProj->range, mulscale3(pProj->yrepeat, tilesiz[pProj->dec… in A_ShootCustom()
1130 if (Proj_CheckBlood(&startPos, &hitData, 1024, 16 << 8)) in A_ShootHardcoded()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.cpp549 static int Proj_CheckBlood(vec3_t const *const srcVect, hitdata_t const *const hitData, int const b… in Proj_CheckBlood() function
669 if (Proj_CheckBlood(&startPos, &hitData, 1024, 16 << 8)) in A_Shoot()