Searched refs:Proj_CheckBlood (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | player.cpp | 778 static int Proj_CheckBlood(vec3_t const *const srcVect, hitdata_t const *const hitData, int const b… in Proj_CheckBlood() function 1033 …if (Proj_CheckBlood(startPos, &hitData, pProj->range, mulscale3(pProj->yrepeat, tilesiz[pProj->dec… in A_ShootCustom() 1130 if (Proj_CheckBlood(&startPos, &hitData, 1024, 16 << 8)) in A_ShootHardcoded()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | player.cpp | 549 static int Proj_CheckBlood(vec3_t const *const srcVect, hitdata_t const *const hitData, int const b… in Proj_CheckBlood() function 669 if (Proj_CheckBlood(&startPos, &hitData, 1024, 16 << 8)) in A_Shoot()
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