Searched refs:ProjectileProto (Results 1 – 2 of 2) sorted by relevance
1169 class ProjectileProto : public WeaponProto {1171 ProjectileProto(ResourceObjectPrototype &proto) : WeaponProto(proto) {} in ProjectileProto() function1172 virtual ~ProjectileProto() {} in ~ProjectileProto()1197 class ArrowProto : public ProjectileProto {1199 ArrowProto(ResourceObjectPrototype &proto) : ProjectileProto(proto) {} in ArrowProto()
2067 Sprite *ProjectileProto::getOrientedSprite(GameObject *, int16) { in getOrientedSprite()2074 bool ProjectileProto::isObjectBeingUsed(GameObject *) { in isObjectBeingUsed()2081 uint8 ProjectileProto::weaponRating( in weaponRating()2090 bool ProjectileProto::isMissile(void) { in isMissile()