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Searched refs:PullMoving (Results 1 – 2 of 2) sorted by relevance

/dports/games/flying/flying-6.20/
H A Dpball.C81 if (mode&PullMoving) { in CueWasHit()
125 else if (mode&PullMoving) { in PointerMoveTo()
150 if (mode!=PullMoving) StartPullMoving(); in Press()
190 case PullMoving: if (pball_type==DiscThrower) StopMoving(); in Release()
198 case PullMoving: if (pball_type==DiscSlider) break; in Release()
246 case PullMoving: in Update()
385 mode = PullMoving; in StartPullMoving()
442 else if (mode==PullMoving) { in GoUnlocked()
H A Dpball.h52 PullMoving = 256, enumerator