Searched refs:PullMoving (Results 1 – 2 of 2) sorted by relevance
81 if (mode&PullMoving) { in CueWasHit()125 else if (mode&PullMoving) { in PointerMoveTo()150 if (mode!=PullMoving) StartPullMoving(); in Press()190 case PullMoving: if (pball_type==DiscThrower) StopMoving(); in Release()198 case PullMoving: if (pball_type==DiscSlider) break; in Release()246 case PullMoving: in Update()385 mode = PullMoving; in StartPullMoving()442 else if (mode==PullMoving) { in GoUnlocked()
52 PullMoving = 256, enumerator