Home
last modified time | relevance | path

Searched refs:PushAligned (Results 1 – 21 of 21) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DShaderManagerVulkan.h117 return dest->PushAligned(&ub_base, sizeof(ub_base), uboAlignment_, buf); in PushBaseBuffer()
120 return dest->PushAligned(&ub_lights, sizeof(ub_lights), uboAlignment_, buf); in PushLightBuffer()
124 return dest->PushAligned(&ub_bones, sizeof(ub_bones), uboAlignment_, buf); in PushBoneBuffer()
H A DTextureCacheVulkan.cpp630 uint32_t offset = push_->PushAligned(verts, sizeof(verts), 4, &pushed); in ApplyTextureFramebuffer()
936 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushA… in BuildTexture()
955 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushA… in BuildTexture()
961 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(srcSize, &bufferOffset, &texBuf, pu… in BuildTexture()
971 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(srcSize, &bufferOffset, &texBuf, pu… in BuildTexture()
1000 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushA… in BuildTexture()
H A DDepalettizeShaderVulkan.cpp176 uint32_t pushOffset = push_->PushAligned(rawClut, 1024, 4, &pushBuffer); in GetClutTexture()
H A DDrawEngineVulkan.cpp1073 …uint8_t *data = (uint8_t *)push_->PushAligned(size * sizeof(TessData), (uint32_t *)&bufInfo_[0].of… in SendDataToShader()
1086 …data = (uint8_t *)push_->PushAligned(weights.size_u * sizeof(Weight), (uint32_t *)&bufInfo_[1].off… in SendDataToShader()
1091 …data = (uint8_t *)push_->PushAligned(weights.size_v * sizeof(Weight), (uint32_t *)&bufInfo_[2].off… in SendDataToShader()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DShaderManagerVulkan.h117 return dest->PushAligned(&ub_base, sizeof(ub_base), uboAlignment_, buf); in PushBaseBuffer()
120 return dest->PushAligned(&ub_lights, sizeof(ub_lights), uboAlignment_, buf); in PushLightBuffer()
124 return dest->PushAligned(&ub_bones, sizeof(ub_bones), uboAlignment_, buf); in PushBoneBuffer()
H A DTextureCacheVulkan.cpp630 uint32_t offset = push_->PushAligned(verts, sizeof(verts), 4, &pushed); in ApplyTextureFramebuffer()
936 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushA… in BuildTexture()
955 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushA… in BuildTexture()
961 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(srcSize, &bufferOffset, &texBuf, pu… in BuildTexture()
971 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(srcSize, &bufferOffset, &texBuf, pu… in BuildTexture()
1000 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushA… in BuildTexture()
H A DDepalettizeShaderVulkan.cpp176 uint32_t pushOffset = push_->PushAligned(rawClut, 1024, 4, &pushBuffer); in GetClutTexture()
H A DDrawEngineVulkan.cpp1073 …uint8_t *data = (uint8_t *)push_->PushAligned(size * sizeof(TessData), (uint32_t *)&bufInfo_[0].of… in SendDataToShader()
1086 …data = (uint8_t *)push_->PushAligned(weights.size_u * sizeof(Weight), (uint32_t *)&bufInfo_[1].off… in SendDataToShader()
1091 …data = (uint8_t *)push_->PushAligned(weights.size_v * sizeof(Weight), (uint32_t *)&bufInfo_[2].off… in SendDataToShader()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DShaderManagerVulkan.h117 return dest->PushAligned(&ub_base, sizeof(ub_base), uboAlignment_, buf); in PushBaseBuffer()
120 return dest->PushAligned(&ub_lights, sizeof(ub_lights), uboAlignment_, buf); in PushLightBuffer()
124 return dest->PushAligned(&ub_bones, sizeof(ub_bones), uboAlignment_, buf); in PushBoneBuffer()
H A DTextureCacheVulkan.cpp630 uint32_t offset = push_->PushAligned(verts, sizeof(verts), 4, &pushed); in ApplyTextureFramebuffer()
936 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushA… in BuildTexture()
955 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushA… in BuildTexture()
961 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(srcSize, &bufferOffset, &texBuf, pu… in BuildTexture()
971 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(srcSize, &bufferOffset, &texBuf, pu… in BuildTexture()
1000 …data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushA… in BuildTexture()
H A DDepalettizeShaderVulkan.cpp176 uint32_t pushOffset = push_->PushAligned(rawClut, 1024, 4, &pushBuffer); in GetClutTexture()
H A DDrawEngineVulkan.cpp1073 …uint8_t *data = (uint8_t *)push_->PushAligned(size * sizeof(TessData), (uint32_t *)&bufInfo_[0].of… in SendDataToShader()
1086 …data = (uint8_t *)push_->PushAligned(weights.size_u * sizeof(Weight), (uint32_t *)&bufInfo_[1].off… in SendDataToShader()
1091 …data = (uint8_t *)push_->PushAligned(weights.size_v * sizeof(Weight), (uint32_t *)&bufInfo_[2].off… in SendDataToShader()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/Vulkan/
H A DVulkanMemory.h84 uint32_t PushAligned(const void *data, size_t size, int align, VkBuffer *vkbuf) { in PushAligned() function
104 void *PushAligned(size_t size, uint32_t *bindOffset, VkBuffer *vkbuf, int align) { in PushAligned() function
H A Dthin3d_vulkan.cpp267 …return buf->PushAligned(ubo_, uboSize_, vulkan->GetPhysicalDeviceProperties().properties.limits.mi… in PushUBO()
751 uint8_t *dest = (uint8_t *)push->PushAligned(size, &offset, &buf, 16); in Create()
756 offset = push->PushAligned((const void *)desc.initData[i], size, 16, &buf); in Create()
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/Vulkan/
H A DVulkanMemory.h84 uint32_t PushAligned(const void *data, size_t size, int align, VkBuffer *vkbuf) { in PushAligned() function
104 void *PushAligned(size_t size, uint32_t *bindOffset, VkBuffer *vkbuf, int align) { in PushAligned() function
H A Dthin3d_vulkan.cpp267 …return buf->PushAligned(ubo_, uboSize_, vulkan->GetPhysicalDeviceProperties().properties.limits.mi… in PushUBO()
751 uint8_t *dest = (uint8_t *)push->PushAligned(size, &offset, &buf, 16); in Create()
756 offset = push->PushAligned((const void *)desc.initData[i], size, 16, &buf); in Create()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/Vulkan/
H A DVulkanMemory.h84 uint32_t PushAligned(const void *data, size_t size, int align, VkBuffer *vkbuf) { in PushAligned() function
104 void *PushAligned(size_t size, uint32_t *bindOffset, VkBuffer *vkbuf, int align) { in PushAligned() function
H A Dthin3d_vulkan.cpp267 …return buf->PushAligned(ubo_, uboSize_, vulkan->GetPhysicalDeviceProperties().properties.limits.mi… in PushUBO()
751 uint8_t *dest = (uint8_t *)push->PushAligned(size, &offset, &buf, 16); in Create()
756 offset = push->PushAligned((const void *)desc.initData[i], size, 16, &buf); in Create()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLRenderManager.h265 uint32_t PushAligned(const void *data, size_t size, int align, GLRBuffer **vkbuf) {
285 void *PushAligned(size_t size, uint32_t *bindOffset, GLRBuffer **vkbuf, int align) {
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLRenderManager.h265 uint32_t PushAligned(const void *data, size_t size, int align, GLRBuffer **vkbuf) { in PushAligned() function
285 void *PushAligned(size_t size, uint32_t *bindOffset, GLRBuffer **vkbuf, int align) { in PushAligned() function
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLRenderManager.h265 uint32_t PushAligned(const void *data, size_t size, int align, GLRBuffer **vkbuf) { in PushAligned() function
285 void *PushAligned(size_t size, uint32_t *bindOffset, GLRBuffer **vkbuf, int align) { in PushAligned() function