/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUI.cpp | 194 !AddEntriesToTable(L, "VFS", LuaArchive::PushEntries) || in CLuaUI() 195 !AddEntriesToTable(L, "UnitDefs", LuaUnitDefs::PushEntries) || in CLuaUI() 196 !AddEntriesToTable(L, "WeaponDefs", LuaWeaponDefs::PushEntries) || in CLuaUI() 197 !AddEntriesToTable(L, "FeatureDefs", LuaFeatureDefs::PushEntries) || in CLuaUI() 199 !AddEntriesToTable(L, "Script", LuaScream::PushEntries) || in CLuaUI() 200 !AddEntriesToTable(L, "Spring", LuaSyncedRead::PushEntries) || in CLuaUI() 201 !AddEntriesToTable(L, "Spring", LuaUnsyncedCtrl::PushEntries) || in CLuaUI() 202 !AddEntriesToTable(L, "Spring", LuaUnsyncedRead::PushEntries) || in CLuaUI() 203 !AddEntriesToTable(L, "gl", LuaOpenGL::PushEntries) || in CLuaUI() 204 !AddEntriesToTable(L, "GL", LuaConstGL::PushEntries) || in CLuaUI() [all …]
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H A D | LuaHandleSynced.cpp | 110 if (!LuaSyncedTable::PushEntries(L) || in Init() 395 !AddEntriesToTable(L, "UnitDefs", LuaUnitDefs::PushEntries) || in Init() 396 !AddEntriesToTable(L, "WeaponDefs", LuaWeaponDefs::PushEntries) || in Init() 397 !AddEntriesToTable(L, "FeatureDefs", LuaFeatureDefs::PushEntries) || in Init() 399 !AddEntriesToTable(L, "Spring", LuaUnsyncedCtrl::PushEntries) || in Init() 400 !AddEntriesToTable(L, "Spring", LuaSyncedCtrl::PushEntries) || in Init() 401 !AddEntriesToTable(L, "Spring", LuaSyncedRead::PushEntries) || in Init() 402 !AddEntriesToTable(L, "Game", LuaConstGame::PushEntries) || in Init() 403 !AddEntriesToTable(L, "CMD", LuaConstCMD::PushEntries) || in Init() 404 !AddEntriesToTable(L, "CMDTYPE", LuaConstCMDTYPE::PushEntries) || in Init() [all …]
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H A D | LuaIntro.cpp | 133 !AddEntriesToTable(L, "VFS", LuaArchive::PushEntries) || in CLuaIntro() 134 !AddEntriesToTable(L, "Script", LuaScream::PushEntries) || in CLuaIntro() 137 !AddEntriesToTable(L, "gl", LuaOpenGL::PushEntries) || in CLuaIntro() 138 !AddEntriesToTable(L, "GL", LuaConstGL::PushEntries) || in CLuaIntro() 139 !AddEntriesToTable(L, "Game", LuaConstGame::PushEntries) || in CLuaIntro() 140 !AddEntriesToTable(L, "CMD", LuaConstCMD::PushEntries) || in CLuaIntro() 141 !AddEntriesToTable(L, "CMDTYPE", LuaConstCMDTYPE::PushEntries) || in CLuaIntro()
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H A D | LuaConstCOB.h | 13 static bool PushEntries(lua_State* L); 20 static bool PushEntries(lua_State* L);
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H A D | LuaConstCOB.cpp | 16 bool LuaConstCOB::PushEntries(lua_State* L) in PushEntries() function in LuaConstCOB 119 bool LuaConstSFX::PushEntries(lua_State* L) in PushEntries() function in LuaConstSFX
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H A D | LuaConstCMD.h | 10 static bool PushEntries(lua_State* L);
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H A D | LuaConstGame.h | 10 static bool PushEntries(lua_State* L);
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H A D | LuaWeaponDefs.h | 10 static bool PushEntries(lua_State* L);
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H A D | LuaSyncedTable.h | 12 static bool PushEntries(lua_State* L);
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H A D | LuaConstCMDTYPE.h | 10 static bool PushEntries(lua_State* L);
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H A D | LuaConstGL.h | 10 static bool PushEntries(lua_State* L);
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H A D | LuaFeatureDefs.h | 12 static bool PushEntries(lua_State* L);
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H A D | LuaUnitDefs.h | 12 static bool PushEntries(lua_State* L);
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H A D | LuaBitOps.h | 10 static bool PushEntries(lua_State* L);
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H A D | LuaScream.h | 23 static bool PushEntries(lua_State* L);
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H A D | LuaMathExtra.h | 10 static bool PushEntries(lua_State* L);
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H A D | LuaPathFinder.h | 10 static bool PushEntries(lua_State* L);
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H A D | LuaArchive.h | 15 static bool PushEntries(lua_State* L);
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H A D | LuaConstCMDTYPE.cpp | 16 bool LuaConstCMDTYPE::PushEntries(lua_State* L) in PushEntries() function in LuaConstCMDTYPE
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H A D | LuaUnitRendering.h | 10 static bool PushEntries(lua_State* L);
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H A D | LuaFonts.h | 17 static bool PushEntries(lua_State* L);
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H A D | LuaRBOs.h | 20 static bool PushEntries(lua_State* L);
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H A D | LuaFBOs.h | 23 static bool PushEntries(lua_State* L);
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H A D | LuaShaders.h | 19 static bool PushEntries(lua_State* L);
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H A D | LuaBitOps.cpp | 19 bool LuaBitOps::PushEntries(lua_State* L) in PushEntries() function in LuaBitOps
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