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Searched refs:PushEntries (Results 1 – 25 of 55) sorted by relevance

123

/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUI.cpp194 !AddEntriesToTable(L, "VFS", LuaArchive::PushEntries) || in CLuaUI()
195 !AddEntriesToTable(L, "UnitDefs", LuaUnitDefs::PushEntries) || in CLuaUI()
196 !AddEntriesToTable(L, "WeaponDefs", LuaWeaponDefs::PushEntries) || in CLuaUI()
197 !AddEntriesToTable(L, "FeatureDefs", LuaFeatureDefs::PushEntries) || in CLuaUI()
199 !AddEntriesToTable(L, "Script", LuaScream::PushEntries) || in CLuaUI()
200 !AddEntriesToTable(L, "Spring", LuaSyncedRead::PushEntries) || in CLuaUI()
201 !AddEntriesToTable(L, "Spring", LuaUnsyncedCtrl::PushEntries) || in CLuaUI()
202 !AddEntriesToTable(L, "Spring", LuaUnsyncedRead::PushEntries) || in CLuaUI()
203 !AddEntriesToTable(L, "gl", LuaOpenGL::PushEntries) || in CLuaUI()
204 !AddEntriesToTable(L, "GL", LuaConstGL::PushEntries) || in CLuaUI()
[all …]
H A DLuaHandleSynced.cpp110 if (!LuaSyncedTable::PushEntries(L) || in Init()
395 !AddEntriesToTable(L, "UnitDefs", LuaUnitDefs::PushEntries) || in Init()
396 !AddEntriesToTable(L, "WeaponDefs", LuaWeaponDefs::PushEntries) || in Init()
397 !AddEntriesToTable(L, "FeatureDefs", LuaFeatureDefs::PushEntries) || in Init()
399 !AddEntriesToTable(L, "Spring", LuaUnsyncedCtrl::PushEntries) || in Init()
400 !AddEntriesToTable(L, "Spring", LuaSyncedCtrl::PushEntries) || in Init()
401 !AddEntriesToTable(L, "Spring", LuaSyncedRead::PushEntries) || in Init()
402 !AddEntriesToTable(L, "Game", LuaConstGame::PushEntries) || in Init()
403 !AddEntriesToTable(L, "CMD", LuaConstCMD::PushEntries) || in Init()
404 !AddEntriesToTable(L, "CMDTYPE", LuaConstCMDTYPE::PushEntries) || in Init()
[all …]
H A DLuaIntro.cpp133 !AddEntriesToTable(L, "VFS", LuaArchive::PushEntries) || in CLuaIntro()
134 !AddEntriesToTable(L, "Script", LuaScream::PushEntries) || in CLuaIntro()
137 !AddEntriesToTable(L, "gl", LuaOpenGL::PushEntries) || in CLuaIntro()
138 !AddEntriesToTable(L, "GL", LuaConstGL::PushEntries) || in CLuaIntro()
139 !AddEntriesToTable(L, "Game", LuaConstGame::PushEntries) || in CLuaIntro()
140 !AddEntriesToTable(L, "CMD", LuaConstCMD::PushEntries) || in CLuaIntro()
141 !AddEntriesToTable(L, "CMDTYPE", LuaConstCMDTYPE::PushEntries) || in CLuaIntro()
H A DLuaConstCOB.h13 static bool PushEntries(lua_State* L);
20 static bool PushEntries(lua_State* L);
H A DLuaConstCOB.cpp16 bool LuaConstCOB::PushEntries(lua_State* L) in PushEntries() function in LuaConstCOB
119 bool LuaConstSFX::PushEntries(lua_State* L) in PushEntries() function in LuaConstSFX
H A DLuaConstCMD.h10 static bool PushEntries(lua_State* L);
H A DLuaConstGame.h10 static bool PushEntries(lua_State* L);
H A DLuaWeaponDefs.h10 static bool PushEntries(lua_State* L);
H A DLuaSyncedTable.h12 static bool PushEntries(lua_State* L);
H A DLuaConstCMDTYPE.h10 static bool PushEntries(lua_State* L);
H A DLuaConstGL.h10 static bool PushEntries(lua_State* L);
H A DLuaFeatureDefs.h12 static bool PushEntries(lua_State* L);
H A DLuaUnitDefs.h12 static bool PushEntries(lua_State* L);
H A DLuaBitOps.h10 static bool PushEntries(lua_State* L);
H A DLuaScream.h23 static bool PushEntries(lua_State* L);
H A DLuaMathExtra.h10 static bool PushEntries(lua_State* L);
H A DLuaPathFinder.h10 static bool PushEntries(lua_State* L);
H A DLuaArchive.h15 static bool PushEntries(lua_State* L);
H A DLuaConstCMDTYPE.cpp16 bool LuaConstCMDTYPE::PushEntries(lua_State* L) in PushEntries() function in LuaConstCMDTYPE
H A DLuaUnitRendering.h10 static bool PushEntries(lua_State* L);
H A DLuaFonts.h17 static bool PushEntries(lua_State* L);
H A DLuaRBOs.h20 static bool PushEntries(lua_State* L);
H A DLuaFBOs.h23 static bool PushEntries(lua_State* L);
H A DLuaShaders.h19 static bool PushEntries(lua_State* L);
H A DLuaBitOps.cpp19 bool LuaBitOps::PushEntries(lua_State* L) in PushEntries() function in LuaBitOps

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