Searched refs:PushRenderState (Results 1 – 6 of 6) sorted by relevance
31 virtual void PushRenderState() {} in PushRenderState() function98 void PushRenderState();105 void PushRenderState();116 void PushRenderState();123 void PushRenderState();
53 PushRenderState(); in Draw()186 void WorldObjectModelRenderer3DO::PushRenderState() in PushRenderState() function in WorldObjectModelRenderer3DO197 void WorldObjectModelRendererS3O::PushRenderState() in PushRenderState() function in WorldObjectModelRendererS3O207 void WorldObjectModelRendererOBJ::PushRenderState() // TODO implement me in PushRenderState() function in WorldObjectModelRendererOBJ214 void WorldObjectModelRendererASS::PushRenderState() // TODO implement me in PushRenderState() function in WorldObjectModelRendererASS
390 opaqueModelRenderers[modelType]->PushRenderState(); in Draw()441 opaqueModelRenderers[modelType]->PushRenderState(); in DrawDeferredPass()620 ud->GetOpaqueModelRenderer(MODELTYPE_3DO)->PushRenderState(); in SetupOpaque3DO()628 ud->GetOpaqueModelRenderer(MODELTYPE_S3O)->PushRenderState(); in SetupOpaqueS3O()637 ud->GetCloakedModelRenderer(MODELTYPE_3DO)->PushRenderState(); in SetupAlpha3DO()645 ud->GetCloakedModelRenderer(MODELTYPE_S3O)->PushRenderState(); in SetupAlphaS3O()962 cloakedModelRenderers[modelType]->PushRenderState(); in DrawCloakedUnits()1318 opaqueModelRenderers[MDL_TYPE(unit)]->PushRenderState(); in DrawIndividual()
208 opaqueModelRenderers[modelType]->PushRenderState(); in Draw()307 cloakedModelRenderers[modelType]->PushRenderState(); in DrawFadeFeatures()
173 unitDrawer->GetOpaqueModelRenderer(model->type)->PushRenderState(); in CreateFarTexture()
641 modelRenderers[modelType]->PushRenderState(); in Draw()