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Searched refs:PushRenderState (Results 1 – 6 of 6) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/Models/
H A DWorldObjectModelRenderer.h31 virtual void PushRenderState() {} in PushRenderState() function
98 void PushRenderState();
105 void PushRenderState();
116 void PushRenderState();
123 void PushRenderState();
H A DWorldObjectModelRenderer.cpp53 PushRenderState(); in Draw()
186 void WorldObjectModelRenderer3DO::PushRenderState() in PushRenderState() function in WorldObjectModelRenderer3DO
197 void WorldObjectModelRendererS3O::PushRenderState() in PushRenderState() function in WorldObjectModelRendererS3O
207 void WorldObjectModelRendererOBJ::PushRenderState() // TODO implement me in PushRenderState() function in WorldObjectModelRendererOBJ
214 void WorldObjectModelRendererASS::PushRenderState() // TODO implement me in PushRenderState() function in WorldObjectModelRendererASS
/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawer.cpp390 opaqueModelRenderers[modelType]->PushRenderState(); in Draw()
441 opaqueModelRenderers[modelType]->PushRenderState(); in DrawDeferredPass()
620 ud->GetOpaqueModelRenderer(MODELTYPE_3DO)->PushRenderState(); in SetupOpaque3DO()
628 ud->GetOpaqueModelRenderer(MODELTYPE_S3O)->PushRenderState(); in SetupOpaqueS3O()
637 ud->GetCloakedModelRenderer(MODELTYPE_3DO)->PushRenderState(); in SetupAlpha3DO()
645 ud->GetCloakedModelRenderer(MODELTYPE_S3O)->PushRenderState(); in SetupAlphaS3O()
962 cloakedModelRenderers[modelType]->PushRenderState(); in DrawCloakedUnits()
1318 opaqueModelRenderers[MDL_TYPE(unit)]->PushRenderState(); in DrawIndividual()
H A DFeatureDrawer.cpp208 opaqueModelRenderers[modelType]->PushRenderState(); in Draw()
307 cloakedModelRenderers[modelType]->PushRenderState(); in DrawFadeFeatures()
H A DFarTextureHandler.cpp173 unitDrawer->GetOpaqueModelRenderer(model->type)->PushRenderState(); in CreateFarTexture()
H A DProjectileDrawer.cpp641 modelRenderers[modelType]->PushRenderState(); in Draw()