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Searched refs:PyramidBuilding (Results 1 – 25 of 36) sorted by relevance

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/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/
H A DPyramidBuilding.cxx23 PyramidBuilding::PyramidBuilding() in PyramidBuilding() function in PyramidBuilding
28 PyramidBuilding::PyramidBuilding(const float* p, float a, in PyramidBuilding() function in PyramidBuilding
36 PyramidBuilding::~PyramidBuilding() in ~PyramidBuilding()
41 void PyramidBuilding::finalize() in finalize()
58 PyramidBuilding* copy = in copyWithTransform()
67 const char* PyramidBuilding::getType() const in getType()
72 const char* PyramidBuilding::getClassName() // const in getClassName()
271 bool PyramidBuilding::getHitNormal( in getHitNormal()
434 bool PyramidBuilding::isFlatTop() const in isFlatTop()
441 void* PyramidBuilding::pack(void* buf) const in pack()
[all …]
H A DMakefile.am33 PyramidBuilding.cxx \
54 PyramidBuilding.cxx \
H A DMakefile.in115 Triangulate.cxx MeshDrawInfo.cxx PyramidBuilding.cxx \
127 @CLIENT_INCLUDED_FALSE@ PyramidBuilding.lo Teleporter.lo \
144 @CLIENT_INCLUDED_TRUE@ PyramidBuilding.lo Teleporter.lo \
185 ./$(DEPDIR)/PyramidBuilding.Plo \
445 @CLIENT_INCLUDED_FALSE@ PyramidBuilding.cxx \
474 @CLIENT_INCLUDED_TRUE@ PyramidBuilding.cxx \
556 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/PyramidBuilding.Plo@am__quote@ # am--include-marker
744 -rm -f ./$(DEPDIR)/PyramidBuilding.Plo
814 -rm -f ./$(DEPDIR)/PyramidBuilding.Plo
H A DPyramidSceneNodeGenerator.cxx24 const PyramidBuilding* _pyramid) : in PyramidSceneNodeGenerator()
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/
H A DPyramidBuilding.cxx23 PyramidBuilding::PyramidBuilding() in PyramidBuilding() function in PyramidBuilding
28 PyramidBuilding::PyramidBuilding(const float* p, float a, in PyramidBuilding() function in PyramidBuilding
36 PyramidBuilding::~PyramidBuilding() in ~PyramidBuilding()
41 void PyramidBuilding::finalize() in finalize()
58 PyramidBuilding* copy = in copyWithTransform()
67 const char* PyramidBuilding::getType() const in getType()
72 const char* PyramidBuilding::getClassName() // const in getClassName()
271 bool PyramidBuilding::getHitNormal( in getHitNormal()
434 bool PyramidBuilding::isFlatTop() const in isFlatTop()
441 void* PyramidBuilding::pack(void* buf) const in pack()
[all …]
H A DMakefile.am33 PyramidBuilding.cxx \
54 PyramidBuilding.cxx \
H A DMakefile.in115 Triangulate.cxx MeshDrawInfo.cxx PyramidBuilding.cxx \
127 @CLIENT_INCLUDED_FALSE@ PyramidBuilding.lo Teleporter.lo \
144 @CLIENT_INCLUDED_TRUE@ PyramidBuilding.lo Teleporter.lo \
185 ./$(DEPDIR)/PyramidBuilding.Plo \
445 @CLIENT_INCLUDED_FALSE@ PyramidBuilding.cxx \
474 @CLIENT_INCLUDED_TRUE@ PyramidBuilding.cxx \
556 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/PyramidBuilding.Plo@am__quote@ # am--include-marker
744 -rm -f ./$(DEPDIR)/PyramidBuilding.Plo
814 -rm -f ./$(DEPDIR)/PyramidBuilding.Plo
H A DPyramidSceneNodeGenerator.cxx24 const PyramidBuilding* _pyramid) : in PyramidSceneNodeGenerator()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DPyramidBuilding.h24 class PyramidBuilding : public Obstacle
27 PyramidBuilding();
28 PyramidBuilding(const float* pos, float rotation,
30 ~PyramidBuilding();
H A DPyramidSceneNodeGenerator.h28 PyramidSceneNodeGenerator(const PyramidBuilding*);
31 const PyramidBuilding* pyramid;
H A DCollisionManager.h28 class PyramidBuilding; variable
H A DMakefile.am97 PyramidBuilding.h \
/dports/games/bzflag/bzflag-2.4.22/include/
H A DPyramidBuilding.h24 class PyramidBuilding : public Obstacle
27 PyramidBuilding();
28 PyramidBuilding(const float* pos, float rotation,
30 ~PyramidBuilding();
H A DPyramidSceneNodeGenerator.h28 PyramidSceneNodeGenerator(const PyramidBuilding*);
31 const PyramidBuilding* pyramid;
H A DCollisionManager.h28 class PyramidBuilding; variable
H A DMakefile.am97 PyramidBuilding.h \
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DSceneBuilder.h29 class PyramidBuilding; variable
46 void addPyramid(SceneDatabase*, PyramidBuilding&);
H A DRadarRenderer.cxx1041 const PyramidBuilding& pyr = *((const PyramidBuilding*) pyramids[i]); in renderBoxPyrMesh()
1148 const PyramidBuilding& pyr = *((const PyramidBuilding*) pyramids[i]); in renderBoxPyrMesh()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DSceneBuilder.h29 class PyramidBuilding; variable
46 void addPyramid(SceneDatabase*, PyramidBuilding&);
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A DWorldInfo.cxx134 PyramidBuilding* pyr = new PyramidBuilding(pos, r, w, d, h, drive, shoot, rico); in addPyramid()
372 else if (obstacle->getType() == PyramidBuilding::getClassName()) in classifyHit()
H A DWorldInfo.h33 class PyramidBuilding; variable
H A DCustomPyramid.cxx312 PyramidBuilding* pyr = in writeToGroupDef()
313 new PyramidBuilding(pos, rotation, in writeToGroupDef()
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DWorldInfo.cxx134 PyramidBuilding* pyr = new PyramidBuilding(pos, r, w, d, h, drive, shoot, rico); in addPyramid()
372 else if (obstacle->getType() == PyramidBuilding::getClassName()) in classifyHit()
H A DWorldInfo.h33 class PyramidBuilding; variable
H A DCustomPyramid.cxx312 PyramidBuilding* pyr = in writeToGroupDef()
313 new PyramidBuilding(pos, rotation, in writeToGroupDef()

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