/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/ |
H A D | PyramidBuilding.cxx | 23 PyramidBuilding::PyramidBuilding() in PyramidBuilding() function in PyramidBuilding 28 PyramidBuilding::PyramidBuilding(const float* p, float a, in PyramidBuilding() function in PyramidBuilding 36 PyramidBuilding::~PyramidBuilding() in ~PyramidBuilding() 41 void PyramidBuilding::finalize() in finalize() 58 PyramidBuilding* copy = in copyWithTransform() 67 const char* PyramidBuilding::getType() const in getType() 72 const char* PyramidBuilding::getClassName() // const in getClassName() 271 bool PyramidBuilding::getHitNormal( in getHitNormal() 434 bool PyramidBuilding::isFlatTop() const in isFlatTop() 441 void* PyramidBuilding::pack(void* buf) const in pack() [all …]
|
H A D | Makefile.am | 33 PyramidBuilding.cxx \ 54 PyramidBuilding.cxx \
|
H A D | Makefile.in | 115 Triangulate.cxx MeshDrawInfo.cxx PyramidBuilding.cxx \ 127 @CLIENT_INCLUDED_FALSE@ PyramidBuilding.lo Teleporter.lo \ 144 @CLIENT_INCLUDED_TRUE@ PyramidBuilding.lo Teleporter.lo \ 185 ./$(DEPDIR)/PyramidBuilding.Plo \ 445 @CLIENT_INCLUDED_FALSE@ PyramidBuilding.cxx \ 474 @CLIENT_INCLUDED_TRUE@ PyramidBuilding.cxx \ 556 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/PyramidBuilding.Plo@am__quote@ # am--include-marker 744 -rm -f ./$(DEPDIR)/PyramidBuilding.Plo 814 -rm -f ./$(DEPDIR)/PyramidBuilding.Plo
|
H A D | PyramidSceneNodeGenerator.cxx | 24 const PyramidBuilding* _pyramid) : in PyramidSceneNodeGenerator()
|
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/ |
H A D | PyramidBuilding.cxx | 23 PyramidBuilding::PyramidBuilding() in PyramidBuilding() function in PyramidBuilding 28 PyramidBuilding::PyramidBuilding(const float* p, float a, in PyramidBuilding() function in PyramidBuilding 36 PyramidBuilding::~PyramidBuilding() in ~PyramidBuilding() 41 void PyramidBuilding::finalize() in finalize() 58 PyramidBuilding* copy = in copyWithTransform() 67 const char* PyramidBuilding::getType() const in getType() 72 const char* PyramidBuilding::getClassName() // const in getClassName() 271 bool PyramidBuilding::getHitNormal( in getHitNormal() 434 bool PyramidBuilding::isFlatTop() const in isFlatTop() 441 void* PyramidBuilding::pack(void* buf) const in pack() [all …]
|
H A D | Makefile.am | 33 PyramidBuilding.cxx \ 54 PyramidBuilding.cxx \
|
H A D | Makefile.in | 115 Triangulate.cxx MeshDrawInfo.cxx PyramidBuilding.cxx \ 127 @CLIENT_INCLUDED_FALSE@ PyramidBuilding.lo Teleporter.lo \ 144 @CLIENT_INCLUDED_TRUE@ PyramidBuilding.lo Teleporter.lo \ 185 ./$(DEPDIR)/PyramidBuilding.Plo \ 445 @CLIENT_INCLUDED_FALSE@ PyramidBuilding.cxx \ 474 @CLIENT_INCLUDED_TRUE@ PyramidBuilding.cxx \ 556 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/PyramidBuilding.Plo@am__quote@ # am--include-marker 744 -rm -f ./$(DEPDIR)/PyramidBuilding.Plo 814 -rm -f ./$(DEPDIR)/PyramidBuilding.Plo
|
H A D | PyramidSceneNodeGenerator.cxx | 24 const PyramidBuilding* _pyramid) : in PyramidSceneNodeGenerator()
|
/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | PyramidBuilding.h | 24 class PyramidBuilding : public Obstacle 27 PyramidBuilding(); 28 PyramidBuilding(const float* pos, float rotation, 30 ~PyramidBuilding();
|
H A D | PyramidSceneNodeGenerator.h | 28 PyramidSceneNodeGenerator(const PyramidBuilding*); 31 const PyramidBuilding* pyramid;
|
H A D | CollisionManager.h | 28 class PyramidBuilding; variable
|
H A D | Makefile.am | 97 PyramidBuilding.h \
|
/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | PyramidBuilding.h | 24 class PyramidBuilding : public Obstacle 27 PyramidBuilding(); 28 PyramidBuilding(const float* pos, float rotation, 30 ~PyramidBuilding();
|
H A D | PyramidSceneNodeGenerator.h | 28 PyramidSceneNodeGenerator(const PyramidBuilding*); 31 const PyramidBuilding* pyramid;
|
H A D | CollisionManager.h | 28 class PyramidBuilding; variable
|
H A D | Makefile.am | 97 PyramidBuilding.h \
|
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | SceneBuilder.h | 29 class PyramidBuilding; variable 46 void addPyramid(SceneDatabase*, PyramidBuilding&);
|
H A D | RadarRenderer.cxx | 1041 const PyramidBuilding& pyr = *((const PyramidBuilding*) pyramids[i]); in renderBoxPyrMesh() 1148 const PyramidBuilding& pyr = *((const PyramidBuilding*) pyramids[i]); in renderBoxPyrMesh()
|
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | SceneBuilder.h | 29 class PyramidBuilding; variable 46 void addPyramid(SceneDatabase*, PyramidBuilding&);
|
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/ |
H A D | WorldInfo.cxx | 134 PyramidBuilding* pyr = new PyramidBuilding(pos, r, w, d, h, drive, shoot, rico); in addPyramid() 372 else if (obstacle->getType() == PyramidBuilding::getClassName()) in classifyHit()
|
H A D | WorldInfo.h | 33 class PyramidBuilding; variable
|
H A D | CustomPyramid.cxx | 312 PyramidBuilding* pyr = in writeToGroupDef() 313 new PyramidBuilding(pos, rotation, in writeToGroupDef()
|
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/ |
H A D | WorldInfo.cxx | 134 PyramidBuilding* pyr = new PyramidBuilding(pos, r, w, d, h, drive, shoot, rico); in addPyramid() 372 else if (obstacle->getType() == PyramidBuilding::getClassName()) in classifyHit()
|
H A D | WorldInfo.h | 33 class PyramidBuilding; variable
|
H A D | CustomPyramid.cxx | 312 PyramidBuilding* pyr = in writeToGroupDef() 313 new PyramidBuilding(pos, rotation, in writeToGroupDef()
|