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Searched refs:Q2SURF_FLOWING (Results 1 – 5 of 5) sorted by relevance

/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmodel_brush.h333 #define Q2SURF_FLOWING 0x40 // scroll towards angle macro
H A Dmodel_brush.c4426 if (q2flags & Q2SURF_FLOWING) in Mod_Q2BSP_LoadTexinfo()
/dports/games/darkplaces/darkplaces/
H A Dmodel_brush.h331 #define Q2SURF_FLOWING 0x40 // scroll towards angle macro
H A Dmodel_brush.c4505 if ((q2flags & Q2SURF_FLOWING) && tx->materialshaderpass != NULL) in Mod_Q2BSP_LoadTexinfo()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_brush.h311 #define Q2SURF_FLOWING 0x40 // scroll towards angle macro