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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DQ3BSPFileImporter.h49 namespace Q3BSP
77 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
85 …void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchiv…
88 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
89 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes…
91 …void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pA…
92 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
93 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
95 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
97 …bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, …
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H A DQ3BSPFileParser.h49 namespace Q3BSP
63 Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive );
65 Q3BSP::Q3BSPModel *getModel() const;
83 Q3BSP::Q3BSPModel *m_pModel;
84 Q3BSP::Q3BSPZipArchive *m_pZipArchive;
H A DQ3BSPFileImporter.cpp63 using namespace Q3BSP;
153 std::vector<Q3BSP::sQ3BSPFace*> *pCurFaceArray = (*it).second; in ~Q3BSPFileImporter()
295 std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; in CreateNodes()
377 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology()
403 Q3BSP::sQ3BSPFace *pQ3BSPFace, in createTriangleTopology()
529 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countData()
546 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces()
564 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles()
582 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ]; in createMaterialMap()
589 pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>; in createMaterialMap()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DQ3BSPFileImporter.h53 namespace Q3BSP
81 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
89 …void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchiv…
92 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
93 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes…
95 …void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pA…
96 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
97 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
99 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
101 …bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, …
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H A DQ3BSPFileParser.h49 namespace Q3BSP
63 Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive );
65 Q3BSP::Q3BSPModel *getModel() const;
83 Q3BSP::Q3BSPModel *m_pModel;
84 Q3BSP::Q3BSPZipArchive *m_pZipArchive;
H A DQ3BSPFileImporter.cpp87 using namespace Q3BSP;
309 std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; in CreateNodes()
355 aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, in CreateTopology()
391 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology()
417 Q3BSP::sQ3BSPFace *pQ3BSPFace, in createTriangleTopology()
543 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countData()
560 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces()
578 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles()
590 void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) in createMaterialMap()
596 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ]; in createMaterialMap()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DQ3BSPFileImporter.h53 namespace Q3BSP
81 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
89 …void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchiv…
92 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
93 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes…
95 …void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pA…
96 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
97 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
99 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
101 …bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, …
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H A DQ3BSPFileParser.h49 namespace Q3BSP
63 Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive );
65 Q3BSP::Q3BSPModel *getModel() const;
83 Q3BSP::Q3BSPModel *m_pModel;
84 Q3BSP::Q3BSPZipArchive *m_pZipArchive;
H A DQ3BSPFileImporter.cpp87 using namespace Q3BSP;
309 std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; in CreateNodes()
355 aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, in CreateTopology()
391 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology()
417 Q3BSP::sQ3BSPFace *pQ3BSPFace, in createTriangleTopology()
543 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countData()
560 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces()
578 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles()
590 void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) in createMaterialMap()
596 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ]; in createMaterialMap()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DQ3BSPFileImporter.h55 namespace Q3BSP {
79 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
87 …void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchiv…
90 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
91 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes…
93 …void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pA…
94 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
95 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
97 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
99 …bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, …
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H A DQ3BSPFileParser.h50 namespace Q3BSP
64 Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive );
66 Q3BSP::Q3BSPModel *getModel() const;
84 Q3BSP::Q3BSPModel *m_pModel;
85 Q3BSP::Q3BSPZipArchive *m_pZipArchive;
H A DQ3BSPFileImporter.cpp80 using namespace Q3BSP;
302 std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; in CreateNodes()
348 aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, in CreateTopology()
384 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology()
410 Q3BSP::sQ3BSPFace *pQ3BSPFace, in createTriangleTopology()
536 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countData()
553 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces()
571 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles()
583 void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) in createMaterialMap()
589 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ]; in createMaterialMap()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Q3BSP/
H A DQ3BSPFileImporter.h59 namespace Q3BSP {
81 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
82 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
91 aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
92 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
93 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes…
96 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
97 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
98 size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
99 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
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H A DQ3BSPFileImporter.cpp83 using namespace Q3BSP;
274 void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, in CreateNodes()
284 std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; in CreateNodes()
351 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology()
479 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countData()
496 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces()
514 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles()
526 void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) { in createMaterialMap()
531 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ]; in createMaterialMap()
537 pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>; in createMaterialMap()
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H A DQ3BSPFileParser.h53 namespace Q3BSP
66 Q3BSP::Q3BSPModel *getModel() const;
84 Q3BSP::Q3BSPModel *m_pModel;
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Q3BSP/
H A DQ3BSPFileImporter.h58 namespace Q3BSP {
80 using FaceMap = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>;
81 using FaceMapIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator;
90 aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
91 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
92 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes…
95 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
96 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
97 size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
98 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
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H A DQ3BSPFileImporter.cpp83 using namespace Q3BSP;
267 void Q3BSPFileImporter::CreateNodes(const Q3BSP::Q3BSPModel *pModel, aiScene *pScene, in CreateNodes()
277 std::vector<Q3BSP::sQ3BSPFace *> *pArray = (*it).second; in CreateNodes()
344 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology()
468 Q3BSP::sQ3BSPFace *face = *it; in countData()
484 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces()
499 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles()
510 void Q3BSPFileImporter::createMaterialMap(const Q3BSP::Q3BSPModel *pModel) { in createMaterialMap()
514 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[idx]; in createMaterialMap()
520 pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace *>; in createMaterialMap()
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H A DQ3BSPFileParser.h52 namespace Q3BSP
65 Q3BSP::Q3BSPModel *getModel() const;
83 Q3BSP::Q3BSPModel *m_pModel;
/dports/games/cake/cake_src/cake/
H A Dq3bsp.cpp61 Q3BSP::Q3BSP(char *name, World* w, int *res):LumpFile(name, BSPHEADERID, BSPVERSION, NUM_LUMPS) in Q3BSP() function in Q3BSP
179 Q3BSP::~Q3BSP(void) in ~Q3BSP()
297 void Q3BSP::Init(void) in Init()
694 void Q3BSP::Report(void) in Report()
741 void Q3BSP::Update(void) in Update()
843 void Q3BSP::UpdateSky(void) in UpdateSky()
974 void Q3BSP::Render(void) in Render()
1047 void Q3BSP::DrawFaces(void) in DrawFaces()
1265 void Q3BSP::DrawSky(void) in DrawSky()
1645 void Q3BSP::LoadNodes(void) in LoadNodes()
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H A Dworld.h39 Q3BSP* GetBSP(void);
86 Q3BSP * bsp;
H A Dmd3.h70 MD3Loader(Q3BSP *bsp);
86 Q3BSP* pBSP;
H A Dworld.cpp34 Q3BSP* World::GetBSP(void) in GetBSP()
58 bsp = new Q3BSP(mappath, this, &result); in AddMap()
150 Q3BSP::DrawBoundingBox(clbox, colorline, colorface); in Render()
H A Dq3bsp.h77 class Q3BSP : public LumpFile
90 Q3BSP(char *name, World* w, int *res);
91 ~Q3BSP(void);
/dports/games/bzflag-server/bzflag-2.4.22/tools/modeltool/
H A DMakefile.am8 Q3BSP.cxx \
9 Q3BSP.h \
/dports/games/bzflag/bzflag-2.4.22/tools/modeltool/
H A DMakefile.am8 Q3BSP.cxx \
9 Q3BSP.h \

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