/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | Q3BSPFileImporter.h | 49 namespace Q3BSP 77 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap; 85 …void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchiv… 88 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh ); 89 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes… 91 …void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pA… 92 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 93 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 95 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel); 97 …bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, … [all …]
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H A D | Q3BSPFileParser.h | 49 namespace Q3BSP 63 Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive ); 65 Q3BSP::Q3BSPModel *getModel() const; 83 Q3BSP::Q3BSPModel *m_pModel; 84 Q3BSP::Q3BSPZipArchive *m_pZipArchive;
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H A D | Q3BSPFileImporter.cpp | 63 using namespace Q3BSP; 153 std::vector<Q3BSP::sQ3BSPFace*> *pCurFaceArray = (*it).second; in ~Q3BSPFileImporter() 295 std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; in CreateNodes() 377 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology() 403 Q3BSP::sQ3BSPFace *pQ3BSPFace, in createTriangleTopology() 529 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countData() 546 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces() 564 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles() 582 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ]; in createMaterialMap() 589 pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>; in createMaterialMap() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | Q3BSPFileImporter.h | 53 namespace Q3BSP 81 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap; 89 …void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchiv… 92 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh ); 93 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes… 95 …void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pA… 96 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 97 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 99 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel); 101 …bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, … [all …]
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H A D | Q3BSPFileParser.h | 49 namespace Q3BSP 63 Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive ); 65 Q3BSP::Q3BSPModel *getModel() const; 83 Q3BSP::Q3BSPModel *m_pModel; 84 Q3BSP::Q3BSPZipArchive *m_pZipArchive;
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H A D | Q3BSPFileImporter.cpp | 87 using namespace Q3BSP; 309 std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; in CreateNodes() 355 aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, in CreateTopology() 391 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology() 417 Q3BSP::sQ3BSPFace *pQ3BSPFace, in createTriangleTopology() 543 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countData() 560 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces() 578 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles() 590 void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) in createMaterialMap() 596 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ]; in createMaterialMap() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | Q3BSPFileImporter.h | 53 namespace Q3BSP 81 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap; 89 …void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchiv… 92 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh ); 93 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes… 95 …void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pA… 96 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 97 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 99 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel); 101 …bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, … [all …]
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H A D | Q3BSPFileParser.h | 49 namespace Q3BSP 63 Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive ); 65 Q3BSP::Q3BSPModel *getModel() const; 83 Q3BSP::Q3BSPModel *m_pModel; 84 Q3BSP::Q3BSPZipArchive *m_pZipArchive;
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H A D | Q3BSPFileImporter.cpp | 87 using namespace Q3BSP; 309 std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; in CreateNodes() 355 aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, in CreateTopology() 391 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology() 417 Q3BSP::sQ3BSPFace *pQ3BSPFace, in createTriangleTopology() 543 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countData() 560 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces() 578 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles() 590 void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) in createMaterialMap() 596 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ]; in createMaterialMap() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | Q3BSPFileImporter.h | 55 namespace Q3BSP { 79 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap; 87 …void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchiv… 90 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh ); 91 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes… 93 …void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pA… 94 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 95 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 97 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel); 99 …bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, … [all …]
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H A D | Q3BSPFileParser.h | 50 namespace Q3BSP 64 Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive ); 66 Q3BSP::Q3BSPModel *getModel() const; 84 Q3BSP::Q3BSPModel *m_pModel; 85 Q3BSP::Q3BSPZipArchive *m_pZipArchive;
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H A D | Q3BSPFileImporter.cpp | 80 using namespace Q3BSP; 302 std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; in CreateNodes() 348 aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, in CreateTopology() 384 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology() 410 Q3BSP::sQ3BSPFace *pQ3BSPFace, in createTriangleTopology() 536 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countData() 553 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces() 571 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles() 583 void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) in createMaterialMap() 589 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ]; in createMaterialMap() [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Q3BSP/ |
H A D | Q3BSPFileImporter.h | 59 namespace Q3BSP { 81 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap; 82 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt; 91 aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx, 92 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh ); 93 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes… 96 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 97 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 98 size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 99 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel); [all …]
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H A D | Q3BSPFileImporter.cpp | 83 using namespace Q3BSP; 274 void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, in CreateNodes() 284 std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; in CreateNodes() 351 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology() 479 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countData() 496 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces() 514 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles() 526 void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) { in createMaterialMap() 531 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ]; in createMaterialMap() 537 pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>; in createMaterialMap() [all …]
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H A D | Q3BSPFileParser.h | 53 namespace Q3BSP 66 Q3BSP::Q3BSPModel *getModel() const; 84 Q3BSP::Q3BSPModel *m_pModel;
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Q3BSP/ |
H A D | Q3BSPFileImporter.h | 58 namespace Q3BSP { 80 using FaceMap = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>; 81 using FaceMapIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator; 90 aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx, 91 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh ); 92 …void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMes… 95 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 96 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 97 size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; 98 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel); [all …]
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H A D | Q3BSPFileImporter.cpp | 83 using namespace Q3BSP; 267 void Q3BSPFileImporter::CreateNodes(const Q3BSP::Q3BSPModel *pModel, aiScene *pScene, in CreateNodes() 277 std::vector<Q3BSP::sQ3BSPFace *> *pArray = (*it).second; in CreateNodes() 344 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in CreateTopology() 468 Q3BSP::sQ3BSPFace *face = *it; in countData() 484 Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countFaces() 499 const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; in countTriangles() 510 void Q3BSPFileImporter::createMaterialMap(const Q3BSP::Q3BSPModel *pModel) { in createMaterialMap() 514 Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[idx]; in createMaterialMap() 520 pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace *>; in createMaterialMap() [all …]
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H A D | Q3BSPFileParser.h | 52 namespace Q3BSP 65 Q3BSP::Q3BSPModel *getModel() const; 83 Q3BSP::Q3BSPModel *m_pModel;
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/dports/games/cake/cake_src/cake/ |
H A D | q3bsp.cpp | 61 Q3BSP::Q3BSP(char *name, World* w, int *res):LumpFile(name, BSPHEADERID, BSPVERSION, NUM_LUMPS) in Q3BSP() function in Q3BSP 179 Q3BSP::~Q3BSP(void) in ~Q3BSP() 297 void Q3BSP::Init(void) in Init() 694 void Q3BSP::Report(void) in Report() 741 void Q3BSP::Update(void) in Update() 843 void Q3BSP::UpdateSky(void) in UpdateSky() 974 void Q3BSP::Render(void) in Render() 1047 void Q3BSP::DrawFaces(void) in DrawFaces() 1265 void Q3BSP::DrawSky(void) in DrawSky() 1645 void Q3BSP::LoadNodes(void) in LoadNodes() [all …]
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H A D | world.h | 39 Q3BSP* GetBSP(void); 86 Q3BSP * bsp;
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H A D | md3.h | 70 MD3Loader(Q3BSP *bsp); 86 Q3BSP* pBSP;
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H A D | world.cpp | 34 Q3BSP* World::GetBSP(void) in GetBSP() 58 bsp = new Q3BSP(mappath, this, &result); in AddMap() 150 Q3BSP::DrawBoundingBox(clbox, colorline, colorface); in Render()
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H A D | q3bsp.h | 77 class Q3BSP : public LumpFile 90 Q3BSP(char *name, World* w, int *res); 91 ~Q3BSP(void);
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/dports/games/bzflag-server/bzflag-2.4.22/tools/modeltool/ |
H A D | Makefile.am | 8 Q3BSP.cxx \ 9 Q3BSP.h \
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/dports/games/bzflag/bzflag-2.4.22/tools/modeltool/ |
H A D | Makefile.am | 8 Q3BSP.cxx \ 9 Q3BSP.h \
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