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Searched refs:Q3SURFACEPARM_LIGHTFILTER (Results 1 – 6 of 6) sorted by relevance

/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmodel_brush.h682 #define Q3SURFACEPARM_LIGHTFILTER 128 macro
H A Dmodel_shared.c2101 shader.surfaceparms |= Q3SURFACEPARM_LIGHTFILTER; in Mod_LoadQ3Shaders()
2674 …if (shader->surfaceparms & Q3SURFACEPARM_LIGHTFILTER ) texture->surfaceflags |= Q3SURFACEFLAG_LIG… in Mod_LoadTextureFromQ3Shader()
/dports/games/darkplaces/darkplaces/
H A Dmodel_brush.h680 #define Q3SURFACEPARM_LIGHTFILTER 128 macro
H A Dmodel_shared.c2102 shader.surfaceparms |= Q3SURFACEPARM_LIGHTFILTER; in Mod_LoadQ3Shaders()
2730 …if (shader->surfaceparms & Q3SURFACEPARM_LIGHTFILTER ) texture->surfaceflags |= Q3SURFACEFLAG_LIG… in Mod_LoadTextureFromQ3Shader()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_brush.h656 #define Q3SURFACEPARM_LIGHTFILTER 128 macro
H A Dmodel_shared.c1716 shader.surfaceparms |= Q3SURFACEPARM_LIGHTFILTER; in Mod_LoadQ3Shaders()